pandemonium_engine_minimal/scene/animation/animation.cpp
2023-12-14 21:54:22 +01:00

3448 lines
98 KiB
C++

/*************************************************************************/
/* animation.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "animation.h"
#include "scene/main/scene_string_names.h"
#include "core/math/geometry.h"
bool Animation::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name.begins_with("tracks/")) {
int track = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
if (tracks.size() == track && what == "type") {
String type = p_value;
if (type == "position_3d") {
add_track(TYPE_POSITION_3D);
} else if (type == "rotation_3d") {
add_track(TYPE_ROTATION_3D);
} else if (type == "scale_3d") {
add_track(TYPE_SCALE_3D);
} else if (type == "value") {
add_track(TYPE_VALUE);
} else if (type == "method") {
add_track(TYPE_METHOD);
} else if (type == "bezier") {
add_track(TYPE_BEZIER);
} else if (type == "audio") {
add_track(TYPE_AUDIO);
} else if (type == "animation") {
add_track(TYPE_ANIMATION);
} else {
return false;
}
return true;
}
ERR_FAIL_INDEX_V(track, tracks.size(), false);
if (what == "path") {
track_set_path(track, p_value);
} else if (what == "interp") {
track_set_interpolation_type(track, InterpolationType(p_value.operator int()));
} else if (what == "loop_wrap") {
track_set_interpolation_loop_wrap(track, p_value);
} else if (what == "imported") {
track_set_imported(track, p_value);
} else if (what == "enabled") {
track_set_enabled(track, p_value);
} else if (what == "keys" || what == "key_values") {
if (track_get_type(track) == TYPE_POSITION_3D) {
PositionTrack *tt = static_cast<PositionTrack *>(tracks[track]);
Vector<real_t> values = p_value;
int vcount = values.size();
ERR_FAIL_COND_V(vcount % 5, false);
const real_t *r = values.ptr();
int64_t count = vcount / 5;
tt->positions.resize(count);
TKey<Vector3> *tw = tt->positions.ptrw();
for (int i = 0; i < count; i++) {
TKey<Vector3> &tk = tw[i];
const real_t *ofs = &r[i * 5];
tk.time = ofs[0];
tk.transition = ofs[1];
tk.value.x = ofs[2];
tk.value.y = ofs[3];
tk.value.z = ofs[4];
}
} else if (track_get_type(track) == TYPE_ROTATION_3D) {
RotationTrack *rt = static_cast<RotationTrack *>(tracks[track]);
Vector<real_t> values = p_value;
int vcount = values.size();
ERR_FAIL_COND_V(vcount % 6, false);
const real_t *r = values.ptr();
int64_t count = vcount / 6;
rt->rotations.resize(count);
TKey<Quaternion> *rw = rt->rotations.ptrw();
for (int i = 0; i < count; i++) {
TKey<Quaternion> &rk = rw[i];
const real_t *ofs = &r[i * 6];
rk.time = ofs[0];
rk.transition = ofs[1];
rk.value.x = ofs[2];
rk.value.y = ofs[3];
rk.value.z = ofs[4];
rk.value.w = ofs[5];
}
} else if (track_get_type(track) == TYPE_SCALE_3D) {
ScaleTrack *st = static_cast<ScaleTrack *>(tracks[track]);
Vector<real_t> values = p_value;
int vcount = values.size();
ERR_FAIL_COND_V(vcount % 5, false);
const real_t *r = values.ptr();
int64_t count = vcount / 5;
st->scales.resize(count);
TKey<Vector3> *sw = st->scales.ptrw();
for (int i = 0; i < count; i++) {
TKey<Vector3> &sk = sw[i];
const real_t *ofs = &r[i * 5];
sk.time = ofs[0];
sk.transition = ofs[1];
sk.value.x = ofs[2];
sk.value.y = ofs[3];
sk.value.z = ofs[4];
}
} else if (track_get_type(track) == TYPE_VALUE) {
ValueTrack *vt = static_cast<ValueTrack *>(tracks[track]);
Dictionary d = p_value;
ERR_FAIL_COND_V(!d.has("times"), false);
ERR_FAIL_COND_V(!d.has("values"), false);
if (d.has("cont")) {
bool v = d["cont"];
vt->update_mode = v ? UPDATE_CONTINUOUS : UPDATE_DISCRETE;
}
if (d.has("update")) {
int um = d["update"];
if (um < 0) {
um = 0;
} else if (um > 3) {
um = 3;
}
vt->update_mode = UpdateMode(um);
}
PoolVector<float> times = d["times"];
Array values = d["values"];
ERR_FAIL_COND_V(times.size() != values.size(), false);
if (times.size()) {
int valcount = times.size();
PoolVector<float>::Read rt = times.read();
vt->values.resize(valcount);
for (int i = 0; i < valcount; i++) {
vt->values.write[i].time = rt[i];
vt->values.write[i].value = values[i];
}
if (d.has("transitions")) {
PoolVector<float> transitions = d["transitions"];
ERR_FAIL_COND_V(transitions.size() != valcount, false);
PoolVector<float>::Read rtr = transitions.read();
for (int i = 0; i < valcount; i++) {
vt->values.write[i].transition = rtr[i];
}
}
}
return true;
} else if (track_get_type(track) == TYPE_METHOD) {
while (track_get_key_count(track)) {
track_remove_key(track, 0); //well shouldn't be set anyway
}
Dictionary d = p_value;
ERR_FAIL_COND_V(!d.has("times"), false);
ERR_FAIL_COND_V(!d.has("values"), false);
PoolVector<float> times = d["times"];
Array values = d["values"];
ERR_FAIL_COND_V(times.size() != values.size(), false);
if (times.size()) {
int valcount = times.size();
PoolVector<float>::Read rt = times.read();
for (int i = 0; i < valcount; i++) {
track_insert_key(track, rt[i], values[i]);
}
if (d.has("transitions")) {
PoolVector<float> transitions = d["transitions"];
ERR_FAIL_COND_V(transitions.size() != valcount, false);
PoolVector<float>::Read rtr = transitions.read();
for (int i = 0; i < valcount; i++) {
track_set_key_transition(track, i, rtr[i]);
}
}
}
} else if (track_get_type(track) == TYPE_BEZIER) {
BezierTrack *bt = static_cast<BezierTrack *>(tracks[track]);
Dictionary d = p_value;
ERR_FAIL_COND_V(!d.has("times"), false);
ERR_FAIL_COND_V(!d.has("points"), false);
PoolVector<float> times = d["times"];
PoolRealArray values = d["points"];
ERR_FAIL_COND_V(times.size() * 5 != values.size(), false);
if (times.size()) {
int valcount = times.size();
PoolVector<float>::Read rt = times.read();
PoolVector<float>::Read rv = values.read();
bt->values.resize(valcount);
for (int i = 0; i < valcount; i++) {
bt->values.write[i].time = rt[i];
bt->values.write[i].transition = 0; //unused in bezier
bt->values.write[i].value.value = rv[i * 5 + 0];
bt->values.write[i].value.in_handle.x = rv[i * 5 + 1];
bt->values.write[i].value.in_handle.y = rv[i * 5 + 2];
bt->values.write[i].value.out_handle.x = rv[i * 5 + 3];
bt->values.write[i].value.out_handle.y = rv[i * 5 + 4];
}
}
return true;
} else if (track_get_type(track) == TYPE_AUDIO) {
AudioTrack *ad = static_cast<AudioTrack *>(tracks[track]);
Dictionary d = p_value;
ERR_FAIL_COND_V(!d.has("times"), false);
ERR_FAIL_COND_V(!d.has("clips"), false);
