pandemonium_engine_minimal/modules/http_server_simple/http_server_simple.h
2023-12-14 21:54:22 +01:00

162 lines
4.7 KiB
C++

#ifndef HTTP_SERVER_SIMPLE_H
#define HTTP_SERVER_SIMPLE_H
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/list.h"
#include "core/containers/vector.h"
#include "core/io/image_loader.h"
#include "core/io/json.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/tcp_server.h"
#include "core/io/zip_io.h"
#include "core/os/rw_lock.h"
#include "core/os/semaphore.h"
#include "core/config/project_settings.h"
#include "modules/web/http/http_server_enums.h"
class HTTPParser;
class WebServerSimple;
class WebServerRequest;
class HTTPServerSimple;
class SimpleWebServerRequest;
class HTTPServerConnection : public Reference {
GDCLASS(HTTPServerConnection, Reference);
public:
void update();
void send_redirect(Ref<WebServerRequest> request, const String &location, const HTTPServerEnums::HTTPStatusCode status_code);
void send(Ref<WebServerRequest> request);
void send_file(Ref<WebServerRequest> request, const String &p_file_path);
void update_send_file(Ref<SimpleWebServerRequest> request);
void close();
bool closed();
bool has_more_messages();
HTTPServerConnection();
~HTTPServerConnection();
WebServerSimple *_web_server;
HTTPServerSimple *_http_server;
uint64_t max_request_size;
bool use_ssl = false;
Ref<CryptoKey> key;
Ref<StreamPeerTCP> tcp;
Ref<StreamPeerSSL> ssl;
Ref<StreamPeer> peer;
Ref<HTTPParser> _http_parser;
uint64_t time = 0;
uint8_t req_buf[4096];
Ref<SimpleWebServerRequest> _current_request;
uint8_t _file_send_buffer[4096];
uint64_t _file_buffer_start;
uint64_t _file_buffer_end;
int _file_buffer_send_max_consecutive_loops;
uint64_t _timeout_usec;
bool _closed;
};
class HTTPServerSimple : public Reference {
GDCLASS(HTTPServerSimple, Reference);
public:
void stop();
Error listen(int p_port, IP_Address p_address, bool p_use_ssl, String p_ssl_key, String p_ssl_cert);
bool is_listening() const;
void poll();
HTTPServerSimple();
~HTTPServerSimple();
WebServerSimple *_web_server;
uint64_t max_request_size;
RBMap<StringName, String> mimes;
Ref<X509Certificate> cert;
bool _use_worker_threads;
int _thread_count;
String _ssl_key_file;
String _ssl_cert_file;
private:
Ref<TCP_Server> server;
Ref<CryptoKey> key;
bool use_ssl = false;
List<Ref<HTTPServerConnection>> _connections;
RWLock _connections_lock;
void _clear_clients();
void _stop_workers();
void _set_internal_certs(Ref<Crypto> p_crypto);
void _wake_workers();
struct ServerWorkerThread {
Thread *thread;
Semaphore *semaphore;
Ref<HTTPServerSimple> server;
bool running;
bool working;
ServerWorkerThread() {
thread = nullptr;
semaphore = nullptr;
running = false;
working = false;
}
};
Vector<ServerWorkerThread *> _threads;
static void _worker_thread_func(void *data);
};
#endif