mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-10 20:12:10 +01:00
133 lines
4.5 KiB
C++
133 lines
4.5 KiB
C++
#ifndef VISIBILITY_NOTIFIER_H
|
|
#define VISIBILITY_NOTIFIER_H
|
|
/*************************************************************************/
|
|
/* visibility_notifier.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/3d/cull_instance.h"
|
|
|
|
class World3D;
|
|
class Camera;
|
|
|
|
class VisibilityNotifier : public CullInstance {
|
|
GDCLASS(VisibilityNotifier, CullInstance);
|
|
|
|
Ref<World3D> world;
|
|
RBSet<Camera *> cameras;
|
|
|
|
AABB aabb;
|
|
Vector3 _world_aabb_center;
|
|
|
|
// if using rooms and portals
|
|
RID _cull_instance_rid;
|
|
bool _in_gameplay;
|
|
|
|
bool _max_distance_active;
|
|
real_t _max_distance;
|
|
real_t _max_distance_squared;
|
|
|
|
// This is a first number of frames where distance objects
|
|
// are forced seen as visible, to make sure their animations
|
|
// and physics positions etc are something reasonable.
|
|
uint32_t _max_distance_leadin_counter;
|
|
|
|
protected:
|
|
virtual void _screen_enter() {}
|
|
virtual void _screen_exit() {}
|
|
virtual void _refresh_portal_mode();
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
friend struct SpatialIndexer;
|
|
|
|
void _enter_camera(Camera *p_camera);
|
|
void _exit_camera(Camera *p_camera);
|
|
|
|
public:
|
|
void set_aabb(const AABB &p_aabb);
|
|
AABB get_aabb() const;
|
|
bool is_on_screen() const;
|
|
|
|
// This is only currently kept up to date if max_distance is active
|
|
const Vector3 &get_world_aabb_center() const { return _world_aabb_center; }
|
|
|
|
void set_max_distance(real_t p_max_distance);
|
|
real_t get_max_distance() const { return _max_distance; }
|
|
real_t get_max_distance_squared() const { return _max_distance_squared; }
|
|
bool is_max_distance_active() const { return _max_distance_active; }
|
|
bool inside_max_distance_leadin() {
|
|
if (!_max_distance_leadin_counter) {
|
|
return false;
|
|
}
|
|
_max_distance_leadin_counter--;
|
|
return true;
|
|
}
|
|
|
|
VisibilityNotifier();
|
|
~VisibilityNotifier();
|
|
};
|
|
|
|
class VisibilityEnabler : public VisibilityNotifier {
|
|
GDCLASS(VisibilityEnabler, VisibilityNotifier);
|
|
|
|
public:
|
|
enum Enabler {
|
|
ENABLER_PAUSE_ANIMATIONS,
|
|
ENABLER_FREEZE_BODIES,
|
|
ENABLER_MAX
|
|
};
|
|
|
|
protected:
|
|
virtual void _screen_enter();
|
|
virtual void _screen_exit();
|
|
|
|
bool visible;
|
|
|
|
void _find_nodes(Node *p_node);
|
|
|
|
RBMap<Node *, Variant> nodes;
|
|
void _node_removed(Node *p_node);
|
|
bool enabler[ENABLER_MAX];
|
|
|
|
void _change_node_state(Node *p_node, bool p_enabled);
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_enabler(Enabler p_enabler, bool p_enable);
|
|
bool is_enabler_enabled(Enabler p_enabler) const;
|
|
|
|
VisibilityEnabler();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisibilityEnabler::Enabler);
|
|
|
|
#endif // VISIBILITY_NOTIFIER_H
|