PoolVector<float> times = d["times"];
Array clips = d["clips"];
ERR_FAIL_COND_V(clips.size() != times.size(), false);
if (times.size()) {
int valcount = times.size();
PoolVector<float>::Read rt = times.read();
ad->values.clear();
for (int i = 0; i < valcount; i++) {
Dictionary d2 = clips[i];
if (!d2.has("start_offset")) {
continue;
}
if (!d2.has("end_offset")) {
continue;
}
if (!d2.has("stream")) {
continue;
}
TKey<AudioKey> ak;
ak.time = rt[i];
ak.value.start_offset = d2["start_offset"];
ak.value.end_offset = d2["end_offset"];
ak.value.stream = d2["stream"];
ad->values.push_back(ak);
}
}
return true;
} else if (track_get_type(track) == TYPE_ANIMATION) {
AnimationTrack *an = static_cast<AnimationTrack *>(tracks[track]);
Dictionary d = p_value;
ERR_FAIL_COND_V(!d.has("times"), false);
ERR_FAIL_COND_V(!d.has("clips"), false);
PoolVector<float> times = d["times"];
PoolVector<String> clips = d["clips"];
ERR_FAIL_COND_V(clips.size() != times.size(), false);
if (times.size()) {
int valcount = times.size();
PoolVector<float>::Read rt = times.read();
PoolVector<String>::Read rc = clips.read();
an->values.resize(valcount);
for (int i = 0; i < valcount; i++) {
TKey<StringName> ak;
ak.time = rt[i];
ak.value = rc[i];
an->values.write[i] = ak;
}
}
return true;
} else {
return false;
}
} else {
return false;
}
} else {
return false;
}
return true;
}
bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
if (name == "length") {
r_ret = length;
} else if (name == "loop") {
r_ret = loop;
} else if (name == "step") {
r_ret = step;
} else if (name.begins_with("tracks/")) {
int track = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
ERR_FAIL_INDEX_V(track, tracks.size(), false);
if (what == "type") {
switch (track_get_type(track)) {
case TYPE_POSITION_3D:
r_ret = "position_3d";
break;
case TYPE_ROTATION_3D:
r_ret = "rotation_3d";
break;
case TYPE_SCALE_3D:
r_ret = "scale_3d";
break;
case TYPE_VALUE:
r_ret = "value";
break;
case TYPE_METHOD:
r_ret = "method";
break;
case TYPE_BEZIER:
r_ret = "bezier";
break;
case TYPE_AUDIO:
r_ret = "audio";
break;
case TYPE_ANIMATION:
r_ret = "animation";
break;
}
return true;
} else if (what == "path") {
r_ret = track_get_path(track);
} else if (what == "interp") {
r_ret = track_get_interpolation_type(track);
} else if (what == "loop_wrap") {
r_ret = track_get_interpolation_loop_wrap(track);
} else if (what == "imported") {
r_ret = track_is_imported(track);
} else if (what == "enabled") {
r_ret = track_is_enabled(track);
} else if (what == "keys") {
if (track_get_type(track) == TYPE_POSITION_3D) {
Vector<real_t> keys;
int kk = track_get_key_count(track);
keys.resize(kk * 5);
real_t *w = keys.ptrw();
int idx = 0;
for (int i = 0; i < track_get_key_count(track); i++) {
Vector3 loc;
position_track_get_key(track, i, &loc);
w[idx++] = track_get_key_time(track, i);
w[idx++] = track_get_key_transition(track, i);
w[idx++] = loc.x;
w[idx++] = loc.y;
w[idx++] = loc.z;
}
r_ret = keys;
return true;
} else if (track_get_type(track) == TYPE_ROTATION_3D) {
Vector<real_t> keys;
int kk = track_get_key_count(track);
keys.resize(kk * 6);
real_t *w = keys.ptrw();
int idx = 0;
for (int i = 0; i < track_get_key_count(track); i++) {
Quaternion rot;
rotation_track_get_key(track, i, &rot);
w[idx++] = track_get_key_time(track, i);
w[idx++] = track_get_key_transition(track, i);
w[idx++] = rot.x;
w[idx++] = rot.y;
w[idx++] = rot.z;
w[idx++] = rot.w;
}
r_ret = keys;
return true;
} else if (track_get_type(track) == TYPE_SCALE_3D) {
Vector<real_t> keys;
int kk = track_get_key_count(track);
keys.resize(kk * 5);
real_t *w = keys.ptrw();
int idx = 0;
for (int i = 0; i < track_get_key_count(track); i++) {
Vector3 scale;
scale_track_get_key(track, i, &scale);
w[idx++] = track_get_key_time(track, i);
w[idx++] = track_get_key_transition(track, i);
w[idx++] = scale.x;
w[idx++] = scale.y;
w[idx++] = scale.z;
}
r_ret = keys;
return true;
} else if (track_get_type(track) == TYPE_VALUE) {
const ValueTrack *vt = static_cast<const ValueTrack *>(tracks[track]);
Dictionary d;
PoolVector<float> key_times;
PoolVector<float> key_transitions;
Array key_values;
int kk = vt->values.size();
key_times.resize(kk);
key_transitions.resize(kk);
key_values.resize(kk);
PoolVector<float>::Write wti = key_times.write();
PoolVector<float>::Write wtr = key_transitions.write();
int idx = 0;
const TKey<Variant> *vls = vt->values.ptr();
for (int i = 0; i < kk; i++) {
wti[idx] = vls[i].time;
wtr[idx] = vls[i].transition;
key_values[idx] = vls[i].value;
idx++;
}
wti.release();
wtr.release();
d["times"] = key_times;
d["transitions"] = key_transitions;
d["values"] = key_values;
if (track_get_type(track) == TYPE_VALUE) {
d["update"] = value_track_get_update_mode(track);
}
r_ret = d;
return true;
} else if (track_get_type(track) == TYPE_METHOD) {
Dictionary d;
PoolVector<float> key_times;
PoolVector<float> key_transitions;
Array key_values;
int kk = track_get_key_count(track);
key_times.resize(kk);
key_transitions.resize(kk);
key_values.resize(kk);
PoolVector<float>::Write wti = key_times.write();
PoolVector<float>::Write wtr = key_transitions.write();
int idx = 0;
for (int i = 0; i < track_get_key_count(track); i++) {
wti[idx] = track_get_key_time(track, i);
wtr[idx] = track_get_key_transition(track, i);
key_values[idx] = track_get_key_value(track, i);
idx++;
}
wti.release();
wtr.release();
d["times"] = key_times;
d["transitions"] = key_transitions;
d["values"] = key_values;
if (track_get_type(track) == TYPE_VALUE) {
d["update"] = value_track_get_update_mode(track);
}
r_ret = d;
return true;
} else if (track_get_type(track) == TYPE_BEZIER) {
const BezierTrack *bt = static_cast<const BezierTrack *>(tracks[track]);
Dictionary d;
PoolVector<float> key_times;
PoolVector<float> key_points;
int kk = bt->values.size();
key_times.resize(kk);
key_points.resize(kk * 5);
PoolVector<float>::Write wti = key_times.write();
PoolVector<float>::Write wpo = key_points.write();
int idx = 0;
const TKey<BezierKey> *vls = bt->values.ptr();
for (int i = 0; i < kk; i++) {
wti[idx] = vls[i].time;
wpo[idx * 5 + 0] = vls[i].value.value;
wpo[idx * 5 + 1] = vls[i].value.in_handle.x;
wpo[idx * 5 + 2] = vls[i].value.in_handle.y;
wpo[idx * 5 + 3] = vls[i].value.out_handle.x;
wpo[idx * 5 + 4] = vls[i].value.out_handle.y;
idx++;
}
wti.release();
wpo.release();
