pandemonium_engine_minimal/scene/animation/scene_tree_tween.cpp
2023-12-14 21:54:22 +01:00

941 lines
27 KiB
C++

/*************************************************************************/
/* scene_tree_tween.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_tree_tween.h"
#include "core/object/method_bind_ext.gen.inc"
#include "scene/animation/tween.h"
#include "scene/main/node.h"
#include "scene/main/scene_string_names.h"
void Tweener::set_tween(Ref<SceneTreeTween> p_tween) {
tween = p_tween;
}
void Tweener::clear_tween() {
tween.unref();
}
void Tweener::_bind_methods() {
ADD_SIGNAL(MethodInfo("finished"));
}
void SceneTreeTween::start_tweeners() {
if (tweeners.empty()) {
dead = true;
ERR_FAIL_MSG("SceneTreeTween without commands, aborting");
}
List<Ref<Tweener>> &step = tweeners.write[current_step];
for (int i = 0; i < step.size(); i++) {
Ref<Tweener> &tweener = step[i];
tweener->start();
}
}
Ref<PropertyTweener> SceneTreeTween::tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration) {
ERR_FAIL_NULL_V(p_target, nullptr);
ERR_FAIL_COND_V_MSG(!valid, nullptr, "SceneTreeTween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a SceneTreeTween that has started. Use stop() first.");
Variant::Type property_type = p_target->get_indexed(p_property.get_as_property_path().get_subnames()).get_type();
if (property_type != p_to.get_type()) {
// Cast p_to between floats and ints to avoid minor annoyances.
if (property_type == Variant::REAL && p_to.get_type() == Variant::INT) {
p_to = float(p_to);
} else if (property_type == Variant::INT && p_to.get_type() == Variant::REAL) {
p_to = int(p_to);
} else {
ERR_FAIL_V_MSG(Ref<PropertyTweener>(), "Type mismatch between property and final value: " + Variant::get_type_name(property_type) + " and " + Variant::get_type_name(p_to.get_type()));
}
}
Ref<PropertyTweener> tweener = memnew(PropertyTweener(p_target, p_property, p_to, p_duration));
append(tweener);
return tweener;
}
Ref<IntervalTweener> SceneTreeTween::tween_interval(float p_time) {
ERR_FAIL_COND_V_MSG(!valid, nullptr, "SceneTreeTween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a SceneTreeTween that has started. Use stop() first.");
Ref<IntervalTweener> tweener = memnew(IntervalTweener(p_time));
append(tweener);
return tweener;
}
Ref<CallbackTweener> SceneTreeTween::tween_callback(Object *p_target, StringName p_method, const Vector<Variant> &p_binds) {
ERR_FAIL_NULL_V(p_target, nullptr);
ERR_FAIL_COND_V_MSG(!valid, nullptr, "SceneTreeTween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a SceneTreeTween that has started. Use stop() first.");
Ref<CallbackTweener> tweener = memnew(CallbackTweener(p_target, p_method, p_binds));
append(tweener);
return tweener;
}
Ref<MethodTweener> SceneTreeTween::tween_method(Object *p_target, StringName p_method, Variant p_from, Variant p_to, float p_duration, const Vector<Variant> &p_binds) {
ERR_FAIL_NULL_V(p_target, nullptr);
ERR_FAIL_COND_V_MSG(!valid, nullptr, "SceneTreeTween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a SceneTreeTween that has started. Use stop() first.");
Ref<MethodTweener> tweener = memnew(MethodTweener(p_target, p_method, p_from, p_to, p_duration, p_binds));
append(tweener);
return tweener;
}
void SceneTreeTween::append(Ref<Tweener> p_tweener) {
p_tweener->set_tween(this);
if (parallel_enabled) {
current_step = MAX(current_step, 0);
} else {
current_step++;
}
parallel_enabled = default_parallel;
tweeners.resize(current_step + 1);
tweeners.write[current_step].push_back(p_tweener);
}
void SceneTreeTween::stop() {
started = false;
running = false;
dead = false;
total_time = 0;
}
void SceneTreeTween::pause() {
running = false;
}
void SceneTreeTween::play() {
ERR_FAIL_COND_MSG(!valid, "SceneTreeTween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_MSG(dead, "Can't play finished SceneTreeTween, use stop() first to reset its state.");
running = true;
}
void SceneTreeTween::kill() {
running = false; // For the sake of is_running().
