pandemonium_engine_minimal/scene/main/node_2d.h

84 lines
2.0 KiB
C++

#ifndef NODE2D_H
#define NODE2D_H
/* node_2d.h */
#include "scene/main/canvas_item.h"
class Node2D : public CanvasItem {
GDCLASS(Node2D, CanvasItem);
Point2 pos;
float angle;
Size2 _scale;
int z_index;
bool z_relative;
Transform2D _mat;
bool _xform_dirty;
void _update_transform();
void _update_xform_values();
protected:
void _notification(int p_notification);
static void _bind_methods();
public:
void set_position(const Point2 &p_pos);
void set_rotation(float p_radians);
void set_rotation_degrees(float p_degrees);
void set_scale(const Size2 &p_scale);
void rotate(float p_radians);
void move_x(float p_delta, bool p_scaled = false);
void move_y(float p_delta, bool p_scaled = false);
void translate(const Vector2 &p_amount);
void global_translate(const Vector2 &p_amount);
void apply_scale(const Size2 &p_amount);
Point2 get_position() const;
float get_rotation() const;
float get_rotation_degrees() const;
Size2 get_scale() const;
Point2 get_global_position() const;
float get_global_rotation() const;
float get_global_rotation_degrees() const;
Size2 get_global_scale() const;
void set_transform(const Transform2D &p_transform);
void set_global_transform(const Transform2D &p_transform);
void set_global_position(const Point2 &p_pos);
void set_global_rotation(float p_radians);
void set_global_rotation_degrees(float p_degrees);
void set_global_scale(const Size2 &p_scale);
void set_z_index(int p_z);
int get_z_index() const;
void look_at(const Vector2 &p_pos);
float get_angle_to(const Vector2 &p_pos) const;
Point2 to_local(Point2 p_global) const;
Point2 to_global(Point2 p_local) const;
void set_z_as_relative(bool p_enabled);
bool is_z_relative() const;
Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
Transform2D get_transform() const;
#ifdef TOOLS_ENABLED
virtual StringName get_property_store_alias(const StringName &p_property) const;
#endif
Node2D();
};
#endif // NODE2D_H