d["times"] = key_times;
d["points"] = key_points;
r_ret = d;
return true;
} else if (track_get_type(track) == TYPE_AUDIO) {
const AudioTrack *ad = static_cast<const AudioTrack *>(tracks[track]);
Dictionary d;
PoolVector<float> key_times;
Array clips;
int kk = ad->values.size();
key_times.resize(kk);
PoolVector<float>::Write wti = key_times.write();
int idx = 0;
const TKey<AudioKey> *vls = ad->values.ptr();
for (int i = 0; i < kk; i++) {
wti[idx] = vls[i].time;
Dictionary clip;
clip["start_offset"] = vls[i].value.start_offset;
clip["end_offset"] = vls[i].value.end_offset;
clip["stream"] = vls[i].value.stream;
clips.push_back(clip);
idx++;
}
wti.release();
d["times"] = key_times;
d["clips"] = clips;
r_ret = d;
return true;
} else if (track_get_type(track) == TYPE_ANIMATION) {
const AnimationTrack *an = static_cast<const AnimationTrack *>(tracks[track]);
Dictionary d;
PoolVector<float> key_times;
PoolVector<String> clips;
int kk = an->values.size();
key_times.resize(kk);
clips.resize(kk);
PoolVector<float>::Write wti = key_times.write();
PoolVector<String>::Write wcl = clips.write();
const TKey<StringName> *vls = an->values.ptr();
for (int i = 0; i < kk; i++) {
wti[i] = vls[i].time;
wcl[i] = vls[i].value;
}
wti.release();
wcl.release();
d["times"] = key_times;
d["clips"] = clips;
r_ret = d;
return true;
}
} else {
return false;
}
} else {
return false;
}
return true;
}
void Animation::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < tracks.size(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, "tracks/" + itos(i) + "/type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::NODE_PATH, "tracks/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/interp", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/loop_wrap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/imported", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, "tracks/" + itos(i) + "/keys", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
}
}
int Animation::add_track(TrackType p_type, int p_at_pos) {
if (p_at_pos < 0 || p_at_pos >= tracks.size()) {
p_at_pos = tracks.size();
}
switch (p_type) {
case TYPE_POSITION_3D: {
PositionTrack *tt = memnew(PositionTrack);
tracks.insert(p_at_pos, tt);
} break;
case TYPE_ROTATION_3D: {
RotationTrack *rt = memnew(RotationTrack);
tracks.insert(p_at_pos, rt);
} break;
case TYPE_SCALE_3D: {
ScaleTrack *st = memnew(ScaleTrack);
tracks.insert(p_at_pos, st);
} break;
case TYPE_VALUE: {
tracks.insert(p_at_pos, memnew(ValueTrack));
} break;
case TYPE_METHOD: {
tracks.insert(p_at_pos, memnew(MethodTrack));
} break;
case TYPE_BEZIER: {
tracks.insert(p_at_pos, memnew(BezierTrack));
} break;
case TYPE_AUDIO: {
tracks.insert(p_at_pos, memnew(AudioTrack));
} break;
case TYPE_ANIMATION: {
tracks.insert(p_at_pos, memnew(AnimationTrack));
} break;
default: {
ERR_PRINT("Unknown track type");
}
}
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
return p_at_pos;
}
void Animation::remove_track(int p_track) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
switch (t->type) {
case TYPE_POSITION_3D: {
PositionTrack *tt = static_cast<PositionTrack *>(t);
//ERR_FAIL_COND_MSG(tt->compressed_track >= 0, "Compressed tracks can't be manually removed. Call clear() to get rid of compression first.");
_clear(tt->positions);
} break;
case TYPE_ROTATION_3D: {
RotationTrack *rt = static_cast<RotationTrack *>(t);
//ERR_FAIL_COND_MSG(rt->compressed_track >= 0, "Compressed tracks can't be manually removed. Call clear() to get rid of compression first.");
_clear(rt->rotations);
} break;
case TYPE_SCALE_3D: {
ScaleTrack *st = static_cast<ScaleTrack *>(t);
//ERR_FAIL_COND_MSG(st->compressed_track >= 0, "Compressed tracks can't be manually removed. Call clear() to get rid of compression first.");
_clear(st->scales);
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
_clear(vt->values);
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
_clear(mt->methods);
} break;
case TYPE_BEZIER: {
BezierTrack *bz = static_cast<BezierTrack *>(t);
_clear(bz->values);
} break;
case TYPE_AUDIO: {
AudioTrack *ad = static_cast<AudioTrack *>(t);
_clear(ad->values);
} break;
case TYPE_ANIMATION: {
AnimationTrack *an = static_cast<AnimationTrack *>(t);
_clear(an->values);
} break;
}
memdelete(t);
tracks.remove(p_track);
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
int Animation::get_track_count() const {
return tracks.size();
}
Animation::TrackType Animation::track_get_type(int p_track) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), TYPE_VALUE);
return tracks[p_track]->type;
}
void Animation::track_set_path(int p_track, const NodePath &p_path) {
ERR_FAIL_INDEX(p_track, tracks.size());
tracks[p_track]->path = p_path;
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
NodePath Animation::track_get_path(int p_track) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), NodePath());
return tracks[p_track]->path;
}
int Animation::find_track(const NodePath &p_path, const TrackType p_type) const {
for (int i = 0; i < tracks.size(); i++) {
if (tracks[i]->path == p_path && tracks[i]->type == p_type) {
return i;
}
};
return -1;
};
void Animation::track_set_interpolation_type(int p_track, InterpolationType p_interp) {
ERR_FAIL_INDEX(p_track, tracks.size());
ERR_FAIL_INDEX(p_interp, 3);
tracks[p_track]->interpolation = p_interp;
emit_changed();
}
Animation::InterpolationType Animation::track_get_interpolation_type(int p_track) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), INTERPOLATION_NEAREST);
return tracks[p_track]->interpolation;
}
void Animation::track_set_interpolation_loop_wrap(int p_track, bool p_enable) {
ERR_FAIL_INDEX(p_track, tracks.size());
tracks[p_track]->loop_wrap = p_enable;
emit_changed();
}
bool Animation::track_get_interpolation_loop_wrap(int p_track) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), INTERPOLATION_NEAREST);
return tracks[p_track]->loop_wrap;
}
template <class T, class V>
int Animation::_insert(float p_time, T &p_keys, const V &p_value) {
int idx = p_keys.size();
while (true) {
// Condition for replacement.
if (idx > 0 && Math::is_equal_approx(p_keys[idx - 1].time, p_time)) {
float transition = p_keys[idx - 1].transition;
p_keys.write[idx - 1] = p_value;
p_keys.write[idx - 1].transition = transition;
return idx - 1;
// Condition for insert.