dead = true;
}
bool SceneTreeTween::is_running() const {
return running;
}
bool SceneTreeTween::is_valid() const {
return valid;
}
void SceneTreeTween::clear() {
valid = false;
for (int i = 0; i < tweeners.size(); i++) {
List<Ref<Tweener>> &step = tweeners.write[i];
for (int j = 0; j < step.size(); j++) {
Ref<Tweener> &tweener = step[j];
tweener->clear_tween();
}
}
tweeners.clear();
}
Ref<SceneTreeTween> SceneTreeTween::bind_node(Node *p_node) {
ERR_FAIL_NULL_V(p_node, this);
bound_node = p_node->get_instance_id();
is_bound = true;
return this;
}
Ref<SceneTreeTween> SceneTreeTween::set_process_mode(Tween::TweenProcessMode p_mode) {
process_mode = p_mode;
return this;
}
Ref<SceneTreeTween> SceneTreeTween::set_pause_mode(TweenPauseMode p_mode) {
pause_mode = p_mode;
return this;
}
Ref<SceneTreeTween> SceneTreeTween::set_parallel(bool p_parallel) {
default_parallel = p_parallel;
parallel_enabled = p_parallel;
return this;
}
Ref<SceneTreeTween> SceneTreeTween::set_loops(int p_loops) {
loops = p_loops;
return this;
}
Ref<SceneTreeTween> SceneTreeTween::set_speed_scale(float p_speed) {
speed_scale = p_speed;
return this;
}
Ref<SceneTreeTween> SceneTreeTween::set_trans(Tween::TransitionType p_trans) {
default_transition = p_trans;
return this;
}
Ref<SceneTreeTween> SceneTreeTween::set_ease(Tween::EaseType p_ease) {
default_ease = p_ease;
return this;
}
Tween::TweenProcessMode SceneTreeTween::get_process_mode() const {
return process_mode;
}
SceneTreeTween::TweenPauseMode SceneTreeTween::get_pause_mode() const {
return pause_mode;
}
Tween::TransitionType SceneTreeTween::get_trans() const {
return default_transition;
}
Tween::EaseType SceneTreeTween::get_ease() const {
return default_ease;
}
Ref<SceneTreeTween> SceneTreeTween::parallel() {
parallel_enabled = true;
return this;
}
Ref<SceneTreeTween> SceneTreeTween::chain() {
parallel_enabled = false;
return this;
}
bool SceneTreeTween::custom_step(float p_delta) {
bool r = running;
running = true;
bool ret = step(p_delta);
running = running && r; // Running might turn false when SceneTreeTween finished;
return ret;
}
bool SceneTreeTween::step(float p_delta) {
if (dead) {
return false;
}
if (!running) {
return true;
}
if (is_bound) {
Node *bound_node = get_bound_node();
if (bound_node) {
if (!bound_node->is_inside_tree()) {
return true;
}
} else {
return false;
}
}
if (!started) {
ERR_FAIL_COND_V_MSG(tweeners.empty(), false, "SceneTreeTween started, but has no Tweeners.");
current_step = 0;
loops_done = 0;
total_time = 0;
start_tweeners();
started = true;
}
float rem_delta = p_delta * speed_scale;
bool step_active = false;
total_time += rem_delta;
#ifdef DEBUG_ENABLED
float initial_delta = rem_delta;
bool potential_infinite = false;
#endif
while (rem_delta > 0 && running) {
float step_delta = rem_delta;
step_active = false;
List<Ref<Tweener>> &step = tweeners.write[current_step];
for (int i = 0; i < step.size(); i++) {
Ref<Tweener> &tweener = step[i];
// Modified inside Tweener.step().
float temp_delta = rem_delta;
// Turns to true if any Tweener returns true (i.e. is still not finished).
