pandemonium_engine_minimal/platform/server/os_server.h

104 lines
2.6 KiB
C++

#ifndef OS_SERVER_H
#define OS_SERVER_H
/* os_server.h */
#include "drivers/dummy/texture_loader_dummy.h"
#include "drivers/unix/os_unix.h"
#include "main/input_default.h"
#ifdef __APPLE__
#include "platform/osx/crash_handler_osx.h"
#include "platform/osx/power_osx.h"
#else
#include "platform/x11/crash_handler_x11.h"
#include "platform/x11/power_x11.h"
#endif
#include "servers/audio_server.h"
#include "servers/rendering/rasterizer.h"
#include "servers/rendering_server.h"
#undef CursorShape
class OS_Server : public OS_Unix {
RenderingServer *rendering_server;
VideoMode current_videomode;
List<String> args;
MainLoop *main_loop;
bool grab;
virtual void delete_main_loop();
bool force_quit;
InputDefault *input;
#ifdef __APPLE__
PowerOSX *power_manager;
#else
PowerX11 *power_manager;
#endif
CrashHandler crash_handler;
int video_driver_index;
Ref<ResourceFormatDummyTexture> resource_loader_dummy;
protected:
virtual int get_video_driver_count() const;
virtual const char *get_video_driver_name(int p_driver) const;
virtual int get_current_video_driver() const;
virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
virtual void initialize_core();
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
virtual void finalize();
virtual void set_main_loop(MainLoop *p_main_loop);
public:
virtual String get_name() const;
virtual void set_mouse_show(bool p_show);
virtual void set_mouse_grab(bool p_grab);
virtual bool is_mouse_grab_enabled() const;
virtual Point2 get_mouse_position() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String &p_title);
virtual MainLoop *get_main_loop() const;
virtual bool can_draw() const;
virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
virtual VideoMode get_video_mode(int p_screen = 0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
virtual Size2 get_window_size() const;
virtual void move_window_to_foreground();
void main_run();
virtual OS::PowerState get_power_state();
virtual int get_power_seconds_left();
virtual int get_power_percent_left();
virtual bool _check_internal_feature_support(const String &p_feature);
virtual String get_config_path() const;
virtual String get_data_path() const;
virtual String get_cache_path() const;
virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
void disable_crash_handler();
bool is_disable_crash_handler() const;
OS_Server();
};
#endif