} else if (idx == 0 || p_keys[idx - 1].time < p_time) {
p_keys.insert(idx, p_value);
return idx;
}
idx--;
}
return -1;
}
template <class T>
void Animation::_clear(T &p_keys) {
p_keys.clear();
}
int Animation::position_track_insert_key(int p_track, double p_time, const Vector3 &p_position) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, -1);
PositionTrack *tt = static_cast<PositionTrack *>(t);
//ERR_FAIL_COND_V(tt->compressed_track >= 0, -1);
TKey<Vector3> tkey;
tkey.time = p_time;
tkey.value = p_position;
int ret = _insert(p_time, tt->positions, tkey);
emit_changed();
return ret;
}
Error Animation::position_track_get_key(int p_track, int p_key, Vector3 *r_position) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
Track *t = tracks[p_track];
PositionTrack *tt = static_cast<PositionTrack *>(t);
ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, ERR_INVALID_PARAMETER);
/*
if (tt->compressed_track >= 0) {
Vector3i key;
double time;
bool fetch_success = _fetch_compressed_by_index<3>(tt->compressed_track, p_key, key, time);
if (!fetch_success) {
return ERR_INVALID_PARAMETER;
}
*r_position = _uncompress_pos_scale(tt->compressed_track, key);
return OK;
}
*/
ERR_FAIL_INDEX_V(p_key, tt->positions.size(), ERR_INVALID_PARAMETER);
*r_position = tt->positions[p_key].value;
return OK;
}
Error Animation::position_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, ERR_INVALID_PARAMETER);
PositionTrack *tt = static_cast<PositionTrack *>(t);
/*
if (tt->compressed_track >= 0) {
if (_pos_scale_interpolate_compressed(tt->compressed_track, p_time, *r_interpolation)) {
return OK;
} else {
return ERR_UNAVAILABLE;
}
}
*/
bool ok = false;
Vector3 tk = _interpolate(tt->positions, p_time, tt->interpolation, tt->loop_wrap, &ok);
if (!ok) {
return ERR_UNAVAILABLE;
}
*r_interpolation = tk;
return OK;
}
////
int Animation::rotation_track_insert_key(int p_track, double p_time, const Quaternion &p_rotation) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_ROTATION_3D, -1);
RotationTrack *rt = static_cast<RotationTrack *>(t);
//ERR_FAIL_COND_V(rt->compressed_track >= 0, -1);
TKey<Quaternion> tkey;
tkey.time = p_time;
tkey.value = p_rotation;
int ret = _insert(p_time, rt->rotations, tkey);
emit_changed();
return ret;
}
Error Animation::rotation_track_get_key(int p_track, int p_key, Quaternion *r_rotation) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
Track *t = tracks[p_track];
RotationTrack *rt = static_cast<RotationTrack *>(t);
ERR_FAIL_COND_V(t->type != TYPE_ROTATION_3D, ERR_INVALID_PARAMETER);
/*
if (rt->compressed_track >= 0) {
Vector3i key;
double time;
bool fetch_success = _fetch_compressed_by_index<3>(rt->compressed_track, p_key, key, time);
if (!fetch_success) {
return ERR_INVALID_PARAMETER;
}
*r_rotation = _uncompress_quaternion(key);
return OK;
}
*/
ERR_FAIL_INDEX_V(p_key, rt->rotations.size(), ERR_INVALID_PARAMETER);
*r_rotation = rt->rotations[p_key].value;
return OK;
}
Error Animation::rotation_track_interpolate(int p_track, double p_time, Quaternion *r_interpolation) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_ROTATION_3D, ERR_INVALID_PARAMETER);
RotationTrack *rt = static_cast<RotationTrack *>(t);
/*
if (rt->compressed_track >= 0) {
if (_rotation_interpolate_compressed(rt->compressed_track, p_time, *r_interpolation)) {
return OK;
} else {
return ERR_UNAVAILABLE;
}
}
*/
bool ok = false;
Quaternion tk = _interpolate(rt->rotations, p_time, rt->interpolation, rt->loop_wrap, &ok);
if (!ok) {
return ERR_UNAVAILABLE;
}
*r_interpolation = tk;
return OK;
}
////
int Animation::scale_track_insert_key(int p_track, double p_time, const Vector3 &p_scale) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_SCALE_3D, -1);
ScaleTrack *st = static_cast<ScaleTrack *>(t);
//ERR_FAIL_COND_V(st->compressed_track >= 0, -1);
TKey<Vector3> tkey;
tkey.time = p_time;
tkey.value = p_scale;
int ret = _insert(p_time, st->scales, tkey);
emit_changed();
return ret;
}
Error Animation::scale_track_get_key(int p_track, int p_key, Vector3 *r_scale) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
Track *t = tracks[p_track];
ScaleTrack *st = static_cast<ScaleTrack *>(t);
ERR_FAIL_COND_V(t->type != TYPE_SCALE_3D, ERR_INVALID_PARAMETER);
/*
if (st->compressed_track >= 0) {
Vector3i key;
double time;
bool fetch_success = _fetch_compressed_by_index<3>(st->compressed_track, p_key, key, time);
if (!fetch_success) {
return ERR_INVALID_PARAMETER;
}
*r_scale = _uncompress_pos_scale(st->compressed_track, key);
return OK;
}
*/
ERR_FAIL_INDEX_V(p_key, st->scales.size(), ERR_INVALID_PARAMETER);
*r_scale = st->scales[p_key].value;
return OK;
}
Error Animation::scale_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_SCALE_3D, ERR_INVALID_PARAMETER);
ScaleTrack *st = static_cast<ScaleTrack *>(t);
/*
if (st->compressed_track >= 0) {
if (_pos_scale_interpolate_compressed(st->compressed_track, p_time, *r_interpolation)) {
return OK;
} else {
return ERR_UNAVAILABLE;
}
}
*/
bool ok = false;
Vector3 tk = _interpolate(st->scales, p_time, st->interpolation, st->loop_wrap, &ok);
if (!ok) {
return ERR_UNAVAILABLE;
}
*r_interpolation = tk;
return OK;
}
void Animation::track_remove_key_at_position(int p_track, float p_pos) {
int idx = track_find_key(p_track, p_pos, true);
ERR_FAIL_COND(idx < 0);
track_remove_key(p_track, idx);
}
void Animation::track_remove_key(int p_track, int p_idx) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
switch (t->type) {
case TYPE_POSITION_3D: {
PositionTrack *tt = static_cast<PositionTrack *>(t);
//ERR_FAIL_COND(tt->compressed_track >= 0);
ERR_FAIL_INDEX(p_idx, tt->positions.size());
tt->positions.remove(p_idx);
} break;
case TYPE_ROTATION_3D: {
RotationTrack *rt = static_cast<RotationTrack *>(t);
//ERR_FAIL_COND(rt->compressed_track >= 0);
ERR_FAIL_INDEX(p_idx, rt->rotations.size());
rt->rotations.remove(p_idx);
} break;
case TYPE_SCALE_3D: {
ScaleTrack *st = static_cast<ScaleTrack *>(t);
//ERR_FAIL_COND(st->compressed_track >= 0);
ERR_FAIL_INDEX(p_idx, st->scales.size());
st->scales.remove(p_idx);
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_idx, vt->values.size());
vt->values.remove(p_idx);
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX(p_idx, mt->methods.size());
mt->methods.remove(p_idx);
} break;
case TYPE_BEZIER: {
BezierTrack *bz = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX(p_idx, bz->values.size());
bz->values.remove(p_idx);
} break;
case TYPE_AUDIO: {
AudioTrack *ad = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX(p_idx, ad->values.size());
ad->values.remove(p_idx);
} break;
case TYPE_ANIMATION: {
AnimationTrack *an = static_cast<AnimationTrack *>(t);
ERR_FAIL_INDEX(p_idx, an->values.size());
an->values.remove(p_idx);
} break;
}
emit_changed();
}
int Animation::track_find_key(int p_track, float p_time, bool p_exact) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
switch (t->type) {
case TYPE_POSITION_3D: {
PositionTrack *tt = static_cast<PositionTrack *>(t);
/*
if (tt->compressed_track >= 0) {
double time;
double time_next;
Vector3i key;
Vector3i key_next;
uint32_t key_index;
bool fetch_compressed_success = _fetch_compressed<3>(tt->compressed_track, p_time, key, time, key_next, time_next, &key_index);
ERR_FAIL_COND_V(!fetch_compressed_success, -1);
if (p_exact && time != p_time) {
return -1;
}
return key_index;
}
*/
int k = _find(tt->positions, p_time);
if (k < 0 || k >= tt->positions.size()) {
return -1;
}
if (tt->positions[k].time != p_time && p_exact) {
return -1;
}
return k;
} break;
case TYPE_ROTATION_3D: {
RotationTrack *rt = static_cast<RotationTrack *>(t);
/*
if (rt->compressed_track >= 0) {
double time;
double time_next;
Vector3i key;
Vector3i key_next;
uint32_t key_index;
