pandemonium_engine_minimal/platform/frt/porting/test_mouse.cpp
2023-12-14 21:54:22 +01:00

78 lines
2.3 KiB
C++

// test_mouse.cpp
/*
* FRT - A Godot platform targeting single board computers
* Copyright (c) 2017-2019 Emanuele Fornara
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "frt.h"
#include <stdio.h>
#include <assert.h>
#include <unistd.h>
#include "bits/frt_app_impl.h"
using namespace frt;
static struct MouseHandler : public Mouse::Handler {
Mouse *mouse;
const char *button2string(Mouse::Button button) {
switch (button) {
case Mouse::Left:
return "left";
case Mouse::Middle:
return "middle";
case Mouse::Right:
return "right";
case Mouse::WheelUp:
return "wheel_up";
case Mouse::WheelDown:
return "wheel_down";
default:
assert(0);
}
}
void handle_mouse_button(Mouse::Button button, bool pressed) {
Vec2 pos = mouse->get_pos();
printf("%-10s %-10s (%d,%d)\n", button2string(button),
pressed ? "pressed" : "released", pos.x, pos.y);
}
void handle_mouse_motion(Vec2 pos) {
printf("%4d %4d motion\n", pos.x, pos.y);
}
} handler;
int main(int argc, char *argv[]) {
App *app = App::instance();
Mouse *mouse = (Mouse *)app->probe_single();
assert(mouse);
mouse->set_size(Vec2(640, 480));
mouse->set_handler(&handler);
handler.mouse = mouse;
while (app->is_running()) {
app->dispatch_events();
usleep(20000);
}
mouse->cleanup();
}