pandemonium_engine_minimal/servers/audio/effects/audio_effect_limiter.h

53 lines
1.2 KiB
C++

#ifndef AUDIO_EFFECT_LIMITER_H
#define AUDIO_EFFECT_LIMITER_H
/* audio_effect_limiter.h */
#include "servers/audio/audio_effect.h"
class AudioEffectLimiter;
class AudioEffectLimiterInstance : public AudioEffectInstance {
GDCLASS(AudioEffectLimiterInstance, AudioEffectInstance);
friend class AudioEffectLimiter;
Ref<AudioEffectLimiter> base;
float mix_volume_db;
public:
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
};
class AudioEffectLimiter : public AudioEffect {
GDCLASS(AudioEffectLimiter, AudioEffect);
friend class AudioEffectLimiterInstance;
float threshold;
float ceiling;
float soft_clip;
float soft_clip_ratio;
protected:
static void _bind_methods();
public:
void set_threshold_db(float p_threshold);
float get_threshold_db() const;
void set_ceiling_db(float p_ceiling);
float get_ceiling_db() const;
void set_soft_clip_db(float p_soft_clip);
float get_soft_clip_db() const;
void set_soft_clip_ratio(float p_soft_clip);
float get_soft_clip_ratio() const;
Ref<AudioEffectInstance> instance();
AudioEffectLimiter();
};
#endif // AUDIO_EFFECT_LIMITER_H