mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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673 lines
24 KiB
C++
673 lines
24 KiB
C++
/*************************************************************************/
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/* navigation_polygon.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "navigation_polygon.h"
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#include "core/config/engine.h"
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#include "core/core_string_names.h"
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#include "core/os/mutex.h"
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#include "scene/2d/navigation_2d.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/world_2d.h"
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#include "servers/navigation/navigation_mesh_generator.h"
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#include "servers/navigation_2d_server.h"
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#include "navigation_mesh_source_geometry_data_2d.h"
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//#include "thirdparty/misc/triangulator.h"
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#ifdef TOOLS_ENABLED
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Rect2 NavigationPolygon::_edit_get_rect() const {
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if (rect_cache_dirty) {
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item_rect = Rect2();
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bool first = true;
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for (int i = 0; i < outlines.size(); i++) {
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const PoolVector<Vector2> &outline = outlines[i];
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const int outline_size = outline.size();
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if (outline_size < 3) {
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continue;
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}
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PoolVector<Vector2>::Read p = outline.read();
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for (int j = 0; j < outline_size; j++) {
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if (first) {
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item_rect = Rect2(p[j], Vector2(0, 0));
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first = false;
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} else {
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item_rect.expand_to(p[j]);
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}
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}
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}
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rect_cache_dirty = false;
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}
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return item_rect;
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}
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bool NavigationPolygon::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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for (int i = 0; i < outlines.size(); i++) {
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const PoolVector<Vector2> &outline = outlines[i];
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const int outline_size = outline.size();
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if (outline_size < 3) {
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continue;
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}
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if (Geometry::is_point_in_polygon(p_point, Variant(outline))) {
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return true;
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}
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}
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return false;
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}
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#endif
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void NavigationPolygon::set_parsed_geometry_type(ParsedGeometryType p_value) {
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ERR_FAIL_INDEX(p_value, PARSED_GEOMETRY_MAX);
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parsed_geometry_type = p_value;
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property_list_changed_notify();
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}
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NavigationPolygon::ParsedGeometryType NavigationPolygon::get_parsed_geometry_type() const {
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return parsed_geometry_type;
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}
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void NavigationPolygon::set_collision_mask(uint32_t p_mask) {
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collision_mask = p_mask;
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}
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uint32_t NavigationPolygon::get_collision_mask() const {
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return collision_mask;
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}
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void NavigationPolygon::set_collision_mask_value(int p_layer_number, bool p_value) {
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ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
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uint32_t mask = get_collision_mask();
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if (p_value) {
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mask |= 1 << (p_layer_number - 1);
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} else {
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mask &= ~(1 << (p_layer_number - 1));
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}
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set_collision_mask(mask);
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}
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bool NavigationPolygon::get_collision_mask_value(int p_layer_number) const {
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ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
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return get_collision_mask() & (1 << (p_layer_number - 1));
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}
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void NavigationPolygon::set_source_geometry_mode(SourceGeometryMode p_geometry_mode) {
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ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX);
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source_geometry_mode = p_geometry_mode;
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property_list_changed_notify();
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}
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NavigationPolygon::SourceGeometryMode NavigationPolygon::get_source_geometry_mode() const {
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return source_geometry_mode;
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}
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void NavigationPolygon::set_polygon_bake_fillrule(PolygonFillRule p_polygon_fillrule) {
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ERR_FAIL_INDEX(p_polygon_fillrule, POLYGON_FILLRULE_MAX);
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polygon_bake_fillrule = p_polygon_fillrule;
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property_list_changed_notify();
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}
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NavigationPolygon::PolygonFillRule NavigationPolygon::get_polygon_bake_fillrule() const {
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return polygon_bake_fillrule;
