pandemonium_engine_minimal/core/os/main_loop.h

59 lines
1.5 KiB
C++

#ifndef MAIN_LOOP_H
#define MAIN_LOOP_H
/* main_loop.h */
#include "core/input/input_event.h"
#include "core/object/reference.h"
#include "core/object/script_language.h"
class MainLoop : public Object {
GDCLASS(MainLoop, Object);
OBJ_CATEGORY("Main Loop");
Ref<Script> init_script;
protected:
static void _bind_methods();
public:
enum {
//make sure these are replicated in Node
NOTIFICATION_WM_MOUSE_ENTER = 1002,
NOTIFICATION_WM_MOUSE_EXIT = 1003,
NOTIFICATION_WM_FOCUS_IN = 1004,
NOTIFICATION_WM_FOCUS_OUT = 1005,
NOTIFICATION_WM_QUIT_REQUEST = 1006,
NOTIFICATION_WM_GO_BACK_REQUEST = 1007,
NOTIFICATION_WM_UNFOCUS_REQUEST = 1008,
NOTIFICATION_OS_MEMORY_WARNING = 1009,
NOTIFICATION_TRANSLATION_CHANGED = 1010,
NOTIFICATION_WM_ABOUT = 1011,
NOTIFICATION_CRASH = 1012,
NOTIFICATION_OS_IME_UPDATE = 1013,
NOTIFICATION_APP_RESUMED = 1014,
NOTIFICATION_APP_PAUSED = 1015,
};
virtual void input_event(const Ref<InputEvent> &p_event);
virtual void input_text(const String &p_text);
virtual void init();
virtual void iteration_prepare() {}
virtual bool iteration(float p_time);
virtual void iteration_end() {}
virtual bool idle(float p_time);
virtual void finish();
virtual void drop_files(const Vector<String> &p_files, int p_from_screen = 0);
virtual void global_menu_action(const Variant &p_id, const Variant &p_meta);
void set_init_script(const Ref<Script> &p_init_script);
MainLoop();
virtual ~MainLoop();
};
#endif