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https://github.com/Relintai/pandemonium_engine_minimal.git
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71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
#ifndef AUDIOEFFECTREVERB_H
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#define AUDIOEFFECTREVERB_H
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/* audio_effect_reverb.h */
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#include "servers/audio/audio_effect.h"
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#include "servers/audio/effects/reverb.h"
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class AudioEffectReverb;
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class AudioEffectReverbInstance : public AudioEffectInstance {
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GDCLASS(AudioEffectReverbInstance, AudioEffectInstance);
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Ref<AudioEffectReverb> base;
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float tmp_src[Reverb::INPUT_BUFFER_MAX_SIZE];
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float tmp_dst[Reverb::INPUT_BUFFER_MAX_SIZE];
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friend class AudioEffectReverb;
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Reverb reverb[2];
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public:
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virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
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AudioEffectReverbInstance();
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};
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class AudioEffectReverb : public AudioEffect {
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GDCLASS(AudioEffectReverb, AudioEffect);
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friend class AudioEffectReverbInstance;
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float predelay;
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float predelay_fb;
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float hpf;
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float room_size;
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float damping;
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float spread;
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float dry;
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float wet;
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protected:
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static void _bind_methods();
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public:
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void set_predelay_msec(float p_msec);
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void set_predelay_feedback(float p_feedback);
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void set_room_size(float p_size);
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void set_damping(float p_damping);
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void set_spread(float p_spread);
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void set_dry(float p_dry);
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void set_wet(float p_wet);
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void set_hpf(float p_hpf);
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float get_predelay_msec() const;
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float get_predelay_feedback() const;
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float get_room_size() const;
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float get_damping() const;
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float get_spread() const;
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float get_dry() const;
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float get_wet() const;
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float get_hpf() const;
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Ref<AudioEffectInstance> instance();
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AudioEffectReverb();
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};
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#endif // AUDIOEFFECTREVERB_H
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