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https://github.com/Relintai/pandemonium_engine_minimal.git
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53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
#ifndef AUDIO_EFFECT_LIMITER_H
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#define AUDIO_EFFECT_LIMITER_H
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/* audio_effect_limiter.h */
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#include "servers/audio/audio_effect.h"
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class AudioEffectLimiter;
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class AudioEffectLimiterInstance : public AudioEffectInstance {
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GDCLASS(AudioEffectLimiterInstance, AudioEffectInstance);
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friend class AudioEffectLimiter;
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Ref<AudioEffectLimiter> base;
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float mix_volume_db;
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public:
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virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
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};
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class AudioEffectLimiter : public AudioEffect {
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GDCLASS(AudioEffectLimiter, AudioEffect);
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friend class AudioEffectLimiterInstance;
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float threshold;
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float ceiling;
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float soft_clip;
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float soft_clip_ratio;
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protected:
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static void _bind_methods();
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public:
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void set_threshold_db(float p_threshold);
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float get_threshold_db() const;
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void set_ceiling_db(float p_ceiling);
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float get_ceiling_db() const;
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void set_soft_clip_db(float p_soft_clip);
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float get_soft_clip_db() const;
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void set_soft_clip_ratio(float p_soft_clip);
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float get_soft_clip_ratio() const;
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Ref<AudioEffectInstance> instance();
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AudioEffectLimiter();
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};
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#endif // AUDIO_EFFECT_LIMITER_H
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