bool fetch_compressed_success = _fetch_compressed<3>(rt->compressed_track, p_time, key, time, key_next, time_next, &key_index);
ERR_FAIL_COND_V(!fetch_compressed_success, -1);
if (p_exact && time != p_time) {
return -1;
}
return key_index;
}
*/
int k = _find(rt->rotations, p_time);
if (k < 0 || k >= rt->rotations.size()) {
return -1;
}
if (rt->rotations[k].time != p_time && p_exact) {
return -1;
}
return k;
} break;
case TYPE_SCALE_3D: {
ScaleTrack *st = static_cast<ScaleTrack *>(t);
/*
if (st->compressed_track >= 0) {
double time;
double time_next;
Vector3i key;
Vector3i key_next;
uint32_t key_index;
bool fetch_compressed_success = _fetch_compressed<3>(st->compressed_track, p_time, key, time, key_next, time_next, &key_index);
ERR_FAIL_COND_V(!fetch_compressed_success, -1);
if (p_exact && time != p_time) {
return -1;
}
return key_index;
}
*/
int k = _find(st->scales, p_time);
if (k < 0 || k >= st->scales.size()) {
return -1;
}
if (st->scales[k].time != p_time && p_exact) {
return -1;
}
return k;
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
int k = _find(vt->values, p_time);
if (k < 0 || k >= vt->values.size()) {
return -1;
}
if (vt->values[k].time != p_time && p_exact) {
return -1;
}
return k;
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
int k = _find(mt->methods, p_time);
if (k < 0 || k >= mt->methods.size()) {
return -1;
}
if (mt->methods[k].time != p_time && p_exact) {
return -1;
}
return k;
} break;
case TYPE_BEZIER: {
BezierTrack *bt = static_cast<BezierTrack *>(t);
int k = _find(bt->values, p_time);
if (k < 0 || k >= bt->values.size()) {
return -1;
}
if (bt->values[k].time != p_time && p_exact) {
return -1;
}
return k;
} break;
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
int k = _find(at->values, p_time);
if (k < 0 || k >= at->values.size()) {
return -1;
}
if (at->values[k].time != p_time && p_exact) {
return -1;
}
return k;
} break;
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
int k = _find(at->values, p_time);
if (k < 0 || k >= at->values.size()) {
return -1;
}
if (at->values[k].time != p_time && p_exact) {
return -1;
}
return k;
} break;
}
return -1;
}
void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
switch (t->type) {
case TYPE_POSITION_3D: {
ERR_FAIL_COND((p_key.get_type() != Variant::VECTOR3) && (p_key.get_type() != Variant::VECTOR3I));
int idx = position_track_insert_key(p_track, p_time, p_key);
track_set_key_transition(p_track, idx, p_transition);
} break;
case TYPE_ROTATION_3D: {
ERR_FAIL_COND((p_key.get_type() != Variant::QUATERNION) && (p_key.get_type() != Variant::BASIS));
int idx = rotation_track_insert_key(p_track, p_time, p_key);
track_set_key_transition(p_track, idx, p_transition);
} break;
case TYPE_SCALE_3D: {
ERR_FAIL_COND((p_key.get_type() != Variant::VECTOR3) && (p_key.get_type() != Variant::VECTOR3I));
int idx = scale_track_insert_key(p_track, p_time, p_key);
track_set_key_transition(p_track, idx, p_transition);
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
TKey<Variant> k;
k.time = p_time;
k.transition = p_transition;
k.value = p_key;
_insert(p_time, vt->values, k);
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_COND(p_key.get_type() != Variant::DICTIONARY);
Dictionary d = p_key;
ERR_FAIL_COND(!d.has("method") || (d["method"].get_type() != Variant::STRING_NAME && d["method"].get_type() != Variant::STRING));
ERR_FAIL_COND(!d.has("args") || !d["args"].is_array());
MethodKey k;
k.time = p_time;
k.transition = p_transition;
k.method = d["method"];
k.params = d["args"];
_insert(p_time, mt->methods, k);
} break;
case TYPE_BEZIER: {
BezierTrack *bt = static_cast<BezierTrack *>(t);
Array arr = p_key;
ERR_FAIL_COND(arr.size() != 5);
TKey<BezierKey> k;
k.time = p_time;
k.value.value = arr[0];
k.value.in_handle.x = arr[1];
k.value.in_handle.y = arr[2];
k.value.out_handle.x = arr[3];
k.value.out_handle.y = arr[4];
_insert(p_time, bt->values, k);
} break;
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
Dictionary k = p_key;
ERR_FAIL_COND(!k.has("start_offset"));
ERR_FAIL_COND(!k.has("end_offset"));
ERR_FAIL_COND(!k.has("stream"));
TKey<AudioKey> ak;
ak.time = p_time;
ak.value.start_offset = k["start_offset"];
ak.value.end_offset = k["end_offset"];
ak.value.stream = k["stream"];
_insert(p_time, at->values, ak);
} break;
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
TKey<StringName> ak;
ak.time = p_time;
ak.value = p_key;
_insert(p_time, at->values, ak);
} break;
}
emit_changed();
}
int Animation::track_get_key_count(int p_track) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
switch (t->type) {
case TYPE_POSITION_3D: {
PositionTrack *tt = static_cast<PositionTrack *>(t);
//if (tt->compressed_track >= 0) {
// return _get_compressed_key_count(tt->compressed_track);
//}
return tt->positions.size();
} break;
case TYPE_ROTATION_3D: {
RotationTrack *rt = static_cast<RotationTrack *>(t);
//if (rt->compressed_track >= 0) {
// return _get_compressed_key_count(rt->compressed_track);
//}
return rt->rotations.size();
} break;
case TYPE_SCALE_3D: {
ScaleTrack *st = static_cast<ScaleTrack *>(t);
//if (st->compressed_track >= 0) {
// return _get_compressed_key_count(st->compressed_track);
//}
return st->scales.size();
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
return vt->values.size();
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
return mt->methods.size();
} break;
case TYPE_BEZIER: {
BezierTrack *bt = static_cast<BezierTrack *>(t);
return bt->values.size();
} break;
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
return at->values.size();
} break;
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
return at->values.size();
} break;
}
ERR_FAIL_V(-1);
}
Variant Animation::track_get_key_value(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), Variant());
Track *t = tracks[p_track];
switch (t->type) {
case TYPE_POSITION_3D: {
Vector3 value;
position_track_get_key(p_track, p_key_idx, &value);
return value;
} break;
case TYPE_ROTATION_3D: {
Quaternion value;
rotation_track_get_key(p_track, p_key_idx, &value);
return value;
} break;
case TYPE_SCALE_3D: {
Vector3 value;
scale_track_get_key(p_track, p_key_idx, &value);
return value;
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, vt->values.size(), Variant());
return vt->values[p_key_idx].value;
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, mt->methods.size(), Variant());
Dictionary d;
d["method"] = mt->methods[p_key_idx].method;
d["args"] = mt->methods[p_key_idx].params;
return d;
} break;
case TYPE_BEZIER: {
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, bt->values.size(), Variant());
Array arr;
arr.resize(5);
arr[0] = bt->values[p_key_idx].value.value;
arr[1] = bt->values[p_key_idx].value.in_handle.x;
arr[2] = bt->values[p_key_idx].value.in_handle.y;
arr[3] = bt->values[p_key_idx].value.out_handle.x;
arr[4] = bt->values[p_key_idx].value.out_handle.y;
return arr;
} break;
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), Variant());
Dictionary k;
k["start_offset"] = at->values[p_key_idx].value.start_offset;
k["end_offset"] = at->values[p_key_idx].value.end_offset;
k["stream"] = at->values[p_key_idx].value.stream;
return k;
} break;
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), Variant());
return at->values[p_key_idx].value;
} break;
}
ERR_FAIL_V(Variant());
}
float Animation::track_get_key_time(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
switch (t->type) {
case TYPE_POSITION_3D: {
PositionTrack *tt = static_cast<PositionTrack *>(t);
/*
if (tt->compressed_track >= 0) {
Vector3i value;
double time;
bool fetch_compressed_success = _fetch_compressed_by_index<3>(tt->compressed_track, p_key_idx, value, time);
ERR_FAIL_COND_V(!fetch_compressed_success, false);
