mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-17 22:17:19 +01:00
245 lines
5.8 KiB
C++
245 lines
5.8 KiB
C++
// frt.h
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/*
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* FRT - A Godot platform targeting single board computers
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* Copyright (c) 2017-2019 Emanuele Fornara
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef FRT_H
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#define FRT_H
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#define FRT_WINDOW_TITLE "Pandemonium / FRT"
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#define FRT_VERSION "1.1.0"
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#include <stdint.h>
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struct InputModifierState;
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namespace frt {
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void fatal(const char *format, ...)
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#ifdef __GNUC__
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__attribute__((format(printf, 1, 2)))
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#endif
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;
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struct Module {
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virtual const char *get_id() const = 0;
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virtual bool probe() = 0;
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virtual void cleanup() = 0;
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virtual bool handle_meta(int gd_code, bool pressed) { return false; }
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};
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struct EventDispatcher {
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virtual void dispatch_events() = 0;
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};
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struct EventHandler {
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virtual void handle_event() = 0;
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};
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struct Value {
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enum Type {
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Bool,
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Int,
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Float,
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String,
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} t;
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union {
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bool b;
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int i;
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float f;
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const char *s;
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} u;
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Value(bool v)
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: t(Bool) { u.b = v; }
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Value(int v)
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: t(Int) { u.i = v; }
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Value(float v)
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: t(Float) { u.f = v; }
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Value(const char *v)
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: t(String) { u.s = v; }
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};
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struct Param {
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const char *name;
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Value value;
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enum Source {
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Default,
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CommandLine,
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ProjectSettings,
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} source;
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Param(const char *name_, Value value_)
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: name(name_), value(value_), source(Default) {}
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};
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class App {
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public:
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static const int max_modules = 30;
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static const int max_contexts = 10;
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static const int max_dispatchers = 10;
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void register_(Module *module);
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int size() const { return nm; }
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Module *get(int i) const { return m[i]; }
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Module *get(const char *id) const;
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Module *probe(const char *ids[]);
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Module *probe_single();
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Module *probe(const char *id) {
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const char *ids[] = { id, 0 };
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return probe(ids);
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}
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void **get_context(const char *key);
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void add_dispatcher(EventDispatcher *dispatcher);
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void remove_dispatcher(EventDispatcher *dispatcher);
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void dispatch_events();
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void quit() { running = false; }
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bool is_running() const { return running; }
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void parse_args(int *argc, char ***argv);
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int get_n_of_params() const;
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Param *get_param(int i) const;
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Param *get_param(const char *name) const;
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bool get_bool_param(const char *name) const {
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return get_param(name)->value.u.b;
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}
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int get_int_param(const char *name) const {
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return get_param(name)->value.u.i;
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}
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float get_float_param(const char *name) const {
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return get_param(name)->value.u.f;
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}
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const char *get_string_param(const char *name) const {
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return get_param(name)->value.u.s;
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}
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static App *instance();
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private:
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App()
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: nm(0), nc(0), nd(0), running(true) {}
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Module *m[max_modules];
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struct {
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const char *key;
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void *value;
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} c[max_contexts];
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EventDispatcher *d[max_dispatchers];
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int nm, nc, nd;
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bool running;
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};
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struct RegisterModule {
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RegisterModule(Module *module) {
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App::instance()->register_(module);
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}
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};
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#define FRT_REGISTER(C) \
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static C C##_instance; \
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static frt::RegisterModule C##_helper(&C##_instance);
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struct Vec2 {
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int x;
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int y;
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Vec2(int x_ = 0, int y_ = 0)
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: x(x_), y(y_) {}
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};
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struct ContextGL {
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virtual void release_current() = 0;
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virtual void make_current() = 0;
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virtual void swap_buffers() = 0;
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virtual int get_window_width() = 0;
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virtual int get_window_height() = 0;
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virtual bool initialize() = 0;
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virtual void set_use_vsync(bool use) = 0;
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virtual bool is_using_vsync() const = 0;
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};
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struct Video : public Module {
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virtual Vec2 get_screen_size() const = 0;
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virtual Vec2 get_view_size() const = 0;
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virtual void set_title(const char *title) = 0;
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virtual Vec2 move_pointer(const Vec2 &screen) = 0;
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virtual void show_pointer(bool enable) = 0;
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virtual ContextGL *create_the_gl_context(int version, Vec2 view) = 0;
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virtual bool provides_quit() = 0;
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};
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struct Keyboard : public Module {
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struct Handler {
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virtual void handle_keyboard_key(int gd_code, bool pressed, uint32_t unicode, bool echo) = 0;
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};
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virtual void set_handler(Handler *handler) = 0;
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virtual void get_modifier_state(InputModifierState &state) const = 0;
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};
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struct Mouse : public Module {
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enum Button {
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Left,
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Middle,
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Right,
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WheelUp,
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WheelDown
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};
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struct Handler {
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virtual void handle_mouse_button(Button button, bool pressed) = 0;
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virtual void handle_mouse_motion(Vec2 pos) = 0;
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};
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virtual Vec2 get_pos() const = 0;
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virtual void set_size(Vec2 size) = 0;
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virtual void set_handler(Handler *handler) = 0;
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};
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struct Env {
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Video *video;
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Keyboard *keyboard;
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Mouse *mouse;
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};
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struct EnvProbe : public Module {
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virtual void probe_env(Env *env) = 0;
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};
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struct Runnable : public Module {
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virtual void setup_env(Env *env) = 0;
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virtual void run_() = 0;
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virtual int get_exit_code_() = 0;
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};
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} // namespace frt
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#ifdef FRT_MOCK_GODOT_INPUT_MODIFIER_STATE
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struct InputModifierState {
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bool shift;
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bool alt;
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bool control;
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bool meta;
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};
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#endif // FRT_MOCK_GODOT_INPUT_MODIFIER_STATE
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#ifdef FRT_TEST
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#define FRT_GLES_VERSION 2
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#else
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#define FRT_GLES_VERSION 2
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#endif // FRT_TEST
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#endif // FRT_H
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