pandemonium_engine_minimal/scene/main/canvas_layer.h

96 lines
1.9 KiB
C++

#ifndef CANVAS_LAYER_H
#define CANVAS_LAYER_H
/* canvas_layer.h */
#include "scene/main/node.h"
class Viewport;
class CanvasLayer : public Node {
GDCLASS(CanvasLayer, Node);
bool locrotscale_dirty;
Vector2 ofs;
Size2 scale;
real_t rot;
int layer;
Transform2D transform;
RID canvas;
ObjectID custom_viewport_id; // to check validity
Viewport *custom_viewport;
RID viewport;
Viewport *vp;
int sort_index;
bool visible;
bool follow_viewport;
float follow_viewport_scale;
void _update_xform();
void _update_locrotscale();
void _update_follow_viewport(bool p_force_exit = false);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void update_draw_order();
void set_layer(int p_xform);
int get_layer() const;
void set_visible(bool p_visible);
bool is_visible() const;
void show();
void hide();
void set_transform(const Transform2D &p_xform);
Transform2D get_transform() const;
Transform2D get_final_transform() const;
void set_offset(const Vector2 &p_offset);
Vector2 get_offset() const;
void set_rotation(real_t p_radians);
real_t get_rotation() const;
void set_rotation_degrees(real_t p_degrees);
real_t get_rotation_degrees() const;
void set_scale(const Size2 &p_scale);
Size2 get_scale() const;
Size2 get_viewport_size() const;
RID get_viewport() const;
void set_custom_viewport(Node *p_viewport);
Node *get_custom_viewport() const;
void reset_sort_index();
int get_sort_index();
void set_follow_viewport(bool p_enable);
bool is_following_viewport() const;
void set_follow_viewport_scale(float p_ratio);
float get_follow_viewport_scale() const;
RID get_canvas() const;
#ifdef TOOLS_ENABLED
StringName get_property_store_alias(const StringName &p_property) const;
#endif
CanvasLayer();
~CanvasLayer();
};
#endif // CANVAS_LAYER_H