mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2025-01-04 20:59:36 +01:00
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
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/* audio_effect_amplify.cpp */
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#include "audio_effect_amplify.h"
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void AudioEffectAmplifyInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
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//multiply volume interpolating to avoid clicks if this changes
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float volume_db = base->volume_db;
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float vol = Math::db2linear(mix_volume_db);
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float vol_inc = (Math::db2linear(volume_db) - vol) / float(p_frame_count);
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for (int i = 0; i < p_frame_count; i++) {
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p_dst_frames[i] = p_src_frames[i] * vol;
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vol += vol_inc;
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}
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//set volume for next mix
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mix_volume_db = volume_db;
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}
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Ref<AudioEffectInstance> AudioEffectAmplify::instance() {
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Ref<AudioEffectAmplifyInstance> ins;
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ins.instance();
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ins->base = Ref<AudioEffectAmplify>(this);
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ins->mix_volume_db = volume_db;
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return ins;
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}
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void AudioEffectAmplify::set_volume_db(float p_volume) {
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volume_db = p_volume;
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}
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float AudioEffectAmplify::get_volume_db() const {
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return volume_db;
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}
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void AudioEffectAmplify::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_volume_db", "volume"), &AudioEffectAmplify::set_volume_db);
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ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioEffectAmplify::get_volume_db);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_volume_db", "get_volume_db");
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}
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AudioEffectAmplify::AudioEffectAmplify() {
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volume_db = 0;
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}
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