mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-10 20:12:10 +01:00
941 lines
27 KiB
C++
941 lines
27 KiB
C++
/*************************************************************************/
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/* scene_tree_tween.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene_tree_tween.h"
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#include "core/object/method_bind_ext.gen.inc"
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#include "scene/animation/tween.h"
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#include "scene/main/node.h"
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#include "scene/main/scene_string_names.h"
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void Tweener::set_tween(Ref<SceneTreeTween> p_tween) {
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tween = p_tween;
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}
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void Tweener::clear_tween() {
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tween.unref();
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}
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void Tweener::_bind_methods() {
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ADD_SIGNAL(MethodInfo("finished"));
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}
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void SceneTreeTween::start_tweeners() {
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if (tweeners.empty()) {
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dead = true;
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ERR_FAIL_MSG("SceneTreeTween without commands, aborting");
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}
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List<Ref<Tweener>> &step = tweeners.write[current_step];
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for (int i = 0; i < step.size(); i++) {
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Ref<Tweener> &tweener = step[i];
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tweener->start();
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}
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}
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Ref<PropertyTweener> SceneTreeTween::tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration) {
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ERR_FAIL_NULL_V(p_target, nullptr);
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ERR_FAIL_COND_V_MSG(!valid, nullptr, "SceneTreeTween invalid. Either finished or created outside scene tree.");
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ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a SceneTreeTween that has started. Use stop() first.");
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Variant::Type property_type = p_target->get_indexed(p_property.get_as_property_path().get_subnames()).get_type();
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if (property_type != p_to.get_type()) {
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// Cast p_to between floats and ints to avoid minor annoyances.
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if (property_type == Variant::REAL && p_to.get_type() == Variant::INT) {
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p_to = float(p_to);
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} else if (property_type == Variant::INT && p_to.get_type() == Variant::REAL) {
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p_to = int(p_to);
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} else {
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ERR_FAIL_V_MSG(Ref<PropertyTweener>(), "Type mismatch between property and final value: " + Variant::get_type_name(property_type) + " and " + Variant::get_type_name(p_to.get_type()));
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}
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}
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Ref<PropertyTweener> tweener = memnew(PropertyTweener(p_target, p_property, p_to, p_duration));
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append(tweener);
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return tweener;
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}
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Ref<IntervalTweener> SceneTreeTween::tween_interval(float p_time) {
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ERR_FAIL_COND_V_MSG(!valid, nullptr, "SceneTreeTween invalid. Either finished or created outside scene tree.");
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ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a SceneTreeTween that has started. Use stop() first.");
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Ref<IntervalTweener> tweener = memnew(IntervalTweener(p_time));
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append(tweener);
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return tweener;
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}
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Ref<CallbackTweener> SceneTreeTween::tween_callback(Object *p_target, StringName p_method, const Vector<Variant> &p_binds) {
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ERR_FAIL_NULL_V(p_target, nullptr);
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ERR_FAIL_COND_V_MSG(!valid, nullptr, "SceneTreeTween invalid. Either finished or created outside scene tree.");
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ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a SceneTreeTween that has started. Use stop() first.");
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Ref<CallbackTweener> tweener = memnew(CallbackTweener(p_target, p_method, p_binds));
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append(tweener);
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return tweener;
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}
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Ref<MethodTweener> SceneTreeTween::tween_method(Object *p_target, StringName p_method, Variant p_from, Variant p_to, float p_duration, const Vector<Variant> &p_binds) {
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ERR_FAIL_NULL_V(p_target, nullptr);
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ERR_FAIL_COND_V_MSG(!valid, nullptr, "SceneTreeTween invalid. Either finished or created outside scene tree.");
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ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a SceneTreeTween that has started. Use stop() first.");
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Ref<MethodTweener> tweener = memnew(MethodTweener(p_target, p_method, p_from, p_to, p_duration, p_binds));
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append(tweener);
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return tweener;
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}
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void SceneTreeTween::append(Ref<Tweener> p_tweener) {
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p_tweener->set_tween(this);
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if (parallel_enabled) {
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current_step = MAX(current_step, 0);
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} else {
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current_step++;
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}
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parallel_enabled = default_parallel;
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tweeners.resize(current_step + 1);
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tweeners.write[current_step].push_back(p_tweener);
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}
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void SceneTreeTween::stop() {
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started = false;
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running = false;
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dead = false;
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total_time = 0;
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}
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void SceneTreeTween::pause() {
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running = false;
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}
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void SceneTreeTween::play() {
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ERR_FAIL_COND_MSG(!valid, "SceneTreeTween invalid. Either finished or created outside scene tree.");
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ERR_FAIL_COND_MSG(dead, "Can't play finished SceneTreeTween, use stop() first to reset its state.");
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running = true;
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}
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void SceneTreeTween::kill() {
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running = false; // For the sake of is_running().