return time;
}
*/
ERR_FAIL_INDEX_V(p_key_idx, tt->positions.size(), -1);
return tt->positions[p_key_idx].time;
} break;
case TYPE_ROTATION_3D: {
RotationTrack *rt = static_cast<RotationTrack *>(t);
/*
if (rt->compressed_track >= 0) {
Vector3i value;
double time;
bool fetch_compressed_success = _fetch_compressed_by_index<3>(rt->compressed_track, p_key_idx, value, time);
ERR_FAIL_COND_V(!fetch_compressed_success, false);
return time;
}
*/
ERR_FAIL_INDEX_V(p_key_idx, rt->rotations.size(), -1);
return rt->rotations[p_key_idx].time;
} break;
case TYPE_SCALE_3D: {
ScaleTrack *st = static_cast<ScaleTrack *>(t);
/*
if (st->compressed_track >= 0) {
Vector3i value;
double time;
bool fetch_compressed_success = _fetch_compressed_by_index<3>(st->compressed_track, p_key_idx, value, time);
ERR_FAIL_COND_V(!fetch_compressed_success, false);
return time;
}
*/
ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), -1);
return st->scales[p_key_idx].time;
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, vt->values.size(), -1);
return vt->values[p_key_idx].time;
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, mt->methods.size(), -1);
return mt->methods[p_key_idx].time;
} break;
case TYPE_BEZIER: {
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, bt->values.size(), -1);
return bt->values[p_key_idx].time;
} break;
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), -1);
return at->values[p_key_idx].time;
} break;
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), -1);
return at->values[p_key_idx].time;
} break;
}
ERR_FAIL_V(-1);
}
void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
switch (t->type) {
case TYPE_POSITION_3D: {
PositionTrack *tt = static_cast<PositionTrack *>(t);
//ERR_FAIL_COND(tt->compressed_track >= 0);
ERR_FAIL_INDEX(p_key_idx, tt->positions.size());
TKey<Vector3> key = tt->positions[p_key_idx];
key.time = p_time;
tt->positions.remove(p_key_idx);
_insert(p_time, tt->positions, key);
return;
}
case TYPE_ROTATION_3D: {
RotationTrack *tt = static_cast<RotationTrack *>(t);
//ERR_FAIL_COND(tt->compressed_track >= 0);
ERR_FAIL_INDEX(p_key_idx, tt->rotations.size());
TKey<Quaternion> key = tt->rotations[p_key_idx];
key.time = p_time;
tt->rotations.remove(p_key_idx);
_insert(p_time, tt->rotations, key);
return;
}
case TYPE_SCALE_3D: {
ScaleTrack *tt = static_cast<ScaleTrack *>(t);
//ERR_FAIL_COND(tt->compressed_track >= 0);
ERR_FAIL_INDEX(p_key_idx, tt->scales.size());
TKey<Vector3> key = tt->scales[p_key_idx];
key.time = p_time;
tt->scales.remove(p_key_idx);
_insert(p_time, tt->scales, key);
return;
}
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, vt->values.size());
TKey<Variant> key = vt->values[p_key_idx];
key.time = p_time;
vt->values.remove(p_key_idx);
_insert(p_time, vt->values, key);
return;
}
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, mt->methods.size());
MethodKey key = mt->methods[p_key_idx];
key.time = p_time;
mt->methods.remove(p_key_idx);
_insert(p_time, mt->methods, key);
return;
}
case TYPE_BEZIER: {
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, bt->values.size());
TKey<BezierKey> key = bt->values[p_key_idx];
key.time = p_time;
bt->values.remove(p_key_idx);
_insert(p_time, bt->values, key);
return;
}
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, at->values.size());
TKey<AudioKey> key = at->values[p_key_idx];
key.time = p_time;
at->values.remove(p_key_idx);
_insert(p_time, at->values, key);
return;
}
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, at->values.size());
TKey<StringName> key = at->values[p_key_idx];
key.time = p_time;
at->values.remove(p_key_idx);
_insert(p_time, at->values, key);
return;
}
}
ERR_FAIL();
}
float Animation::track_get_key_transition(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
switch (t->type) {
case TYPE_POSITION_3D: {
PositionTrack *tt = static_cast<PositionTrack *>(t);
/*
if (tt->compressed_track >= 0) {
return 1.0;
}
*/
ERR_FAIL_INDEX_V(p_key_idx, tt->positions.size(), -1);
return tt->positions[p_key_idx].transition;
} break;
case TYPE_ROTATION_3D: {
RotationTrack *rt = static_cast<RotationTrack *>(t);
/*
if (rt->compressed_track >= 0) {
return 1.0;
}
*/
ERR_FAIL_INDEX_V(p_key_idx, rt->rotations.size(), -1);
return rt->rotations[p_key_idx].transition;
} break;
case TYPE_SCALE_3D: {
ScaleTrack *st = static_cast<ScaleTrack *>(t);
/*
if (st->compressed_track >= 0) {
return 1.0;
}
*/
ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), -1);
return st->scales[p_key_idx].transition;
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, vt->values.size(), -1);
return vt->values[p_key_idx].transition;
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, mt->methods.size(), -1);
return mt->methods[p_key_idx].transition;
} break;
case TYPE_BEZIER: {
return 1; //bezier does not really use transitions
} break;
case TYPE_AUDIO: {
return 1; //audio does not really use transitions
} break;
case TYPE_ANIMATION: {
return 1; //animation does not really use transitions
} break;
}
ERR_FAIL_V(0);
}
void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p_value) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
switch (t->type) {
case TYPE_POSITION_3D: {
ERR_FAIL_COND((p_value.get_type() != Variant::VECTOR3) && (p_value.get_type() != Variant::VECTOR3I));
PositionTrack *tt = static_cast<PositionTrack *>(t);
//ERR_FAIL_COND(tt->compressed_track >= 0);
ERR_FAIL_INDEX(p_key_idx, tt->positions.size());
tt->positions.write[p_key_idx].value = p_value;
} break;
case TYPE_ROTATION_3D: {
ERR_FAIL_COND((p_value.get_type() != Variant::QUATERNION) && (p_value.get_type() != Variant::BASIS));
RotationTrack *rt = static_cast<RotationTrack *>(t);
//ERR_FAIL_COND(rt->compressed_track >= 0);
ERR_FAIL_INDEX(p_key_idx, rt->rotations.size());
rt->rotations.write[p_key_idx].value = p_value;
} break;
case TYPE_SCALE_3D: {
ERR_FAIL_COND((p_value.get_type() != Variant::VECTOR3) && (p_value.get_type() != Variant::VECTOR3I));
ScaleTrack *st = static_cast<ScaleTrack *>(t);
//ERR_FAIL_COND(st->compressed_track >= 0);
ERR_FAIL_INDEX(p_key_idx, st->scales.size());
st->scales.write[p_key_idx].value = p_value;
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, vt->values.size());
vt->values.write[p_key_idx].value = p_value;
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, mt->methods.size());
Dictionary d = p_value;
if (d.has("method")) {
mt->methods.write[p_key_idx].method = d["method"];
}
if (d.has("args")) {
mt->methods.write[p_key_idx].params = d["args"];
}
} break;
case TYPE_BEZIER: {
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, bt->values.size());
Array arr = p_value;
ERR_FAIL_COND(arr.size() != 5);
bt->values.write[p_key_idx].value.value = arr[0];
bt->values.write[p_key_idx].value.in_handle.x = arr[1];
bt->values.write[p_key_idx].value.in_handle.y = arr[2];
bt->values.write[p_key_idx].value.out_handle.x = arr[3];
bt->values.write[p_key_idx].value.out_handle.y = arr[4];
} break;
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, at->values.size());
Dictionary k = p_value;
ERR_FAIL_COND(!k.has("start_offset"));
ERR_FAIL_COND(!k.has("end_offset"));
ERR_FAIL_COND(!k.has("stream"));
at->values.write[p_key_idx].value.start_offset = k["start_offset"];
at->values.write[p_key_idx].value.end_offset = k["end_offset"];
at->values.write[p_key_idx].value.stream = k["stream"];
} break;
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, at->values.size());
at->values.write[p_key_idx].value = p_value;
} break;
}
emit_changed();
}
void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_transition) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
switch (t->type) {
case TYPE_POSITION_3D: {
PositionTrack *tt = static_cast<PositionTrack *>(t);