step_active = tweener->step(temp_delta) || step_active;
step_delta = MIN(temp_delta, step_delta);
}
rem_delta = step_delta;
if (!step_active) {
emit_signal(SceneStringNames::get_singleton()->step_finished, current_step);
current_step++;
if (current_step == tweeners.size()) {
loops_done++;
if (loops_done == loops) {
running = false;
dead = true;
emit_signal(SceneStringNames::get_singleton()->finished);
break;
} else {
emit_signal(SceneStringNames::get_singleton()->loop_finished, loops_done);
current_step = 0;
start_tweeners();
#ifdef DEBUG_ENABLED
if (loops <= 0 && Math::is_equal_approx(rem_delta, initial_delta)) {
if (!potential_infinite) {
potential_infinite = true;
} else {
// Looped twice without using any time, this is 100% certain infinite loop.
ERR_FAIL_V_MSG(false, "Infinite loop detected. Check set_loops() description for more info.");
}
}
#endif
}
} else {
start_tweeners();
}
}
}
return true;
}
bool SceneTreeTween::can_process(bool p_tree_paused) const {
if (is_bound && pause_mode == TWEEN_PAUSE_BOUND) {
Node *bound_node = get_bound_node();
if (bound_node) {
return bound_node->is_inside_tree() && bound_node->can_process();
}
}
return !p_tree_paused || pause_mode == TWEEN_PAUSE_PROCESS;
}
Node *SceneTreeTween::get_bound_node() const {
if (is_bound) {
return Object::cast_to<Node>(ObjectDB::get_instance(bound_node));
} else {
return nullptr;
}
}
float SceneTreeTween::get_total_time() const {
return total_time;
}
Variant SceneTreeTween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease) const {
ERR_FAIL_INDEX_V(p_trans, Tween::TRANS_COUNT, Variant());
ERR_FAIL_INDEX_V(p_ease, Tween::EASE_COUNT, Variant());
// Helper macro to run equation on sub-columns of the value (e.g. x and y of Vector2).
#define APPLY_EQUATION(element) \
r.element = Tween::run_equation(p_trans, p_ease, p_time, i.element, d.element, p_duration);
switch (p_initial_val.get_type()) {
case Variant::BOOL: {
return (Tween::run_equation(p_trans, p_ease, p_time, p_initial_val, p_delta_val, p_duration)) >= 0.5;
}
case Variant::INT: {
return (int)Tween::run_equation(p_trans, p_ease, p_time, (int)p_initial_val, (int)p_delta_val, p_duration);
}
case Variant::REAL: {
return Tween::run_equation(p_trans, p_ease, p_time, (real_t)p_initial_val, (real_t)p_delta_val, p_duration);
}
case Variant::VECTOR2: {
Vector2 i = p_initial_val;
Vector2 d = p_delta_val;
Vector2 r;
APPLY_EQUATION(x);
APPLY_EQUATION(y);
return r;
}
case Variant::RECT2: {
Rect2 i = p_initial_val;
Rect2 d = p_delta_val;
Rect2 r;
APPLY_EQUATION(position.x);
APPLY_EQUATION(position.y);
APPLY_EQUATION(size.x);
APPLY_EQUATION(size.y);
return r;
}
case Variant::VECTOR3: {
Vector3 i = p_initial_val;
Vector3 d = p_delta_val;
Vector3 r;
APPLY_EQUATION(x);
APPLY_EQUATION(y);
APPLY_EQUATION(z);
return r;
}
case Variant::TRANSFORM2D: {
Transform2D i = p_initial_val;
Transform2D d = p_delta_val;
Transform2D r;
APPLY_EQUATION(columns[0][0]);
APPLY_EQUATION(columns[0][1]);
APPLY_EQUATION(columns[1][0]);
APPLY_EQUATION(columns[1][1]);
APPLY_EQUATION(columns[2][0]);
APPLY_EQUATION(columns[2][1]);
return r;
}
case Variant::QUATERNION: {
Quaternion i = p_initial_val;
Quaternion d = p_delta_val;
Quaternion r;
APPLY_EQUATION(x);
APPLY_EQUATION(y);
APPLY_EQUATION(z);
APPLY_EQUATION(w);
return r;
}
case Variant::AABB: {
AABB i = p_initial_val;
AABB d = p_delta_val;
AABB r;
APPLY_EQUATION(position.x);
APPLY_EQUATION(position.y);
APPLY_EQUATION(position.z);
APPLY_EQUATION(size.x);