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dead = true;
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}
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bool SceneTreeTween::is_running() const {
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return running;
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}
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bool SceneTreeTween::is_valid() const {
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return valid;
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}
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void SceneTreeTween::clear() {
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valid = false;
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for (int i = 0; i < tweeners.size(); i++) {
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List<Ref<Tweener>> &step = tweeners.write[i];
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for (int j = 0; j < step.size(); j++) {
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Ref<Tweener> &tweener = step[j];
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tweener->clear_tween();
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}
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}
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tweeners.clear();
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}
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Ref<SceneTreeTween> SceneTreeTween::bind_node(Node *p_node) {
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ERR_FAIL_NULL_V(p_node, this);
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bound_node = p_node->get_instance_id();
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is_bound = true;
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return this;
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}
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Ref<SceneTreeTween> SceneTreeTween::set_process_mode(Tween::TweenProcessMode p_mode) {
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process_mode = p_mode;
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return this;
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}
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Ref<SceneTreeTween> SceneTreeTween::set_pause_mode(TweenPauseMode p_mode) {
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pause_mode = p_mode;
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return this;
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}
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Ref<SceneTreeTween> SceneTreeTween::set_parallel(bool p_parallel) {
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default_parallel = p_parallel;
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parallel_enabled = p_parallel;
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return this;
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}
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Ref<SceneTreeTween> SceneTreeTween::set_loops(int p_loops) {
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loops = p_loops;
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return this;
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}
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Ref<SceneTreeTween> SceneTreeTween::set_speed_scale(float p_speed) {
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speed_scale = p_speed;
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return this;
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}
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Ref<SceneTreeTween> SceneTreeTween::set_trans(Tween::TransitionType p_trans) {
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default_transition = p_trans;
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return this;
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}
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Ref<SceneTreeTween> SceneTreeTween::set_ease(Tween::EaseType p_ease) {
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default_ease = p_ease;
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return this;
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}
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Tween::TweenProcessMode SceneTreeTween::get_process_mode() const {
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return process_mode;
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}
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SceneTreeTween::TweenPauseMode SceneTreeTween::get_pause_mode() const {
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return pause_mode;
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}
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Tween::TransitionType SceneTreeTween::get_trans() const {
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return default_transition;
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}
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Tween::EaseType SceneTreeTween::get_ease() const {
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return default_ease;
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}
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Ref<SceneTreeTween> SceneTreeTween::parallel() {
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parallel_enabled = true;
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return this;
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}
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Ref<SceneTreeTween> SceneTreeTween::chain() {
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parallel_enabled = false;
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return this;
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}
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bool SceneTreeTween::custom_step(float p_delta) {
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bool r = running;
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running = true;
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bool ret = step(p_delta);
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running = running && r; // Running might turn false when SceneTreeTween finished;
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return ret;
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}
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bool SceneTreeTween::step(float p_delta) {
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if (dead) {
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return false;
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}
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if (!running) {
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return true;
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}
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if (is_bound) {
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Node *bound_node = get_bound_node();
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if (bound_node) {
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if (!bound_node->is_inside_tree()) {
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return true;
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}
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} else {
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return false;
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}
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}
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if (!started) {
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ERR_FAIL_COND_V_MSG(tweeners.empty(), false, "SceneTreeTween started, but has no Tweeners.");
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current_step = 0;
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loops_done = 0;
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total_time = 0;
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start_tweeners();
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started = true;
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}
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float rem_delta = p_delta * speed_scale;
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bool step_active = false;
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total_time += rem_delta;
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#ifdef DEBUG_ENABLED
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float initial_delta = rem_delta;
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bool potential_infinite = false;
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#endif
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while (rem_delta > 0 && running) {
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float step_delta = rem_delta;
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step_active = false;
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List<Ref<Tweener>> &step = tweeners.write[current_step];
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for (int i = 0; i < step.size(); i++) {
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Ref<Tweener> &tweener = step[i];
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// Modified inside Tweener.step().
