mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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162 lines
4.7 KiB
C++
162 lines
4.7 KiB
C++
#ifndef HTTP_SERVER_SIMPLE_H
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#define HTTP_SERVER_SIMPLE_H
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/list.h"
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#include "core/containers/vector.h"
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#include "core/io/image_loader.h"
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#include "core/io/json.h"
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#include "core/io/stream_peer_ssl.h"
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#include "core/io/tcp_server.h"
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#include "core/io/zip_io.h"
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#include "core/os/rw_lock.h"
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#include "core/os/semaphore.h"
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#include "core/config/project_settings.h"
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#include "modules/web/http/http_server_enums.h"
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class HTTPParser;
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class WebServerSimple;
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class WebServerRequest;
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class HTTPServerSimple;
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class SimpleWebServerRequest;
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class HTTPServerConnection : public Reference {
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GDCLASS(HTTPServerConnection, Reference);
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public:
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void update();
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void send_redirect(Ref<WebServerRequest> request, const String &location, const HTTPServerEnums::HTTPStatusCode status_code);
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void send(Ref<WebServerRequest> request);
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void send_file(Ref<WebServerRequest> request, const String &p_file_path);
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void update_send_file(Ref<SimpleWebServerRequest> request);
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void close();
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bool closed();
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bool has_more_messages();
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HTTPServerConnection();
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~HTTPServerConnection();
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WebServerSimple *_web_server;
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HTTPServerSimple *_http_server;
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uint64_t max_request_size;
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bool use_ssl = false;
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Ref<CryptoKey> key;
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Ref<StreamPeerTCP> tcp;
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Ref<StreamPeerSSL> ssl;
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Ref<StreamPeer> peer;
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Ref<HTTPParser> _http_parser;
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uint64_t time = 0;
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uint8_t req_buf[4096];
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Ref<SimpleWebServerRequest> _current_request;
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uint8_t _file_send_buffer[4096];
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uint64_t _file_buffer_start;
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uint64_t _file_buffer_end;
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int _file_buffer_send_max_consecutive_loops;
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uint64_t _timeout_usec;
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bool _closed;
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};
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class HTTPServerSimple : public Reference {
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GDCLASS(HTTPServerSimple, Reference);
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public:
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void stop();
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Error listen(int p_port, IP_Address p_address, bool p_use_ssl, String p_ssl_key, String p_ssl_cert);
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bool is_listening() const;
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void poll();
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HTTPServerSimple();
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~HTTPServerSimple();
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WebServerSimple *_web_server;
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uint64_t max_request_size;
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RBMap<StringName, String> mimes;
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Ref<X509Certificate> cert;
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bool _use_worker_threads;
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int _thread_count;
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String _ssl_key_file;
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String _ssl_cert_file;
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private:
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Ref<TCP_Server> server;
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Ref<CryptoKey> key;
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bool use_ssl = false;
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List<Ref<HTTPServerConnection>> _connections;
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RWLock _connections_lock;
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void _clear_clients();
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void _stop_workers();
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void _set_internal_certs(Ref<Crypto> p_crypto);
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void _wake_workers();
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struct ServerWorkerThread {
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Thread *thread;
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Semaphore *semaphore;
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Ref<HTTPServerSimple> server;
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bool running;
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bool working;
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ServerWorkerThread() {
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thread = nullptr;
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semaphore = nullptr;
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running = false;
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working = false;
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}
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};
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Vector<ServerWorkerThread *> _threads;
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static void _worker_thread_func(void *data);
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};
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#endif
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