pandemonium_engine_minimal/servers/audio/effects/audio_effect_amplify.cpp

47 lines
1.4 KiB
C++

/* audio_effect_amplify.cpp */
#include "audio_effect_amplify.h"
void AudioEffectAmplifyInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
//multiply volume interpolating to avoid clicks if this changes
float volume_db = base->volume_db;
float vol = Math::db2linear(mix_volume_db);
float vol_inc = (Math::db2linear(volume_db) - vol) / float(p_frame_count);
for (int i = 0; i < p_frame_count; i++) {
p_dst_frames[i] = p_src_frames[i] * vol;
vol += vol_inc;
}
//set volume for next mix
mix_volume_db = volume_db;
}
Ref<AudioEffectInstance> AudioEffectAmplify::instance() {
Ref<AudioEffectAmplifyInstance> ins;
ins.instance();
ins->base = Ref<AudioEffectAmplify>(this);
ins->mix_volume_db = volume_db;
return ins;
}
void AudioEffectAmplify::set_volume_db(float p_volume) {
volume_db = p_volume;
}
float AudioEffectAmplify::get_volume_db() const {
return volume_db;
}
void AudioEffectAmplify::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_volume_db", "volume"), &AudioEffectAmplify::set_volume_db);
ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioEffectAmplify::get_volume_db);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_volume_db", "get_volume_db");
}
AudioEffectAmplify::AudioEffectAmplify() {
volume_db = 0;
}