APPLY_EQUATION(size.y);
APPLY_EQUATION(size.z);
return r;
}
case Variant::BASIS: {
Basis i = p_initial_val;
Basis d = p_delta_val;
Basis r;
APPLY_EQUATION(rows[0][0]);
APPLY_EQUATION(rows[0][1]);
APPLY_EQUATION(rows[0][2]);
APPLY_EQUATION(rows[1][0]);
APPLY_EQUATION(rows[1][1]);
APPLY_EQUATION(rows[1][2]);
APPLY_EQUATION(rows[2][0]);
APPLY_EQUATION(rows[2][1]);
APPLY_EQUATION(rows[2][2]);
return r;
}
case Variant::TRANSFORM: {
Transform i = p_initial_val;
Transform d = p_delta_val;
Transform r;
APPLY_EQUATION(basis.rows[0][0]);
APPLY_EQUATION(basis.rows[0][1]);
APPLY_EQUATION(basis.rows[0][2]);
APPLY_EQUATION(basis.rows[1][0]);
APPLY_EQUATION(basis.rows[1][1]);
APPLY_EQUATION(basis.rows[1][2]);
APPLY_EQUATION(basis.rows[2][0]);
APPLY_EQUATION(basis.rows[2][1]);
APPLY_EQUATION(basis.rows[2][2]);
APPLY_EQUATION(origin.x);
APPLY_EQUATION(origin.y);
APPLY_EQUATION(origin.z);
return r;
}
case Variant::COLOR: {
Color i = p_initial_val;
Color d = p_delta_val;
Color r;
APPLY_EQUATION(r);
APPLY_EQUATION(g);
APPLY_EQUATION(b);
APPLY_EQUATION(a);
return r;
}
default: {
return p_initial_val;
}
};
#undef APPLY_EQUATION
}
Variant SceneTreeTween::calculate_delta_value(Variant p_intial_val, Variant p_final_val) {
ERR_FAIL_COND_V_MSG(p_intial_val.get_type() != p_final_val.get_type(), p_intial_val, "Type mismatch between initial and final value: " + Variant::get_type_name(p_intial_val.get_type()) + " and " + Variant::get_type_name(p_final_val.get_type()));
switch (p_intial_val.get_type()) {
case Variant::BOOL: {
return (int)p_final_val - (int)p_intial_val;
}
case Variant::RECT2: {
Rect2 i = p_intial_val;
Rect2 f = p_final_val;
return Rect2(f.position - i.position, f.size - i.size);
}
case Variant::TRANSFORM2D: {
Transform2D i = p_intial_val;
Transform2D f = p_final_val;
return Transform2D(f.columns[0][0] - i.columns[0][0],
f.columns[0][1] - i.columns[0][1],
f.columns[1][0] - i.columns[1][0],
f.columns[1][1] - i.columns[1][1],
f.columns[2][0] - i.columns[2][0],
f.columns[2][1] - i.columns[2][1]);
}
case Variant::AABB: {
AABB i = p_intial_val;
AABB f = p_final_val;
return AABB(f.position - i.position, f.size - i.size);
}
case Variant::BASIS: {
Basis i = p_intial_val;
Basis f = p_final_val;
return Basis(f.rows[0][0] - i.rows[0][0],
f.rows[0][1] - i.rows[0][1],
f.rows[0][2] - i.rows[0][2],
f.rows[1][0] - i.rows[1][0],
f.rows[1][1] - i.rows[1][1],
f.rows[1][2] - i.rows[1][2],
f.rows[2][0] - i.rows[2][0],
f.rows[2][1] - i.rows[2][1],
f.rows[2][2] - i.rows[2][2]);
}
case Variant::TRANSFORM: {
Transform i = p_intial_val;
Transform f = p_final_val;
return Transform(f.basis.rows[0][0] - i.basis.rows[0][0],
f.basis.rows[0][1] - i.basis.rows[0][1],
f.basis.rows[0][2] - i.basis.rows[0][2],
f.basis.rows[1][0] - i.basis.rows[1][0],
f.basis.rows[1][1] - i.basis.rows[1][1],
f.basis.rows[1][2] - i.basis.rows[1][2],
f.basis.rows[2][0] - i.basis.rows[2][0],
f.basis.rows[2][1] - i.basis.rows[2][1],
f.basis.rows[2][2] - i.basis.rows[2][2],
f.origin.x - i.origin.x,
f.origin.y - i.origin.y,
f.origin.z - i.origin.z);
}
default: {
return Variant::evaluate(Variant::OP_SUBTRACT, p_final_val, p_intial_val);
}
};
}
void SceneTreeTween::_bind_methods() {
ClassDB::bind_method(D_METHOD("tween_property", "object", "property", "final_val", "duration"), &SceneTreeTween::tween_property);
ClassDB::bind_method(D_METHOD("tween_interval", "time"), &SceneTreeTween::tween_interval);