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float temp_delta = rem_delta;
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// Turns to true if any Tweener returns true (i.e. is still not finished).
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step_active = tweener->step(temp_delta) || step_active;
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step_delta = MIN(temp_delta, step_delta);
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}
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rem_delta = step_delta;
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if (!step_active) {
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emit_signal(SceneStringNames::get_singleton()->step_finished, current_step);
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current_step++;
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if (current_step == tweeners.size()) {
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loops_done++;
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if (loops_done == loops) {
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running = false;
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dead = true;
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emit_signal(SceneStringNames::get_singleton()->finished);
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break;
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} else {
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emit_signal(SceneStringNames::get_singleton()->loop_finished, loops_done);
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current_step = 0;
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start_tweeners();
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#ifdef DEBUG_ENABLED
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if (loops <= 0 && Math::is_equal_approx(rem_delta, initial_delta)) {
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if (!potential_infinite) {
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potential_infinite = true;
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} else {
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// Looped twice without using any time, this is 100% certain infinite loop.
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ERR_FAIL_V_MSG(false, "Infinite loop detected. Check set_loops() description for more info.");
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}
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}
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#endif
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}
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} else {
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start_tweeners();
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}
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}
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}
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return true;
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}
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bool SceneTreeTween::can_process(bool p_tree_paused) const {
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if (is_bound && pause_mode == TWEEN_PAUSE_BOUND) {
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Node *bound_node = get_bound_node();
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if (bound_node) {
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return bound_node->is_inside_tree() && bound_node->can_process();
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}
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}
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return !p_tree_paused || pause_mode == TWEEN_PAUSE_PROCESS;
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}
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Node *SceneTreeTween::get_bound_node() const {
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if (is_bound) {
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return Object::cast_to<Node>(ObjectDB::get_instance(bound_node));
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} else {
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return nullptr;
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}
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}
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float SceneTreeTween::get_total_time() const {
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return total_time;
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}
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Variant SceneTreeTween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease) const {
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ERR_FAIL_INDEX_V(p_trans, Tween::TRANS_COUNT, Variant());
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ERR_FAIL_INDEX_V(p_ease, Tween::EASE_COUNT, Variant());