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}
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void NavigationPolygon::set_offsetting_jointype(OffsettingJoinType p_offsetting_jointype) {
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ERR_FAIL_INDEX(p_offsetting_jointype, OFFSETTING_JOINTYPE_MAX);
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offsetting_jointype = p_offsetting_jointype;
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property_list_changed_notify();
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}
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NavigationPolygon::OffsettingJoinType NavigationPolygon::get_offsetting_jointype() const {
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return offsetting_jointype;
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}
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void NavigationPolygon::set_source_group_name(StringName p_group_name) {
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source_group_name = p_group_name;
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}
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StringName NavigationPolygon::get_source_group_name() const {
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return source_group_name;
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}
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void NavigationPolygon::set_agent_radius(real_t p_value) {
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ERR_FAIL_COND(p_value < 0);
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agent_radius = p_value;
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}
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real_t NavigationPolygon::get_agent_radius() const {
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return agent_radius;
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}
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void NavigationPolygon::set_vertices(const PoolVector<Vector2> &p_vertices) {
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vertices = p_vertices;
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rect_cache_dirty = true;
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navigation_polygon_dirty = true;
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}
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PoolVector<Vector2> NavigationPolygon::get_vertices() const {
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return vertices;
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}
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void NavigationPolygon::set_cell_size(real_t p_cell_size) {
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cell_size = p_cell_size;
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navigation_polygon_dirty = true;
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}
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real_t NavigationPolygon::get_cell_size() const {
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return cell_size;
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}
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void NavigationPolygon::add_polygon(const Vector<int> &p_polygon) {
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polygons.push_back(p_polygon);
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}
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Vector<int> NavigationPolygon::get_polygon(int p_idx) {
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ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>());
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return polygons[p_idx];
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}
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int NavigationPolygon::get_polygon_count() const {
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return polygons.size();
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}
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void NavigationPolygon::clear_polygons() {
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polygons.clear();
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}
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void NavigationPolygon::clear_outlines() {
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outlines.clear();
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baked_outlines.clear();
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rect_cache_dirty = true;
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navigation_polygon_dirty = true;
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}
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void NavigationPolygon::clear_baked_outlines() {
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baked_outlines.clear();
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rect_cache_dirty = true;
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}
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void NavigationPolygon::clear() {
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clear_outlines();
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clear_polygons();
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clear_baked_outlines();
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vertices.clear();
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navigation_polygon_dirty = true;
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}
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void NavigationPolygon::commit_changes() {
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if (navigation_polygon_dirty) {
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navigation_polygon_dirty = false;
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PoolVector<Vector3> new_navigation_mesh_vertices;
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Vector<Vector<int>> new_navigation_mesh_polygons;
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new_navigation_mesh_vertices.resize(vertices.size());
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PoolVector3Array::Write new_navigation_mesh_vertices_write = new_navigation_mesh_vertices.write();
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Vector3 *new_navigation_mesh_vertices_ptrw = new_navigation_mesh_vertices_write.ptr();
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PoolVector2Array::Read vertices_read = vertices.read();
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const Vector2 *vertices_ptr = vertices_read.ptr();
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for (int i = 0; i < vertices.size(); i++) {
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new_navigation_mesh_vertices_ptrw[i] = Vector3(vertices_ptr[i].x, 0.0, vertices_ptr[i].y);
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}
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for (int i = 0; i < get_polygon_count(); i++) {
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Vector<int> new_navigation_mesh_polygon = get_polygon(i);
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new_navigation_mesh_polygons.push_back(new_navigation_mesh_polygon);
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}
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navigation_mesh->set_cell_size(cell_size); // Needed to not fail the cell size check on the server
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navigation_mesh->set_vertices(new_navigation_mesh_vertices);
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navigation_mesh->set_polygons(new_navigation_mesh_polygons);
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navigation_mesh->commit_changes();
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emit_changed();
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}
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}
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Ref<NavigationMesh> NavigationPolygon::get_navigation_mesh() {
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if (navigation_polygon_dirty) {