ClassDB::bind_method(D_METHOD("tween_callback", "object", "method", "binds"), &SceneTreeTween::tween_callback, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("tween_method", "object", "method", "from", "to", "duration", "binds"), &SceneTreeTween::tween_method, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("custom_step", "delta"), &SceneTreeTween::custom_step);
ClassDB::bind_method(D_METHOD("stop"), &SceneTreeTween::stop);
ClassDB::bind_method(D_METHOD("pause"), &SceneTreeTween::pause);
ClassDB::bind_method(D_METHOD("play"), &SceneTreeTween::play);
ClassDB::bind_method(D_METHOD("kill"), &SceneTreeTween::kill);
ClassDB::bind_method(D_METHOD("get_total_elapsed_time"), &SceneTreeTween::get_total_time);
ClassDB::bind_method(D_METHOD("is_running"), &SceneTreeTween::is_running);
ClassDB::bind_method(D_METHOD("is_valid"), &SceneTreeTween::is_valid);
ClassDB::bind_method(D_METHOD("bind_node", "node"), &SceneTreeTween::bind_node);
ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &SceneTreeTween::set_process_mode);
ClassDB::bind_method(D_METHOD("set_pause_mode", "mode"), &SceneTreeTween::set_pause_mode);
ClassDB::bind_method(D_METHOD("set_parallel", "parallel"), &SceneTreeTween::set_parallel, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_loops", "loops"), &SceneTreeTween::set_loops, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &SceneTreeTween::set_speed_scale);
ClassDB::bind_method(D_METHOD("set_trans", "trans"), &SceneTreeTween::set_trans);
ClassDB::bind_method(D_METHOD("set_ease", "ease"), &SceneTreeTween::set_ease);
ClassDB::bind_method(D_METHOD("parallel"), &SceneTreeTween::parallel);
ClassDB::bind_method(D_METHOD("chain"), &SceneTreeTween::chain);
ClassDB::bind_method(D_METHOD("interpolate_value", "initial_value", "delta_value", "elapsed_time", "duration", "trans_type", "ease_type"), &SceneTreeTween::interpolate_variant);
ADD_SIGNAL(MethodInfo("step_finished", PropertyInfo(Variant::INT, "idx")));
ADD_SIGNAL(MethodInfo("loop_finished", PropertyInfo(Variant::INT, "loop_count")));
ADD_SIGNAL(MethodInfo("finished"));
BIND_ENUM_CONSTANT(TWEEN_PAUSE_BOUND);
BIND_ENUM_CONSTANT(TWEEN_PAUSE_STOP);
BIND_ENUM_CONSTANT(TWEEN_PAUSE_PROCESS);
}
SceneTreeTween::SceneTreeTween(bool p_valid) {
valid = p_valid;
}
Ref<PropertyTweener> PropertyTweener::from(Variant p_value) {
initial_val = p_value;
do_continue = false;
return this;
}
Ref<PropertyTweener> PropertyTweener::from_current() {
do_continue = false;
return this;
}
Ref<PropertyTweener> PropertyTweener::as_relative() {
relative = true;
return this;
}
Ref<PropertyTweener> PropertyTweener::set_trans(Tween::TransitionType p_trans) {
trans_type = p_trans;
return this;
}
Ref<PropertyTweener> PropertyTweener::set_ease(Tween::EaseType p_ease) {
ease_type = p_ease;
return this;
}
Ref<PropertyTweener> PropertyTweener::set_delay(float p_delay) {
delay = p_delay;
return this;
}
void PropertyTweener::start() {
elapsed_time = 0;
finished = false;
Object *target_instance = ObjectDB::get_instance(target);
if (!target_instance) {
WARN_PRINT("Target object freed before starting, aborting Tweener.");
return;
}
if (do_continue) {
initial_val = target_instance->get_indexed(property);
}
if (relative) {
final_val = Variant::evaluate(Variant::Operator::OP_ADD, initial_val, base_final_val);
}
delta_val = tween->calculate_delta_value(initial_val, final_val);
}
bool PropertyTweener::step(float &r_delta) {
if (finished) {
// This is needed in case there's a parallel Tweener with longer duration.