//ERR_FAIL_COND(tt->compressed_track >= 0);
ERR_FAIL_INDEX(p_key_idx, tt->positions.size());
tt->positions.write[p_key_idx].transition = p_transition;
} break;
case TYPE_ROTATION_3D: {
RotationTrack *rt = static_cast<RotationTrack *>(t);
//ERR_FAIL_COND(rt->compressed_track >= 0);
ERR_FAIL_INDEX(p_key_idx, rt->rotations.size());
rt->rotations.write[p_key_idx].transition = p_transition;
} break;
case TYPE_SCALE_3D: {
ScaleTrack *st = static_cast<ScaleTrack *>(t);
//ERR_FAIL_COND(st->compressed_track >= 0);
ERR_FAIL_INDEX(p_key_idx, st->scales.size());
st->scales.write[p_key_idx].transition = p_transition;
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, vt->values.size());
vt->values.write[p_key_idx].transition = p_transition;
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, mt->methods.size());
mt->methods.write[p_key_idx].transition = p_transition;
} break;
case TYPE_BEZIER:
case TYPE_AUDIO:
case TYPE_ANIMATION: {
// they don't use transition
} break;
}
emit_changed();
}
template <class K>
int Animation::_find(const Vector<K> &p_keys, float p_time) const {
int len = p_keys.size();
if (len == 0) {
return -2;
}
int low = 0;
int high = len - 1;
int middle = 0;
#ifdef DEBUG_ENABLED
if (low > high)
ERR_PRINT("low > high, this may be a bug");
#endif
const K *keys = &p_keys[0];
while (low <= high) {
middle = (low + high) / 2;
if (Math::is_equal_approx(p_time, keys[middle].time)) { //match
return middle;
} else if (p_time < keys[middle].time) {
high = middle - 1; //search low end of array
} else {
low = middle + 1; //search high end of array
}
}
if (keys[middle].time > p_time) {
middle--;
}
return middle;
}
Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_c) const {
return p_a.linear_interpolate(p_b, p_c);
}
Quaternion Animation::_interpolate(const Quaternion &p_a, const Quaternion &p_b, float p_c) const {
return p_a.slerp(p_b, p_c);
}
Variant Animation::_interpolate(const Variant &p_a, const Variant &p_b, float p_c) const {
Variant dst;
Variant::interpolate(p_a, p_b, p_c, dst);
return dst;
}
float Animation::_interpolate(const float &p_a, const float &p_b, float p_c) const {
return p_a * (1.0 - p_c) + p_b * p_c;
}
Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, float p_c) const {
return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
}
Quaternion Animation::_cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, float p_c) const {
return p_a.cubic_slerp(p_b, p_pre_a, p_post_b, p_c);
}
Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, float p_c) const {
Variant::Type type_a = p_a.get_type();
Variant::Type type_b = p_b.get_type();
Variant::Type type_pa = p_pre_a.get_type();
Variant::Type type_pb = p_post_b.get_type();
//make int and real play along
uint32_t vformat = 1 << type_a;
vformat |= 1 << type_b;
vformat |= 1 << type_pa;
vformat |= 1 << type_pb;
if (vformat == ((1 << Variant::INT) | (1 << Variant::REAL)) || vformat == (1 << Variant::REAL)) {
//mix of real and int
real_t p0 = p_pre_a;
real_t p1 = p_a;
real_t p2 = p_b;
real_t p3 = p_post_b;
float t = p_c;
float t2 = t * t;
float t3 = t2 * t;
return 0.5f *
((p1 * 2.0f) +
(-p0 + p2) * t +
(2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 +
(-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
} else if ((vformat & (vformat - 1))) {
return p_a; //can't interpolate, mix of types
}
switch (type_a) {
case Variant::VECTOR2: {
Vector2 a = p_a;
Vector2 b = p_b;
Vector2 pa = p_pre_a;
Vector2 pb = p_post_b;
return a.cubic_interpolate(b, pa, pb, p_c);
}
case Variant::RECT2: {
Rect2 a = p_a;
Rect2 b = p_b;
Rect2 pa = p_pre_a;
Rect2 pb = p_post_b;
return Rect2(
a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
}
case Variant::VECTOR3: {
Vector3 a = p_a;
Vector3 b = p_b;
Vector3 pa = p_pre_a;
Vector3 pb = p_post_b;
return a.cubic_interpolate(b, pa, pb, p_c);
}
case Variant::QUATERNION: {
Quaternion a = p_a;
Quaternion b = p_b;
Quaternion pa = p_pre_a;
Quaternion pb = p_post_b;
return a.cubic_slerp(b, pa, pb, p_c);
}
case Variant::AABB: {
AABB a = p_a;
AABB b = p_b;
AABB pa = p_pre_a;
AABB pb = p_post_b;
return AABB(
a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
}
default: {
return _interpolate(p_a, p_b, p_c);
}
}
}
float Animation::_cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const {
return _interpolate(p_a, p_b, p_c);
}
template <class T>
T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const {
int len = _find(p_keys, length) + 1; // try to find last key (there may be more past the end)
if (len <= 0) {
// (-1 or -2 returned originally) (plus one above)
// meaning no keys, or only key time is larger than length
if (p_ok) {
*p_ok = false;
}
return T();
} else if (len == 1) { // one key found (0+1), return it
if (p_ok) {
*p_ok = true;
}
return p_keys[0].value;
}
int idx = _find(p_keys, p_time);
ERR_FAIL_COND_V(idx == -2, T());
bool result = true;
int next = 0;
float c = 0;
// prepare for all cases of interpolation
if (loop && p_loop_wrap) {
// loop
if (idx >= 0) {
if ((idx + 1) < len) {
next = idx + 1;
float delta = p_keys[next].time - p_keys[idx].time;
float from = p_time - p_keys[idx].time;
if (Math::is_zero_approx(delta)) {
c = 0;
} else {
c = from / delta;
}
} else {
next = 0;
float delta = (length - p_keys[idx].time) + p_keys[next].time;
float from = p_time - p_keys[idx].time;
if (Math::is_zero_approx(delta)) {
c = 0;
} else {
c = from / delta;
}
}
} else {
// on loop, behind first key
idx = len - 1;
next = 0;
float endtime = (length - p_keys[idx].time);
if (endtime < 0) { // may be keys past the end
endtime = 0;
}
float delta = endtime + p_keys[next].time;
float from = endtime + p_time;
if (Math::is_zero_approx(delta)) {
c = 0;
} else {
c = from / delta;
}
}
} else { // no loop
if (idx >= 0) {
if ((idx + 1) < len) {
next = idx + 1;
float delta = p_keys[next].time - p_keys[idx].time;
float from = p_time - p_keys[idx].time;
if (Math::is_zero_approx(delta)) {
c = 0;
} else {
c = from / delta;
}
} else {
next = idx;
}
} else {
// only allow extending first key to anim start if looping
if (loop) {
idx = next = 0;
} else {
result = false;
}
}
}
if (p_ok) {
*p_ok = result;
}
if (!result) {
return T();
}
float tr = p_keys[idx].transition;
if (tr == 0 || idx == next) {
// don't interpolate if not needed
return p_keys[idx].value;
}
if (tr != 1.0) {
c = Math::ease(c, tr);
}
switch (p_interp) {
case INTERPOLATION_NEAREST: {
return p_keys[idx].value;
} break;
case INTERPOLATION_LINEAR: {
return _interpolate(p_keys[idx].value, p_keys[next].value, c);
} break;
case INTERPOLATION_CUBIC: {
int pre = idx - 1;
if (pre < 0) {
if (loop && p_loop_wrap) {
pre = len - 1;
} else {
pre = 0;
}
}
int post = next + 1;
if (post >= len) {
if (loop && p_loop_wrap) {
post = 0;
} else {
post = next;
}
}
return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
} break;
default:
return p_keys[idx].value;
}
// do a barrel roll
}
Variant Animation::value_track_interpolate(int p_track, float p_time) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_VALUE, Variant());
ValueTrack *vt = static_cast<ValueTrack *>(t);
bool ok = false;
Variant res = _interpolate(vt->values, p_time, (vt->update_mode == UPDATE_CONTINUOUS || vt->update_mode == UPDATE_CAPTURE) ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok);
if (ok) {
return res;
}
return Variant();
}
void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length) {
to_time = length * 1.001; //include a little more if at the end
}
int to = _find(vt->values, to_time);
if (to >= 0 && from_time == to_time && vt->values[to].time == from_time) {
//find exact (0 delta), return if found
p_indices->push_back(to);
return;
}
// can't really send the events == time, will be sent in the next frame.