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commit_changes();
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}
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return navigation_mesh;
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}
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void NavigationPolygon::add_outline(const PoolVector<Vector2> &p_outline) {
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outlines.push_back(p_outline);
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set_baked_outlines(outlines);
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rect_cache_dirty = true;
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navigation_polygon_dirty = true;
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}
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void NavigationPolygon::add_outline_at_index(const PoolVector<Vector2> &p_outline, int p_index) {
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outlines.insert(p_index, p_outline);
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set_baked_outlines(outlines);
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rect_cache_dirty = true;
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navigation_polygon_dirty = true;
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}
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int NavigationPolygon::get_outline_count() const {
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return outlines.size();
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}
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void NavigationPolygon::set_outline(int p_idx, const PoolVector<Vector2> &p_outline) {
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ERR_FAIL_INDEX(p_idx, outlines.size());
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outlines.write[p_idx] = p_outline;
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set_baked_outlines(outlines);
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rect_cache_dirty = true;
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navigation_polygon_dirty = true;
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}
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void NavigationPolygon::remove_outline(int p_idx) {
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ERR_FAIL_INDEX(p_idx, outlines.size());
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outlines.remove(p_idx);
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set_baked_outlines(outlines);
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rect_cache_dirty = true;
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navigation_polygon_dirty = true;
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}
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PoolVector<Vector2> NavigationPolygon::get_outline(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, outlines.size(), PoolVector<Vector2>());
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return outlines[p_idx];
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}
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/*
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//Old clipper version
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void NavigationPolygon::make_polygons_from_outlines() {
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//navigation_mesh.unref();
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List<TriangulatorPoly> in_poly, out_poly;
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Vector2 outside_point(-1e10, -1e10);
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for (int i = 0; i < outlines.size(); i++) {
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PoolVector<Vector2> ol = outlines[i];
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int olsize = ol.size();
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if (olsize < 3) {
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continue;
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}
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PoolVector<Vector2>::Read r = ol.read();
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for (int j = 0; j < olsize; j++) {
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outside_point.x = MAX(r[j].x, outside_point.x);
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outside_point.y = MAX(r[j].y, outside_point.y);
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}
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}
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outside_point += Vector2(0.7239784, 0.819238); //avoid precision issues
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for (int i = 0; i < outlines.size(); i++) {
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PoolVector<Vector2> ol = outlines[i];
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int olsize = ol.size();
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if (olsize < 3) {
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continue;
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}
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PoolVector<Vector2>::Read r = ol.read();
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int interscount = 0;
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//test if this is an outer outline
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for (int k = 0; k < outlines.size(); k++) {
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if (i == k) {
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continue; //no self intersect
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}
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PoolVector<Vector2> ol2 = outlines[k];
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int olsize2 = ol2.size();
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if (olsize2 < 3) {
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continue;
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}
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PoolVector<Vector2>::Read r2 = ol2.read();
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for (int l = 0; l < olsize2; l++) {
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if (Geometry::segment_intersects_segment_2d(r[0], outside_point, r2[l], r2[(l + 1) % olsize2], nullptr)) {
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interscount++;
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}
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}
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}
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bool outer = (interscount % 2) == 0;
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TriangulatorPoly tp;
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tp.Init(olsize);
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for (int j = 0; j < olsize; j++) {
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tp[j] = r[j];
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}
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if (outer) {
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tp.SetOrientation(TRIANGULATOR_CCW);
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} else {
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tp.SetOrientation(TRIANGULATOR_CW);
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tp.SetHole(true);
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}
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in_poly.push_back(tp);
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}
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TriangulatorPartition tpart;
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if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
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ERR_PRINT("NavigationPolygon: Convex partition failed! Failed to convert outlines to a valid NavigationMesh."
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"\nNavigationPolygon outlines can not overlap vertices or edges inside same outline or with other outlines or have any intersections."