return false;
}
Object *target_instance = ObjectDB::get_instance(target);
if (!target_instance) {
return false;
}
elapsed_time += r_delta;
if (elapsed_time < delay) {
r_delta = 0;
return true;
}
float time = MIN(elapsed_time - delay, duration);
if (time < duration) {
target_instance->set_indexed(property, tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type));
r_delta = 0;
return true;
} else {
target_instance->set_indexed(property, final_val);
finished = true;
r_delta = elapsed_time - delay - duration;
emit_signal(SceneStringNames::get_singleton()->finished);
return false;
}
}
void PropertyTweener::set_tween(Ref<SceneTreeTween> p_tween) {
tween = p_tween;
if (trans_type == Tween::TRANS_COUNT) {
trans_type = tween->get_trans();
}
if (ease_type == Tween::EASE_COUNT) {
ease_type = tween->get_ease();
}
}
void PropertyTweener::_bind_methods() {
ClassDB::bind_method(D_METHOD("from", "value"), &PropertyTweener::from);
ClassDB::bind_method(D_METHOD("from_current"), &PropertyTweener::from_current);
ClassDB::bind_method(D_METHOD("as_relative"), &PropertyTweener::as_relative);
ClassDB::bind_method(D_METHOD("set_trans", "trans"), &PropertyTweener::set_trans);
ClassDB::bind_method(D_METHOD("set_ease", "ease"), &PropertyTweener::set_ease);
ClassDB::bind_method(D_METHOD("set_delay", "delay"), &PropertyTweener::set_delay);
}
PropertyTweener::PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration) {
target = p_target->get_instance_id();
property = p_property.get_as_property_path().get_subnames();
initial_val = p_target->get_indexed(property);
base_final_val = p_to;
final_val = base_final_val;
duration = p_duration;
}
PropertyTweener::PropertyTweener() {
ERR_FAIL_MSG("Can't create empty PropertyTweener. Use get_tree().tween_property() or tween_property() instead.");
}
void IntervalTweener::start() {
elapsed_time = 0;
finished = false;
}
bool IntervalTweener::step(float &r_delta) {
if (finished) {
return false;
}
elapsed_time += r_delta;
if (elapsed_time < duration) {
r_delta = 0;
return true;
} else {
finished = true;
r_delta = elapsed_time - duration;
emit_signal(SceneStringNames::get_singleton()->finished);
return false;
}
}
IntervalTweener::IntervalTweener(float p_time) {
duration = p_time;
}
IntervalTweener::IntervalTweener() {
ERR_FAIL_MSG("Can't create empty IntervalTweener. Use get_tree().tween_property() or tween_property() instead.");
}
Ref<CallbackTweener> CallbackTweener::set_delay(float p_delay) {
delay = p_delay;
return this;
}
void CallbackTweener::start() {
elapsed_time = 0;
finished = false;
}
bool CallbackTweener::step(float &r_delta) {
if (finished) {
return false;
}
Object *target_instance = ObjectDB::get_instance(target);
if (!target_instance) {
return false;
}
elapsed_time += r_delta;
if (elapsed_time >= delay) {
Vector<const Variant *> bind_mem;
if (binds.size()) {
bind_mem.resize(binds.size());
for (int i = 0; i < binds.size(); i++) {
bind_mem.write[i] = &binds[i];
}
}
const Variant **args = (const Variant **)bind_mem.ptr();
int argc = bind_mem.size();
Variant::CallError ce;
target_instance->call(method, args, argc, ce);
if (ce.error != Variant::CallError::CALL_OK) {
ERR_FAIL_V_MSG(false, "Error calling method from CallbackTweener: " + Variant::get_call_error_text(target_instance, method, args, argc, ce));
