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https://github.com/Relintai/pandemonium_engine_minimal.git
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79 lines
3.2 KiB
C++
79 lines
3.2 KiB
C++
#ifndef AUDIO_EFFECT_LIMITER_H
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#define AUDIO_EFFECT_LIMITER_H
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/*************************************************************************/
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/* audio_effect_limiter.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "servers/audio/audio_effect.h"
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class AudioEffectLimiter;
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class AudioEffectLimiterInstance : public AudioEffectInstance {
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GDCLASS(AudioEffectLimiterInstance, AudioEffectInstance);
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friend class AudioEffectLimiter;
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Ref<AudioEffectLimiter> base;
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float mix_volume_db;
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public:
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virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
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};
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class AudioEffectLimiter : public AudioEffect {
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GDCLASS(AudioEffectLimiter, AudioEffect);
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friend class AudioEffectLimiterInstance;
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float threshold;
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float ceiling;
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float soft_clip;
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float soft_clip_ratio;
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protected:
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static void _bind_methods();
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public:
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void set_threshold_db(float p_threshold);
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float get_threshold_db() const;
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void set_ceiling_db(float p_ceiling);
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float get_ceiling_db() const;
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void set_soft_clip_db(float p_soft_clip);
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float get_soft_clip_db() const;
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void set_soft_clip_ratio(float p_soft_clip);
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float get_soft_clip_ratio() const;
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Ref<AudioEffectInstance> instance();
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AudioEffectLimiter();
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};
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#endif // AUDIO_EFFECT_LIMITER_H
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