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"\nAdd the outmost and largest outline first. To add holes inside this outline add the smaller outlines with same winding order.");
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return;
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}
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polygons.clear();
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vertices.resize(0);
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RBMap<Vector2, int> points;
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for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
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TriangulatorPoly &tp = I->get();
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Vector<int> p;
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for (int64_t i = 0; i < tp.GetNumPoints(); i++) {
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RBMap<Vector2, int>::Element *E = points.find(tp[i]);
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if (!E) {
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E = points.insert(tp[i], vertices.size());
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vertices.push_back(tp[i]);
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}
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p.push_back(E->get());
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}
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polygons.push_back(p);
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}
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emit_signal(CoreStringNames::get_singleton()->changed);
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}
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*/
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void NavigationPolygon::make_polygons_from_outlines() {
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if (outlines.size() == 0) {
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set_vertices(PoolVector<Vector2>());
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set_polygons(Vector<Vector<int>>());
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commit_changes();
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return;
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}
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NavigationMeshGenerator::get_singleton()->bake_2d_from_source_geometry_data(this, Ref<NavigationMeshSourceGeometryData2D>());
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commit_changes();
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}
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RID NavigationPolygon::get_rid() const {
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if (navigation_mesh.is_valid()) {
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navigation_mesh->get_rid();
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}
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return RID();
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}
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NavigationPolygon::NavigationPolygon() {
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agent_radius = 10.0f;
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cell_size = 1.0f; // Must match ProjectSettings default 2D cell_size.
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parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES;
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collision_mask = 0xFFFFFFFF;
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source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN;
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source_group_name = "navigation_polygon_source_group";
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polygon_bake_fillrule = POLYGON_FILLRULE_EVENODD;
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offsetting_jointype = OFFSETTING_JOINTYPE_MITER;
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navigation_polygon_dirty = true;
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rect_cache_dirty = true;
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navigation_mesh.instance();
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}
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NavigationPolygon::~NavigationPolygon() {
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}
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void NavigationPolygon::set_polygons(const Vector<Vector<int>> &p_array) {
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polygons.resize(p_array.size());
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for (int i = 0; i < p_array.size(); i++) {
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polygons.write[i] = p_array[i];
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}
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navigation_polygon_dirty = true;
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}
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Vector<Vector<int>> NavigationPolygon::get_polygons() const {
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Vector<Vector<int>> ret;
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ret.resize(polygons.size());
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for (int i = 0; i < ret.size(); i++) {
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ret.write[i] = polygons[i];
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}