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// Helper macro to run equation on sub-columns of the value (e.g. x and y of Vector2).
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#define APPLY_EQUATION(element) \
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r.element = Tween::run_equation(p_trans, p_ease, p_time, i.element, d.element, p_duration);
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switch (p_initial_val.get_type()) {
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case Variant::BOOL: {
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return (Tween::run_equation(p_trans, p_ease, p_time, p_initial_val, p_delta_val, p_duration)) >= 0.5;
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}
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case Variant::INT: {
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return (int)Tween::run_equation(p_trans, p_ease, p_time, (int)p_initial_val, (int)p_delta_val, p_duration);
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}
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case Variant::REAL: {
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return Tween::run_equation(p_trans, p_ease, p_time, (real_t)p_initial_val, (real_t)p_delta_val, p_duration);
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}
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case Variant::VECTOR2: {
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Vector2 i = p_initial_val;
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Vector2 d = p_delta_val;
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Vector2 r;
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APPLY_EQUATION(x);
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APPLY_EQUATION(y);
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return r;
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}
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case Variant::RECT2: {
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Rect2 i = p_initial_val;
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Rect2 d = p_delta_val;
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Rect2 r;
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APPLY_EQUATION(position.x);
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APPLY_EQUATION(position.y);
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APPLY_EQUATION(size.x);
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APPLY_EQUATION(size.y);
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return r;
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}
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case Variant::VECTOR3: {
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Vector3 i = p_initial_val;
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Vector3 d = p_delta_val;
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Vector3 r;
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APPLY_EQUATION(x);
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APPLY_EQUATION(y);
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APPLY_EQUATION(z);
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return r;
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}
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case Variant::TRANSFORM2D: {
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Transform2D i = p_initial_val;
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Transform2D d = p_delta_val;
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Transform2D r;
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APPLY_EQUATION(columns[0][0]);
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APPLY_EQUATION(columns[0][1]);
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APPLY_EQUATION(columns[1][0]);
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APPLY_EQUATION(columns[1][1]);
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APPLY_EQUATION(columns[2][0]);
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APPLY_EQUATION(columns[2][1]);
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return r;
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}
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case Variant::QUATERNION: {
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Quaternion i = p_initial_val;
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Quaternion d = p_delta_val;
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Quaternion r;
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APPLY_EQUATION(x);
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APPLY_EQUATION(y);
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APPLY_EQUATION(z);
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APPLY_EQUATION(w);
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return r;
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}
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case Variant::AABB: {
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AABB i = p_initial_val;
