mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-10 20:12:10 +01:00
231 lines
5.9 KiB
C++
231 lines
5.9 KiB
C++
|
|
/* scene_tree_tween.h */
|
|
|
|
|
|
#ifndef SCENE_TREE_TWEEN_H
|
|
#define SCENE_TREE_TWEEN_H
|
|
|
|
#include "core/object/reference.h"
|
|
#include "scene/animation/tween.h"
|
|
|
|
class SceneTreeTween;
|
|
|
|
class Tweener : public Reference {
|
|
GDCLASS(Tweener, Reference);
|
|
|
|
public:
|
|
virtual void set_tween(Ref<SceneTreeTween> p_tween);
|
|
virtual void start() = 0;
|
|
virtual bool step(float &r_delta) = 0;
|
|
void clear_tween();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
Ref<SceneTreeTween> tween;
|
|
float elapsed_time = 0;
|
|
bool finished = false;
|
|
};
|
|
|
|
class PropertyTweener;
|
|
class IntervalTweener;
|
|
class CallbackTweener;
|
|
class MethodTweener;
|
|
|
|
class SceneTreeTween : public Reference {
|
|
GDCLASS(SceneTreeTween, Reference);
|
|
|
|
public:
|
|
enum TweenPauseMode {
|
|
TWEEN_PAUSE_BOUND,
|
|
TWEEN_PAUSE_STOP,
|
|
TWEEN_PAUSE_PROCESS,
|
|
};
|
|
|
|
private:
|
|
Tween::TweenProcessMode process_mode = Tween::TWEEN_PROCESS_IDLE;
|
|
TweenPauseMode pause_mode = TweenPauseMode::TWEEN_PAUSE_BOUND;
|
|
Tween::TransitionType default_transition = Tween::TRANS_LINEAR;
|
|
Tween::EaseType default_ease = Tween::EASE_IN_OUT;
|
|
ObjectID bound_node;
|
|
|
|
Vector<List<Ref<Tweener>>> tweeners;
|
|
float total_time = 0;
|
|
int current_step = -1;
|
|
int loops = 1;
|
|
int loops_done = 0;
|
|
float speed_scale = 1;
|
|
|
|
bool is_bound = false;
|
|
bool started = false;
|
|
bool running = true;
|
|
bool dead = false;
|
|
bool valid = false;
|
|
bool default_parallel = false;
|
|
bool parallel_enabled = false;
|
|
#ifdef DEBUG_ENABLED
|
|
bool is_infinite = false;
|
|
#endif
|
|
|
|
void start_tweeners();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
Ref<PropertyTweener> tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration);
|
|
Ref<IntervalTweener> tween_interval(float p_time);
|
|
Ref<CallbackTweener> tween_callback(Object *p_target, StringName p_method, const Vector<Variant> &p_binds = Vector<Variant>());
|
|
Ref<MethodTweener> tween_method(Object *p_target, StringName p_method, Variant p_from, Variant p_to, float p_duration, const Vector<Variant> &p_binds = Vector<Variant>());
|
|
void append(Ref<Tweener> p_tweener);
|
|
|
|
bool custom_step(float p_delta);
|
|
void stop();
|
|
void pause();
|
|
void play();
|
|
void kill();
|
|
|
|
bool is_running() const;
|
|
bool is_valid() const;
|
|
void clear();
|
|
|
|
Tween::TweenProcessMode get_process_mode() const;
|
|
TweenPauseMode get_pause_mode() const;
|
|
Tween::TransitionType get_trans() const;
|
|
Tween::EaseType get_ease() const;
|
|
|
|
Ref<SceneTreeTween> bind_node(Node *p_node);
|
|
Ref<SceneTreeTween> set_process_mode(Tween::TweenProcessMode p_mode);
|
|
Ref<SceneTreeTween> set_pause_mode(TweenPauseMode p_mode);
|
|
Ref<SceneTreeTween> set_parallel(bool p_parallel);
|
|
Ref<SceneTreeTween> set_loops(int p_loops);
|
|
Ref<SceneTreeTween> set_speed_scale(float p_speed);
|
|
Ref<SceneTreeTween> set_trans(Tween::TransitionType p_trans);
|
|
Ref<SceneTreeTween> set_ease(Tween::EaseType p_ease);
|
|
|
|
Ref<SceneTreeTween> parallel();
|
|
Ref<SceneTreeTween> chain();
|
|
|
|
Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease) const;
|
|
Variant calculate_delta_value(Variant p_intial_val, Variant p_final_val);
|
|
|
|
bool step(float p_delta);
|
|
bool can_process(bool p_tree_paused) const;
|
|
Node *get_bound_node() const;
|
|
float get_total_time() const;
|
|
|
|
SceneTreeTween() = default;
|
|
SceneTreeTween(bool p_valid);
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(SceneTreeTween::TweenPauseMode);
|
|
|
|
class PropertyTweener : public Tweener {
|
|
GDCLASS(PropertyTweener, Tweener);
|
|
|
|
public:
|
|
Ref<PropertyTweener> from(Variant p_value);
|
|
Ref<PropertyTweener> from_current();
|
|
Ref<PropertyTweener> as_relative();
|
|
Ref<PropertyTweener> set_trans(Tween::TransitionType p_trans);
|
|
Ref<PropertyTweener> set_ease(Tween::EaseType p_ease);
|
|
Ref<PropertyTweener> set_delay(float p_delay);
|
|
|
|
virtual void set_tween(Ref<SceneTreeTween> p_tween);
|
|
virtual void start();
|
|
virtual bool step(float &r_delta);
|
|
|
|
PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration);
|
|
PropertyTweener();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
ObjectID target;
|
|
Vector<StringName> property;
|
|
Variant initial_val;
|
|
Variant base_final_val;
|
|
Variant final_val;
|
|
Variant delta_val;
|
|
|
|
float duration = 0;
|
|
Tween::TransitionType trans_type = Tween::TRANS_COUNT; // This is set inside set_tween();
|
|
Tween::EaseType ease_type = Tween::EASE_COUNT;
|
|
|
|
float delay = 0;
|
|
bool do_continue = true;
|
|
bool relative = false;
|
|
};
|
|
|
|
class IntervalTweener : public Tweener {
|
|
GDCLASS(IntervalTweener, Tweener);
|
|
|
|
public:
|
|
virtual void start();
|
|
virtual bool step(float &r_delta);
|
|
|
|
IntervalTweener(float p_time);
|
|
IntervalTweener();
|
|
|
|
private:
|
|
float duration = 0;
|
|
};
|
|
|
|
class CallbackTweener : public Tweener {
|
|
GDCLASS(CallbackTweener, Tweener);
|
|
|
|
public:
|
|
Ref<CallbackTweener> set_delay(float p_delay);
|
|
|
|
virtual void start();
|
|
virtual bool step(float &r_delta);
|
|
|
|
CallbackTweener(Object *p_target, StringName p_method, const Vector<Variant> &p_binds);
|
|
CallbackTweener();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
ObjectID target;
|
|
StringName method;
|
|
Vector<Variant> binds;
|
|
int args = 0;
|
|
float delay = 0;
|
|
};
|
|
|
|
class MethodTweener : public Tweener {
|
|
GDCLASS(MethodTweener, Tweener);
|
|
|
|
public:
|
|
Ref<MethodTweener> set_trans(Tween::TransitionType p_trans);
|
|
Ref<MethodTweener> set_ease(Tween::EaseType p_ease);
|
|
Ref<MethodTweener> set_delay(float p_delay);
|
|
|
|
virtual void set_tween(Ref<SceneTreeTween> p_tween);
|
|
virtual void start();
|
|
virtual bool step(float &r_delta);
|
|
|
|
MethodTweener(Object *p_target, StringName p_method, Variant p_from, Variant p_to, float p_duration, const Vector<Variant> &p_binds);
|
|
MethodTweener();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
float duration = 0;
|
|
float delay = 0;
|
|
Tween::TransitionType trans_type = Tween::TRANS_COUNT;
|
|
Tween::EaseType ease_type = Tween::EASE_COUNT;
|
|
|
|
Ref<SceneTreeTween> tween;
|
|
Variant initial_val;
|
|
Variant delta_val;
|
|
Variant final_val;
|
|
ObjectID target;
|
|
StringName method;
|
|
Vector<Variant> binds;
|
|
};
|
|
|
|
#endif // SCENE_TREE_TWEEN_H
|