mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-10 20:12:10 +01:00
84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
#ifndef NODE2D_H
|
|
#define NODE2D_H
|
|
|
|
/* node_2d.h */
|
|
|
|
|
|
#include "scene/main/canvas_item.h"
|
|
|
|
class Node2D : public CanvasItem {
|
|
GDCLASS(Node2D, CanvasItem);
|
|
|
|
Point2 pos;
|
|
float angle;
|
|
Size2 _scale;
|
|
int z_index;
|
|
bool z_relative;
|
|
|
|
Transform2D _mat;
|
|
|
|
bool _xform_dirty;
|
|
|
|
void _update_transform();
|
|
|
|
void _update_xform_values();
|
|
|
|
protected:
|
|
void _notification(int p_notification);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_position(const Point2 &p_pos);
|
|
void set_rotation(float p_radians);
|
|
void set_rotation_degrees(float p_degrees);
|
|
void set_scale(const Size2 &p_scale);
|
|
|
|
void rotate(float p_radians);
|
|
void move_x(float p_delta, bool p_scaled = false);
|
|
void move_y(float p_delta, bool p_scaled = false);
|
|
void translate(const Vector2 &p_amount);
|
|
void global_translate(const Vector2 &p_amount);
|
|
void apply_scale(const Size2 &p_amount);
|
|
|
|
Point2 get_position() const;
|
|
float get_rotation() const;
|
|
float get_rotation_degrees() const;
|
|
Size2 get_scale() const;
|
|
|
|
Point2 get_global_position() const;
|
|
float get_global_rotation() const;
|
|
float get_global_rotation_degrees() const;
|
|
Size2 get_global_scale() const;
|
|
|
|
void set_transform(const Transform2D &p_transform);
|
|
void set_global_transform(const Transform2D &p_transform);
|
|
void set_global_position(const Point2 &p_pos);
|
|
void set_global_rotation(float p_radians);
|
|
void set_global_rotation_degrees(float p_degrees);
|
|
void set_global_scale(const Size2 &p_scale);
|
|
|
|
void set_z_index(int p_z);
|
|
int get_z_index() const;
|
|
|
|
void look_at(const Vector2 &p_pos);
|
|
float get_angle_to(const Vector2 &p_pos) const;
|
|
|
|
Point2 to_local(Point2 p_global) const;
|
|
Point2 to_global(Point2 p_local) const;
|
|
|
|
void set_z_as_relative(bool p_enabled);
|
|
bool is_z_relative() const;
|
|
|
|
Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
|
|
|
|
Transform2D get_transform() const;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
virtual StringName get_property_store_alias(const StringName &p_property) const;
|
|
#endif
|
|
|
|
Node2D();
|
|
};
|
|
|
|
#endif // NODE2D_H
|