mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
// test_mouse.cpp
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/*
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* FRT - A Godot platform targeting single board computers
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* Copyright (c) 2017-2019 Emanuele Fornara
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "frt.h"
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#include <stdio.h>
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#include <assert.h>
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#include <unistd.h>
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#include "bits/frt_app_impl.h"
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using namespace frt;
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static struct MouseHandler : public Mouse::Handler {
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Mouse *mouse;
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const char *button2string(Mouse::Button button) {
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switch (button) {
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case Mouse::Left:
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return "left";
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case Mouse::Middle:
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return "middle";
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case Mouse::Right:
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return "right";
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case Mouse::WheelUp:
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return "wheel_up";
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case Mouse::WheelDown:
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return "wheel_down";
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default:
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assert(0);
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}
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}
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void handle_mouse_button(Mouse::Button button, bool pressed) {
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Vec2 pos = mouse->get_pos();
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printf("%-10s %-10s (%d,%d)\n", button2string(button),
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pressed ? "pressed" : "released", pos.x, pos.y);
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}
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void handle_mouse_motion(Vec2 pos) {
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printf("%4d %4d motion\n", pos.x, pos.y);
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}
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} handler;
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int main(int argc, char *argv[]) {
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App *app = App::instance();
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Mouse *mouse = (Mouse *)app->probe_single();
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assert(mouse);
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mouse->set_size(Vec2(640, 480));
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mouse->set_handler(&handler);
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handler.mouse = mouse;
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while (app->is_running()) {
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app->dispatch_events();
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usleep(20000);
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}
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mouse->cleanup();
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}
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