mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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75 lines
3.7 KiB
XML
75 lines
3.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" version="4.2">
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<brief_description>
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Enables certain nodes only when approximately visible.
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</brief_description>
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<description>
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The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself.
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If you just want to receive notifications, use [VisibilityNotifier2D] instead.
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[b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
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[b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene initialization.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="is_enabler_enabled" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="enabler" type="int" enum="VisibilityEnabler2D.Enabler" />
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<description>
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Returns whether the enabler identified by given [enum Enabler] constant is active.
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</description>
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</method>
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<method name="set_enabler">
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<return type="void" />
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<argument index="0" name="enabler" type="int" enum="VisibilityEnabler2D.Enabler" />
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<argument index="1" name="enabled" type="bool" />
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<description>
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Sets active state of the enabler identified by given [enum Enabler] constant.
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</description>
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</method>
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</methods>
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<members>
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<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
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If [code]true[/code], [RigidBody2D] nodes will be paused.
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</member>
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<member name="pause_animated_sprites" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
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If [code]true[/code], [AnimatedSprite] nodes will be paused.
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</member>
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<member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
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If [code]true[/code], [AnimationPlayer] nodes will be paused.
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</member>
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<member name="pause_particles" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
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If [code]true[/code], [Particles2D] nodes will be paused.
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</member>
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<member name="physics_process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="false">
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If [code]true[/code], the parent's [method Node._physics_process] will be stopped.
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</member>
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<member name="process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="false">
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If [code]true[/code], the parent's [method Node._process] will be stopped.
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</member>
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</members>
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<constants>
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<constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
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This enabler will pause [AnimationPlayer] nodes.
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</constant>
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<constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
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This enabler will freeze [RigidBody2D] nodes.
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</constant>
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<constant name="ENABLER_PAUSE_PARTICLES" value="2" enum="Enabler">
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This enabler will stop [Particles2D] nodes.
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</constant>
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<constant name="ENABLER_PARENT_PROCESS" value="3" enum="Enabler">
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This enabler will stop the parent's _process function.
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</constant>
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<constant name="ENABLER_PARENT_PHYSICS_PROCESS" value="4" enum="Enabler">
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This enabler will stop the parent's _physics_process function.
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</constant>
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<constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5" enum="Enabler">
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This enabler will stop [AnimatedSprite] nodes animations.
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</constant>
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<constant name="ENABLER_MAX" value="6" enum="Enabler">
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Represents the size of the [enum Enabler] enum.
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</constant>
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</constants>
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</class>
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