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return ret;
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}
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void NavigationPolygon::set_outlines(const Vector<PoolVector<Vector2>> &p_array) {
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outlines.resize(p_array.size());
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for (int i = 0; i < p_array.size(); i++) {
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outlines.write[i] = p_array[i];
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}
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rect_cache_dirty = true;
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navigation_polygon_dirty = true;
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}
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Vector<PoolVector<Vector2>> NavigationPolygon::get_outlines() const {
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Vector<PoolVector<Vector2>> ret;
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ret.resize(outlines.size());
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for (int i = 0; i < ret.size(); i++) {
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ret.write[i] = outlines[i];
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}
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return ret;
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}
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void NavigationPolygon::set_baked_outlines(const Vector<PoolVector<Vector2>> &p_array) {
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baked_outlines.resize(p_array.size());
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for (int i = 0; i < p_array.size(); i++) {
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baked_outlines.write[i] = p_array[i];
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}
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navigation_polygon_dirty = true;
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}
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Vector<PoolVector<Vector2>> NavigationPolygon::get_baked_outlines() const {
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Vector<PoolVector<Vector2>> _typed_baked_outlines;
|
|
_typed_baked_outlines.resize(baked_outlines.size());
|
|
for (int i = 0; i < _typed_baked_outlines.size(); i++) {
|
|
_typed_baked_outlines.write[i] = baked_outlines[i];
|
|
}
|
|
|
|
return _typed_baked_outlines;
|
|
}
|
|
|
|
void NavigationPolygon::_set_polygons(const Array &p_array) {
|
|
polygons.resize(p_array.size());
|
|
for (int i = 0; i < p_array.size(); i++) {
|
|
polygons.write[i] = p_array[i];
|
|
}
|
|
}
|
|
|
|
Array NavigationPolygon::_get_polygons() const {
|
|
Array ret;
|
|
ret.resize(polygons.size());
|
|
for (int i = 0; i < ret.size(); i++) {
|
|
ret[i] = polygons[i];
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void NavigationPolygon::_set_outlines(const Array &p_array) {
|
|
outlines.resize(p_array.size());
|
|
for (int i = 0; i < p_array.size(); i++) {
|
|
outlines.write[i] = p_array[i];
|
|
}
|
|
rect_cache_dirty = true;
|
|
}
|
|
|
|
Array NavigationPolygon::_get_outlines() const {
|
|
Array ret;
|
|
ret.resize(outlines.size());
|
|
for (int i = 0; i < ret.size(); i++) {
|
|
ret[i] = outlines[i];
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void NavigationPolygon::_set_baked_outlines(const Array &p_array) {
|
|
baked_outlines.resize(p_array.size());
|
|
for (int i = 0; i < p_array.size(); i++) {
|
|
baked_outlines.write[i] = p_array[i];
|
|
}
|
|
navigation_polygon_dirty = true;
|
|
}
|
|
|
|
Array NavigationPolygon::_get_baked_outlines() const {
|
|
Array ret;
|
|
ret.resize(baked_outlines.size());
|
|
for (int i = 0; i < ret.size(); i++) {
|
|
ret[i] = baked_outlines[i];
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void NavigationPolygon::_validate_property(PropertyInfo &p_property) const {
|
|
if (p_property.name == "geometry_collision_mask") {
|
|
if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) {
|
|
p_property.usage = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (p_property.name == "geometry_source_group_name") {
|
|
if (source_geometry_mode == SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
|
|
p_property.usage = 0;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NavigationPolygon::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_parsed_geometry_type", "geometry_type"), &NavigationPolygon::set_parsed_geometry_type);
|
|
ClassDB::bind_method(D_METHOD("get_parsed_geometry_type"), &NavigationPolygon::get_parsed_geometry_type);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &NavigationPolygon::set_collision_mask);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask"), &NavigationPolygon::get_collision_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &NavigationPolygon::set_collision_mask_value);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &NavigationPolygon::get_collision_mask_value);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_source_geometry_mode", "mask"), &NavigationPolygon::set_source_geometry_mode);
|
|
ClassDB::bind_method(D_METHOD("get_source_geometry_mode"), &NavigationPolygon::get_source_geometry_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_source_group_name", "mask"), &NavigationPolygon::set_source_group_name);
|
|
