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https://github.com/Relintai/pandemonium_engine_minimal.git
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79 lines
2.3 KiB
XML
79 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="World" inherits="Node" version="4.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="find_world_2d" qualifiers="const">
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<return type="World2D" />
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<description>
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</description>
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</method>
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<method name="find_world_3d" qualifiers="const">
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<return type="World3D" />
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<description>
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</description>
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</method>
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<method name="get_camera" qualifiers="const">
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<return type="Camera" />
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<description>
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</description>
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</method>
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<method name="get_final_transform" qualifiers="const">
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<return type="Transform2D" />
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<description>
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</description>
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</method>
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<method name="get_override_world">
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<return type="World" />
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<description>
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</description>
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</method>
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<method name="get_override_world_or_this">
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<return type="World" />
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<description>
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</description>
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</method>
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<method name="get_viewport_rid" qualifiers="const">
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<return type="RID" />
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<description>
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</description>
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</method>
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<method name="get_visible_rect" qualifiers="const">
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<return type="Rect2" />
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<description>
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</description>
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</method>
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<method name="set_override_world">
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<return type="void" />
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<argument index="0" name="world" type="Node" />
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<description>
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</description>
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</method>
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<method name="update_worlds">
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<return type="void" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="canvas_transform" type="Transform2D" setter="set_canvas_transform" getter="get_canvas_transform">
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</member>
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<member name="global_canvas_transform" type="Transform2D" setter="set_global_canvas_transform" getter="get_global_canvas_transform">
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</member>
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<member name="override_in_parent_viewport" type="bool" setter="set_override_in_parent_viewport" getter="get_override_in_parent_viewport" default="false">
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</member>
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<member name="own_world_3d" type="bool" setter="set_use_own_world_3d" getter="is_using_own_world_3d" default="false">
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</member>
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<member name="world" type="World3D" setter="set_world_3d" getter="get_world_3d">
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</member>
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<member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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