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AABB d = p_delta_val;
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AABB r;
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APPLY_EQUATION(position.x);
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APPLY_EQUATION(position.y);
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APPLY_EQUATION(position.z);
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APPLY_EQUATION(size.x);
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APPLY_EQUATION(size.y);
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APPLY_EQUATION(size.z);
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return r;
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}
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case Variant::BASIS: {
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Basis i = p_initial_val;
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Basis d = p_delta_val;
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Basis r;
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APPLY_EQUATION(rows[0][0]);
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APPLY_EQUATION(rows[0][1]);
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APPLY_EQUATION(rows[0][2]);
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APPLY_EQUATION(rows[1][0]);
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APPLY_EQUATION(rows[1][1]);
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APPLY_EQUATION(rows[1][2]);
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APPLY_EQUATION(rows[2][0]);
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APPLY_EQUATION(rows[2][1]);
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APPLY_EQUATION(rows[2][2]);
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return r;
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}
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case Variant::TRANSFORM: {
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Transform i = p_initial_val;
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Transform d = p_delta_val;
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Transform r;
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APPLY_EQUATION(basis.rows[0][0]);
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APPLY_EQUATION(basis.rows[0][1]);
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APPLY_EQUATION(basis.rows[0][2]);
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APPLY_EQUATION(basis.rows[1][0]);
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APPLY_EQUATION(basis.rows[1][1]);
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APPLY_EQUATION(basis.rows[1][2]);
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APPLY_EQUATION(basis.rows[2][0]);
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APPLY_EQUATION(basis.rows[2][1]);
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APPLY_EQUATION(basis.rows[2][2]);
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APPLY_EQUATION(origin.x);
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APPLY_EQUATION(origin.y);
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|
APPLY_EQUATION(origin.z);
|
|
return r;
|
|
}
|
|
|
|
case Variant::COLOR: {
|
|
Color i = p_initial_val;
|
|
Color d = p_delta_val;
|
|
Color r;
|
|
|
|
APPLY_EQUATION(r);
|
|
APPLY_EQUATION(g);
|
|
APPLY_EQUATION(b);
|
|
APPLY_EQUATION(a);
|
|
return r;
|
|
}
|
|
|
|
default: {
|
|
return p_initial_val;
|
|
}
|
|
};
|
|
#undef APPLY_EQUATION
|
|
}
|
|
|
|
Variant SceneTreeTween::calculate_delta_value(Variant p_intial_val, Variant p_final_val) {
|
|
ERR_FAIL_COND_V_MSG(p_intial_val.get_type() != p_final_val.get_type(), p_intial_val, "Type mismatch between initial and final value: " + Variant::get_type_name(p_intial_val.get_type()) + " and " + Variant::get_type_name(p_final_val.get_type()));
|
|
|
|
switch (p_intial_val.get_type()) {
|
|
case Variant::BOOL: {
|
|
return (int)p_final_val - (int)p_intial_val;
|
|
}
|
|
|
|
case Variant::RECT2: {
|
|
Rect2 i = p_intial_val;
|
|
Rect2 f = p_final_val;
|
|
return Rect2(f.position - i.position, f.size - i.size);
|
|
}
|
|
|
|
case Variant::TRANSFORM2D: {
|
|
Transform2D i = p_intial_val;
|
|
Transform2D f = p_final_val;
|
|
return Transform2D(f.columns[0][0] - i.columns[0][0],
|
|
f.columns[0][1] - i.columns[0][1],
|
|
f.columns[1][0] - i.columns[1][0],
|
|
f.columns[1][1] - i.columns[1][1],
|
|
f.columns[2][0] - i.columns[2][0],
|
|
f.columns[2][1] - i.columns[2][1]);
|
|
}
|
|
|
|
case Variant::AABB: {
|
|
AABB i = p_intial_val;
|
|
AABB f = p_final_val;
|
|
return AABB(f.position - i.position, f.size - i.size);
|
|
}
|
|
|
|
case Variant::BASIS: {
|
|
Basis i = p_intial_val;
|
|
Basis f = p_final_val;
|
|
return Basis(f.rows[0][0] - i.rows[0][0],
|
|
f.rows[0][1] - i.rows[0][1],
|
|
f.rows[0][2] - i.rows[0][2],
|
|
f.rows[1][0] - i.rows[1][0],
|
|
f.rows[1][1] - i.rows[1][1],
|
|
f.rows[1][2] - i.rows[1][2],
|
|
f.rows[2][0] - i.rows[2][0],