}
finished = true;
r_delta = elapsed_time - delay;
emit_signal(SceneStringNames::get_singleton()->finished);
return false;
}
r_delta = 0;
return true;
}
void CallbackTweener::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_delay", "delay"), &CallbackTweener::set_delay);
}
CallbackTweener::CallbackTweener(Object *p_target, StringName p_method, const Vector<Variant> &p_binds) {
target = p_target->get_instance_id();
method = p_method;
binds = p_binds;
}
CallbackTweener::CallbackTweener() {
ERR_FAIL_MSG("Can't create empty CallbackTweener. Use get_tree().tween_callback() instead.");
}
Ref<MethodTweener> MethodTweener::set_delay(float p_delay) {
delay = p_delay;
return this;
}
Ref<MethodTweener> MethodTweener::set_trans(Tween::TransitionType p_trans) {
trans_type = p_trans;
return this;
}
Ref<MethodTweener> MethodTweener::set_ease(Tween::EaseType p_ease) {
ease_type = p_ease;
return this;
}
void MethodTweener::start() {
elapsed_time = 0;
finished = false;
}
bool MethodTweener::step(float &r_delta) {
if (finished) {
return false;
}
Object *target_instance = ObjectDB::get_instance(target);
if (!target_instance) {
return false;
}
elapsed_time += r_delta;
if (elapsed_time < delay) {
r_delta = 0;
return true;
}
Variant current_val;
float time = MIN(elapsed_time - delay, duration);
if (time < duration) {
current_val = tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type);
} else {
current_val = final_val;
}
Vector<const Variant *> bind_mem;
if (binds.empty()) {
bind_mem.push_back(&current_val);
} else {
bind_mem.resize(1 + binds.size());
bind_mem.write[0] = &current_val;
for (int i = 0; i < binds.size(); i++) {
bind_mem.write[1 + i] = &binds[i];
}
}
const Variant **args = (const Variant **)bind_mem.ptr();
int argc = bind_mem.size();
Variant::CallError ce;
target_instance->call(method, args, argc, ce);
if (ce.error != Variant::CallError::CALL_OK) {
ERR_FAIL_V_MSG(false, "Error calling method from MethodTweener: " + Variant::get_call_error_text(target_instance, method, args, argc, ce));
}
if (time < duration) {
r_delta = 0;
return true;
} else {
finished = true;
r_delta = elapsed_time - delay - duration;
emit_signal(SceneStringNames::get_singleton()->finished);
return false;
}
}
void MethodTweener::set_tween(Ref<SceneTreeTween> p_tween) {
tween = p_tween;
if (trans_type == Tween::TRANS_COUNT) {
trans_type = tween->get_trans();
}
if (ease_type == Tween::EASE_COUNT) {
ease_type = tween->get_ease();
}
}
void MethodTweener::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_delay", "delay"), &MethodTweener::set_delay);
ClassDB::bind_method(D_METHOD("set_trans", "trans"), &MethodTweener::set_trans);
ClassDB::bind_method(D_METHOD("set_ease", "ease"), &MethodTweener::set_ease);
}
MethodTweener::MethodTweener(Object *p_target, StringName p_method, Variant p_from, Variant p_to, float p_duration, const Vector<Variant> &p_binds) {
target = p_target->get_instance_id();
method = p_method;
binds = p_binds;
initial_val = p_from;
delta_val = tween->calculate_delta_value(p_from, p_to);
final_val = p_to;
duration = p_duration;
}
MethodTweener::MethodTweener() {
ERR_FAIL_MSG("Can't create empty MethodTweener. Use get_tree().tween_method() instead.");
}