ClassDB::bind_method(D_METHOD("get_source_group_name"), &NavigationPolygon::get_source_group_name);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_polygon_bake_fillrule", "polygon_fillrule"), &NavigationPolygon::set_polygon_bake_fillrule);
|
|
ClassDB::bind_method(D_METHOD("get_polygon_bake_fillrule"), &NavigationPolygon::get_polygon_bake_fillrule);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_offsetting_jointype", "offsetting_jointype"), &NavigationPolygon::set_offsetting_jointype);
|
|
ClassDB::bind_method(D_METHOD("get_offsetting_jointype"), &NavigationPolygon::get_offsetting_jointype);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_agent_radius", "agent_radius"), &NavigationPolygon::set_agent_radius);
|
|
ClassDB::bind_method(D_METHOD("get_agent_radius"), &NavigationPolygon::get_agent_radius);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationPolygon::set_cell_size);
|
|
ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationPolygon::get_cell_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationPolygon::set_vertices);
|
|
ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationPolygon::get_vertices);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_polygon", "polygon"), &NavigationPolygon::add_polygon);
|
|
ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationPolygon::get_polygon_count);
|
|
ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationPolygon::get_polygon);
|
|
ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationPolygon::clear_polygons);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_outline", "outline"), &NavigationPolygon::add_outline);
|
|
ClassDB::bind_method(D_METHOD("add_outline_at_index", "outline", "index"), &NavigationPolygon::add_outline_at_index);
|
|
ClassDB::bind_method(D_METHOD("get_outline_count"), &NavigationPolygon::get_outline_count);
|
|
ClassDB::bind_method(D_METHOD("set_outline", "idx", "outline"), &NavigationPolygon::set_outline);
|
|
ClassDB::bind_method(D_METHOD("get_outline", "idx"), &NavigationPolygon::get_outline);
|
|
ClassDB::bind_method(D_METHOD("remove_outline", "idx"), &NavigationPolygon::remove_outline);
|
|
ClassDB::bind_method(D_METHOD("clear_outlines"), &NavigationPolygon::clear_outlines);
|
|
ClassDB::bind_method(D_METHOD("make_polygons_from_outlines"), &NavigationPolygon::make_polygons_from_outlines);
|
|
|
|
ClassDB::bind_method(D_METHOD("commit_changes"), &NavigationPolygon::commit_changes);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationPolygon::get_navigation_mesh);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_polygons", "polygons"), &NavigationPolygon::_set_polygons);
|
|
ClassDB::bind_method(D_METHOD("get_polygons"), &NavigationPolygon::_get_polygons);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_outlines", "outlines"), &NavigationPolygon::_set_outlines);
|
|
ClassDB::bind_method(D_METHOD("get_outlines"), &NavigationPolygon::_get_outlines);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_baked_outlines", "outlines"), &NavigationPolygon::_set_baked_outlines);
|
|
ClassDB::bind_method(D_METHOD("get_baked_outlines"), &NavigationPolygon::_get_baked_outlines);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_polygons", "get_polygons");
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_outlines", "get_outlines");
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "baked_outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_baked_outlines", "get_baked_outlines");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:px"), "set_cell_size", "get_cell_size");
|
|
|
|
ADD_GROUP("Polygons", "polygon_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "polygon_bake_fillrule", PROPERTY_HINT_ENUM, "EvenOdd,NonZero,Positive,Negative"), "set_polygon_bake_fillrule", "get_polygon_bake_fillrule");
|
|
ADD_GROUP("Geometry", "geometry_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
|
|
ADD_PROPERTY_DEFAULT("geometry_collision_mask", 0xFFFFFFFF);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "Root Node Children,Group With Children,Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry_source_group_name"), "set_source_group_name", "get_source_group_name");
|
|
ADD_PROPERTY_DEFAULT("geometry_source_group_name", StringName("navigation_polygon_source_group"));
|
|
ADD_GROUP("Agents", "agent_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent_radius", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:px"), "set_agent_radius", "get_agent_radius");
|
|
ADD_GROUP("Offsetting", "offsetting_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "offsetting_jointype", PROPERTY_HINT_ENUM, "Square,Round,Miter"), "set_offsetting_jointype", "get_offsetting_jointype");
|
|
|
|
BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES);
|
|
BIND_ENUM_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS);
|
|
BIND_ENUM_CONSTANT(PARSED_GEOMETRY_BOTH);
|
|
BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_ROOT_NODE_CHILDREN);
|
|
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN);
|
|
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_EXPLICIT);
|
|
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(POLYGON_FILLRULE_EVENODD);
|
|
BIND_ENUM_CONSTANT(POLYGON_FILLRULE_NONZERO);
|
|
BIND_ENUM_CONSTANT(POLYGON_FILLRULE_POSITIVE);
|
|
BIND_ENUM_CONSTANT(POLYGON_FILLRULE_NEGATIVE);
|
|
BIND_ENUM_CONSTANT(POLYGON_FILLRULE_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(OFFSETTING_JOINTYPE_SQUARE);
|
|
BIND_ENUM_CONSTANT(OFFSETTING_JOINTYPE_ROUND);
|
|
BIND_ENUM_CONSTANT(OFFSETTING_JOINTYPE_MITER);
|
|
BIND_ENUM_CONSTANT(OFFSETTING_JOINTYPE_MAX);
|
|
}
|