|
|
f.rows[2][1] - i.rows[2][1],
|
|
f.rows[2][2] - i.rows[2][2]);
|
|
}
|
|
|
|
case Variant::TRANSFORM: {
|
|
Transform i = p_intial_val;
|
|
Transform f = p_final_val;
|
|
return Transform(f.basis.rows[0][0] - i.basis.rows[0][0],
|
|
f.basis.rows[0][1] - i.basis.rows[0][1],
|
|
f.basis.rows[0][2] - i.basis.rows[0][2],
|
|
f.basis.rows[1][0] - i.basis.rows[1][0],
|
|
f.basis.rows[1][1] - i.basis.rows[1][1],
|
|
f.basis.rows[1][2] - i.basis.rows[1][2],
|
|
f.basis.rows[2][0] - i.basis.rows[2][0],
|
|
f.basis.rows[2][1] - i.basis.rows[2][1],
|
|
f.basis.rows[2][2] - i.basis.rows[2][2],
|
|
f.origin.x - i.origin.x,
|
|
f.origin.y - i.origin.y,
|
|
f.origin.z - i.origin.z);
|
|
}
|
|
|
|
default: {
|
|
return Variant::evaluate(Variant::OP_SUBTRACT, p_final_val, p_intial_val);
|
|
}
|
|
};
|
|
}
|
|
|
|
void SceneTreeTween::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("tween_property", "object", "property", "final_val", "duration"), &SceneTreeTween::tween_property);
|
|
ClassDB::bind_method(D_METHOD("tween_interval", "time"), &SceneTreeTween::tween_interval);
|
|
ClassDB::bind_method(D_METHOD("tween_callback", "object", "method", "binds"), &SceneTreeTween::tween_callback, DEFVAL(Array()));
|
|
ClassDB::bind_method(D_METHOD("tween_method", "object", "method", "from", "to", "duration", "binds"), &SceneTreeTween::tween_method, DEFVAL(Array()));
|
|
|
|
ClassDB::bind_method(D_METHOD("custom_step", "delta"), &SceneTreeTween::custom_step);
|
|
ClassDB::bind_method(D_METHOD("stop"), &SceneTreeTween::stop);
|
|
ClassDB::bind_method(D_METHOD("pause"), &SceneTreeTween::pause);
|
|
ClassDB::bind_method(D_METHOD("play"), &SceneTreeTween::play);
|
|
ClassDB::bind_method(D_METHOD("kill"), &SceneTreeTween::kill);
|
|
ClassDB::bind_method(D_METHOD("get_total_elapsed_time"), &SceneTreeTween::get_total_time);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_running"), &SceneTreeTween::is_running);
|
|
ClassDB::bind_method(D_METHOD("is_valid"), &SceneTreeTween::is_valid);
|
|
ClassDB::bind_method(D_METHOD("bind_node", "node"), &SceneTreeTween::bind_node);
|
|
ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &SceneTreeTween::set_process_mode);
|
|
ClassDB::bind_method(D_METHOD("set_pause_mode", "mode"), &SceneTreeTween::set_pause_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_parallel", "parallel"), &SceneTreeTween::set_parallel, DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("set_loops", "loops"), &SceneTreeTween::set_loops, DEFVAL(0));
|
|
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &SceneTreeTween::set_speed_scale);
|
|
ClassDB::bind_method(D_METHOD("set_trans", "trans"), &SceneTreeTween::set_trans);
|
|
ClassDB::bind_method(D_METHOD("set_ease", "ease"), &SceneTreeTween::set_ease);
|
|
|
|
ClassDB::bind_method(D_METHOD("parallel"), &SceneTreeTween::parallel);
|
|
ClassDB::bind_method(D_METHOD("chain"), &SceneTreeTween::chain);
|
|
|
|
ClassDB::bind_method(D_METHOD("interpolate_value", "initial_value", "delta_value", "elapsed_time", "duration", "trans_type", "ease_type"), &SceneTreeTween::interpolate_variant);
|
|
|
|
ADD_SIGNAL(MethodInfo("step_finished", PropertyInfo(Variant::INT, "idx")));
|
|
ADD_SIGNAL(MethodInfo("loop_finished", PropertyInfo(Variant::INT, "loop_count")));
|
|
ADD_SIGNAL(MethodInfo("finished"));
|
|
|
|
BIND_ENUM_CONSTANT(TWEEN_PAUSE_BOUND);
|
|
BIND_ENUM_CONSTANT(TWEEN_PAUSE_STOP);
|
|
BIND_ENUM_CONSTANT(TWEEN_PAUSE_PROCESS);
|
|
}
|
|
|
|
SceneTreeTween::SceneTreeTween(bool p_valid) {
|
|
valid = p_valid;
|
|
}
|
|
|
|
Ref<PropertyTweener> PropertyTweener::from(Variant p_value) {
|
|
initial_val = p_value;
|
|
do_continue = false;
|
|
return this;
|
|
}
|
|
|
|
Ref<PropertyTweener> PropertyTweener::from_current() {
|
|
do_continue = false;
|
|
return this;
|
|
}
|
|
|
|
Ref<PropertyTweener> PropertyTweener::as_relative() {
|
|
relative = true;
|
|
return this;
|
|
}
|
|
|
|
Ref<PropertyTweener> PropertyTweener::set_trans(Tween::TransitionType p_trans) {
|
|
trans_type = p_trans;
|
|
return this;
|
|
}
|
|
|
|
Ref<PropertyTweener> PropertyTweener::set_ease(Tween::EaseType p_ease) {
|
|
ease_type = p_ease;
|
|
return this;
|
|
}
|
|
|
|
Ref<PropertyTweener> PropertyTweener::set_delay(float p_delay) {
|
|
delay = p_delay;
|
|
return this;
|
|
}
|
|
|
|
void PropertyTweener::start() {
|
|
elapsed_time = 0;
|
|
finished = false;
|
|
|
|
Object *target_instance = ObjectDB::get_instance(target);
|
|
if (!target_instance) {
|
|
WARN_PRINT("Target object freed before starting, aborting Tweener.");
|
|
return;
|
|
}
|
|
|
|
if (do_continue) {
|
|
initial_val = target_instance->get_indexed(property);
|
|
}
|
|
|
|
if (relative) {
|
|
final_val = Variant::evaluate(Variant::Operator::OP_ADD, initial_val, base_final_val);
|
|
}
|
|
|
|
delta_val = tween->calculate_delta_value(initial_val, final_val);
|
|
}
|
|
|
|
bool PropertyTweener::step(float &r_delta) {
|
|
if (finished) {
|
|
// This is needed in case there's a parallel Tweener with longer duration.
|
|
return false;
|
|
}
|
|
|
|
Object *target_instance = ObjectDB::get_instance(target);
|
|
if (!target_instance) {
|
|
return false;
|
|
}
|
|
elapsed_time += r_delta;
|
|
|
|
if (elapsed_time < delay) {
|
|
r_delta = 0;
|
|
return true;
|
|
}
|
|
|
|
float time = MIN(elapsed_time - delay, duration);
|
|
if (time < duration) {
|
|
target_instance->set_indexed(property, tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type));
|
|
r_delta = 0;
|
|
return true;
|
|
} else {
|
|
target_instance->set_indexed(property, final_val);
|
|
finished = true;
|
|
r_delta = elapsed_time - delay - duration;
|
|
emit_signal(SceneStringNames::get_singleton()->finished);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void PropertyTweener::set_tween(Ref<SceneTreeTween> p_tween) {
|
|
tween = p_tween;
|
|
if (trans_type == Tween::TRANS_COUNT) {
|
|
trans_type = tween->get_trans();
|
|
}
|
|
if (ease_type == Tween::EASE_COUNT) {
|
|
ease_type = tween->get_ease();
|
|
}
|
|
}
|
|
|
|
void PropertyTweener::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("from", "value"), &PropertyTweener::from);
|
|
ClassDB::bind_method(D_METHOD("from_current"), &PropertyTweener::from_current);
|
|
ClassDB::bind_method(D_METHOD("as_relative"), &PropertyTweener::as_relative);
|
|
ClassDB::bind_method(D_METHOD("set_trans", "trans"), &PropertyTweener::set_trans);
|
|
ClassDB::bind_method(D_METHOD("set_ease", "ease"), &PropertyTweener::set_ease);
|
|
ClassDB::bind_method(D_METHOD("set_delay", "delay"), &PropertyTweener::set_delay);
|
|
}
|
|
|
|
PropertyTweener::PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration) {
|
|
target = p_target->get_instance_id();
|
|
property = p_property.get_as_property_path().get_subnames();
|
|
initial_val = p_target->get_indexed(property);
|
|
base_final_val = p_to;
|
|
final_val = base_final_val;
|
|
duration = p_duration;
|
|
}
|
|
|
|
PropertyTweener::PropertyTweener() {
|
|
ERR_FAIL_MSG("Can't create empty PropertyTweener. Use get_tree().tween_property() or tween_property() instead.");
|
|
}
|
|
|
|
void IntervalTweener::start() {
|
|
elapsed_time = 0;
|
|
finished = false;
|
|
}
|
|
|
|
bool IntervalTweener::step(float &r_delta) {
|
|
if (finished) {
|
|
return false;
|
|
}
|
|
|
|
elapsed_time += r_delta;
|
|
|
|
if (elapsed_time < duration) {
|
|
r_delta = 0;
|
|
return true;
|
|
} else {
|
|
finished = true;
|
|
r_delta = elapsed_time - duration;
|
|
emit_signal(SceneStringNames::get_singleton()->finished);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
IntervalTweener::IntervalTweener(float p_time) {
|
|
duration = p_time;
|
|
}
|
|
|
|
IntervalTweener::IntervalTweener() {
|
|
ERR_FAIL_MSG("Can't create empty IntervalTweener. Use get_tree().tween_property() or tween_property() instead.");
|
|
}
|
|
|
|
Ref<CallbackTweener> CallbackTweener::set_delay(float p_delay) {
|
|
delay = p_delay;
|
|
return this;
|
|
}
|
|
|
|
void CallbackTweener::start() {
|
|
elapsed_time = 0;
|
|
finished = false;
|
|
}
|
|
|
|
bool CallbackTweener::step(float &r_delta) {
|
|
if (finished) {
|
|
return false;
|
|
}
|
|
|
|
Object *target_instance = ObjectDB::get_instance(target);
|
|
if (!target_instance) {
|
|
return false;
|
|
}
|
|
|
|
elapsed_time += r_delta;
|
|
if (elapsed_time >= delay) {
|
|
Vector<const Variant *> bind_mem;
|
|
|
|
if (binds.size()) {
|
|
bind_mem.resize(binds.size());
|
|
|
|
for (int i = 0; i < binds.size(); i++) {
|
|
bind_mem.write[i] = &binds[i];
|
|
}
|
|
}
|
|
|
|
const Variant **args = (const Variant **)bind_mem.ptr();
|
|
int argc = bind_mem.size();
|
|
|
|
Variant::CallError ce;
|
|
target_instance->call(method, args, argc, ce);
|
|
if (ce.error != Variant::CallError::CALL_OK) {
|
|
ERR_FAIL_V_MSG(false, "Error calling method from CallbackTweener: " + Variant::get_call_error_text(target_instance, method, args, argc, ce));
|
|
}
|
|
|
|
finished = true;
|
|
r_delta = elapsed_time - delay;
|
|
emit_signal(SceneStringNames::get_singleton()->finished);
|
|
return false;
|
|
}
|
|
|
|
r_delta = 0;
|
|
return true;
|
|
}
|
|
|
|
void CallbackTweener::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_delay", "delay"), &CallbackTweener::set_delay);
|
|
}
|
|
|
|
CallbackTweener::CallbackTweener(Object *p_target, StringName p_method, const Vector<Variant> &p_binds) {
|
|
target = p_target->get_instance_id();
|
|
method = p_method;
|
|
binds = p_binds;
|
|
}
|
|
|
|
CallbackTweener::CallbackTweener() {
|
|
ERR_FAIL_MSG("Can't create empty CallbackTweener. Use get_tree().tween_callback() instead.");
|
|
}
|
|
|
|
Ref<MethodTweener> MethodTweener::set_delay(float p_delay) {
|
|
delay = p_delay;
|
|
return this;
|
|
}
|
|
|
|
Ref<MethodTweener> MethodTweener::set_trans(Tween::TransitionType p_trans) {
|
|
trans_type = p_trans;
|
|
return this;
|
|
}
|
|
|
|
Ref<MethodTweener> MethodTweener::set_ease(Tween::EaseType p_ease) {
|
|
ease_type = p_ease;
|
|
return this;
|
|
}
|
|
|
|
void MethodTweener::start() {
|
|
elapsed_time = 0;
|
|
finished = false;
|
|
}
|
|
|
|
bool MethodTweener::step(float &r_delta) {
|
|
if (finished) {
|
|
return false;
|
|
}
|
|
|
|
Object *target_instance = ObjectDB::get_instance(target);
|
|
if (!target_instance) {
|
|
return false;
|
|
}
|
|
|
|
elapsed_time += r_delta;
|
|
|
|
if (elapsed_time < delay) {
|
|
r_delta = 0;
|
|
return true;
|
|
}
|
|
|
|
Variant current_val;
|
|
float time = MIN(elapsed_time - delay, duration);
|
|
if (time < duration) {
|
|
current_val = tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type);
|
|
} else {
|
|
current_val = final_val;
|
|
}
|
|
|
|
Vector<const Variant *> bind_mem;
|
|
|
|
if (binds.empty()) {
|
|
bind_mem.push_back(¤t_val);
|
|
} else {
|
|
bind_mem.resize(1 + binds.size());
|
|
|
|
bind_mem.write[0] = ¤t_val;
|
|
for (int i = 0; i < binds.size(); i++) {
|
|
bind_mem.write[1 + i] = &binds[i];
|
|
}
|
|
}
|
|
|
|
const Variant **args = (const Variant **)bind_mem.ptr();
|
|
int argc = bind_mem.size();
|
|
|
|
Variant::CallError ce;
|
|
target_instance->call(method, args, argc, ce);
|
|
if (ce.error != Variant::CallError::CALL_OK) {
|
|
ERR_FAIL_V_MSG(false, "Error calling method from MethodTweener: " + Variant::get_call_error_text(target_instance, method, args, argc, ce));
|
|
}
|
|
|
|
if (time < duration) {
|
|
r_delta = 0;
|
|
return true;
|
|
} else {
|
|
finished = true;
|
|
r_delta = elapsed_time - delay - duration;
|
|
emit_signal(SceneStringNames::get_singleton()->finished);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void MethodTweener::set_tween(Ref<SceneTreeTween> p_tween) {
|
|
tween = p_tween;
|
|
if (trans_type == Tween::TRANS_COUNT) {
|
|
trans_type = tween->get_trans();
|
|
}
|
|
if (ease_type == Tween::EASE_COUNT) {
|
|
ease_type = tween->get_ease();
|
|
}
|
|
}
|
|
|
|
void MethodTweener::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_delay", "delay"), &MethodTweener::set_delay);
|
|
ClassDB::bind_method(D_METHOD("set_trans", "trans"), &MethodTweener::set_trans);
|
|
ClassDB::bind_method(D_METHOD("set_ease", "ease"), &MethodTweener::set_ease);
|
|
}
|
|
|
|
MethodTweener::MethodTweener(Object *p_target, StringName p_method, Variant p_from, Variant p_to, float p_duration, const Vector<Variant> &p_binds) {
|
|
target = p_target->get_instance_id();
|
|
method = p_method;
|
|
binds = p_binds;
|
|
initial_val = p_from;
|
|
delta_val = tween->calculate_delta_value(p_from, p_to);
|
|
final_val = p_to;
|
|
duration = p_duration;
|
|
}
|
|
|
|
MethodTweener::MethodTweener() {
|
|
ERR_FAIL_MSG("Can't create empty MethodTweener. Use get_tree().tween_method() instead.");
|
|
}
|