// if event>=len then it will probably never be requested by the anim player.
if (to >= 0 && vt->values[to].time >= to_time) {
to--;
}
if (to < 0) {
return; // not bother
}
int from = _find(vt->values, from_time);
// position in the right first event.+
if (from < 0 || vt->values[from].time < from_time) {
from++;
}
int max = vt->values.size();
for (int i = from; i <= to; i++) {
ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen
p_indices->push_back(i);
}
}
void Animation::value_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_VALUE);
ValueTrack *vt = static_cast<ValueTrack *>(t);
float from_time = p_time - p_delta;
float to_time = p_time;
if (from_time > to_time) {
SWAP(from_time, to_time);
}
if (loop) {
from_time = Math::fposmod(from_time, length);
to_time = Math::fposmod(to_time, length);
if (from_time > to_time) {
// handle loop by splitting
_value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
_value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
return;
}
} else {
if (from_time < 0) {
from_time = 0;
}
if (from_time > length) {
from_time = length;
}
if (to_time < 0) {
to_time = 0;
}
if (to_time > length) {
to_time = length;
}
}
_value_track_get_key_indices_in_range(vt, from_time, to_time, p_indices);
}
void Animation::value_track_set_update_mode(int p_track, UpdateMode p_mode) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_VALUE);
ERR_FAIL_INDEX((int)p_mode, 4);
ValueTrack *vt = static_cast<ValueTrack *>(t);
vt->update_mode = p_mode;
emit_changed();
}
Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), UPDATE_CONTINUOUS);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_VALUE, UPDATE_CONTINUOUS);
ValueTrack *vt = static_cast<ValueTrack *>(t);
return vt->update_mode;
}
template <class T>
void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, float from_time, float to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length) {
to_time = length * 1.01; //include a little more if at the end
}
int to = _find(p_array, to_time);
// can't really send the events == time, will be sent in the next frame.
// if event>=len then it will probably never be requested by the anim player.
if (to >= 0 && p_array[to].time >= to_time) {
to--;
}
if (to < 0) {
return; // not bother
}
int from = _find(p_array, from_time);
// position in the right first event.+
if (from < 0 || p_array[from].time < from_time) {
from++;
}
int max = p_array.size();
for (int i = from; i <= to; i++) {
ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen
p_indices->push_back(i);
}
}
void Animation::track_get_key_indices_in_range(int p_track, float p_time, float p_delta, List<int> *p_indices) const {
ERR_FAIL_INDEX(p_track, tracks.size());
const Track *t = tracks[p_track];
float from_time = p_time - p_delta;
float to_time = p_time;
if (from_time > to_time) {
SWAP(from_time, to_time);
}
if (loop) {
if (from_time > length || from_time < 0) {
from_time = Math::fposmod(from_time, length);
}
if (to_time > length || to_time < 0) {
to_time = Math::fposmod(to_time, length);
}
if (from_time > to_time) {
// handle loop by splitting
switch (t->type) {
case TYPE_POSITION_3D: {
const PositionTrack *tt = static_cast<const PositionTrack *>(t);
_track_get_key_indices_in_range(tt->positions, from_time, length, p_indices);
_track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices);
} break;
case TYPE_ROTATION_3D: {
const RotationTrack *rt = static_cast<const RotationTrack *>(t);
_track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices);
_track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices);
} break;
case TYPE_SCALE_3D: {
const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
_track_get_key_indices_in_range(st->scales, from_time, length, p_indices);
_track_get_key_indices_in_range(st->scales, 0, to_time, p_indices);
} break;
case TYPE_VALUE: {
const ValueTrack *vt = static_cast<const ValueTrack *>(t);
_track_get_key_indices_in_range(vt->values, from_time, length, p_indices);
_track_get_key_indices_in_range(vt->values, 0, to_time, p_indices);
} break;
case TYPE_METHOD: {
const MethodTrack *mt = static_cast<const MethodTrack *>(t);
_track_get_key_indices_in_range(mt->methods, from_time, length, p_indices);
_track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices);
} break;
case TYPE_BEZIER: {
const BezierTrack *bz = static_cast<const BezierTrack *>(t);
_track_get_key_indices_in_range(bz->values, from_time, length, p_indices);
_track_get_key_indices_in_range(bz->values, 0, to_time, p_indices);
} break;
case TYPE_AUDIO: {
const AudioTrack *ad = static_cast<const AudioTrack *>(t);
_track_get_key_indices_in_range(ad->values, from_time, length, p_indices);
_track_get_key_indices_in_range(ad->values, 0, to_time, p_indices);
} break;
case TYPE_ANIMATION: {
const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
_track_get_key_indices_in_range(an->values, from_time, length, p_indices);
_track_get_key_indices_in_range(an->values, 0, to_time, p_indices);
} break;
}
return;
}
} else {
if (from_time < 0) {
from_time = 0;
}
if (from_time > length) {
from_time = length;
}
if (to_time < 0) {
to_time = 0;
}
if (to_time > length) {
to_time = length;
}
}
switch (t->type) {
case TYPE_POSITION_3D: {
const PositionTrack *tt = static_cast<const PositionTrack *>(t);
//if (tt->compressed_track >= 0) {
// _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, to_time - from_time, p_indices);
//} else {
_track_get_key_indices_in_range(tt->positions, from_time, to_time, p_indices);
//}
} break;
case TYPE_ROTATION_3D: {
const RotationTrack *rt = static_cast<const RotationTrack *>(t);
//if (rt->compressed_track >= 0) {
// _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, to_time - from_time, p_indices);
//} else {
_track_get_key_indices_in_range(rt->rotations, from_time, to_time, p_indices);
//}
} break;
case TYPE_SCALE_3D: {
const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
//if (st->compressed_track >= 0) {
// _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, to_time - from_time, p_indices);
//} else {
_track_get_key_indices_in_range(st->scales, from_time, to_time, p_indices);
//}
} break;
case TYPE_VALUE: {
const ValueTrack *vt = static_cast<const ValueTrack *>(t);
_track_get_key_indices_in_range(vt->values, from_time, to_time, p_indices);
} break;
case TYPE_METHOD: {
const MethodTrack *mt = static_cast<const MethodTrack *>(t);
_track_get_key_indices_in_range(mt->methods, from_time, to_time, p_indices);
} break;
case TYPE_BEZIER: {
const BezierTrack *bz = static_cast<const BezierTrack *>(t);
_track_get_key_indices_in_range(bz->values, from_time, to_time, p_indices);
} break;
case TYPE_AUDIO: {
const AudioTrack *ad = static_cast<const AudioTrack *>(t);
_track_get_key_indices_in_range(ad->values, from_time, to_time, p_indices);
} break;
case TYPE_ANIMATION: {
const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
_track_get_key_indices_in_range(an->values, from_time, to_time, p_indices);
} break;
}
}
void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, float from_time, float to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length) {
to_time = length * 1.01; //include a little more if at the end
}
int to = _find(mt->methods, to_time);
// can't really send the events == time, will be sent in the next frame.
// if event>=len then it will probably never be requested by the anim player.
if (to >= 0 && mt->methods[to].time >= to_time) {
to--;
}
if (to < 0) {
return; // not bother
}
int from = _find(mt->methods, from_time);
// position in the right first event.+
if (from < 0 || mt->methods[from].time < from_time) {
from++;
}
int max = mt->methods.size();
for (int i = from; i <= to; i++) {
ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen
p_indices->push_back(i);
}
}
void Animation::method_track_get_key_indices(int p_track, float p_time, float p_delta, List<int> *p_indices) const {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_METHOD);
MethodTrack *mt = static_cast<MethodTrack *>(t);
float from_time = p_time - p_delta;
float to_time = p_time;
if (from_time > to_time) {
SWAP(from_time, to_time);
}
if (loop) {
if (from_time > length || from_time < 0) {
from_time = Math::fposmod(from_time, length);
}
if (to_time > length || to_time < 0) {
to_time = Math::fposmod(to_time, length);
}
if (from_time > to_time) {
// handle loop by splitting
_method_track_get_key_indices_in_range(mt, from_time, length, p_indices);
_method_track_get_key_indices_in_range(mt, 0, to_time, p_indices);
return;
}
} else {
if (from_time < 0) {
from_time = 0;
}
if (from_time > length) {
from_time = length;
}
if (to_time < 0) {
to_time = 0;
}
if (to_time > length) {
to_time = length;
}
}
_method_track_get_key_indices_in_range(mt, from_time, to_time, p_indices);
}
Vector<Variant> Animation::method_track_get_params(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector<Variant>());
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_METHOD, Vector<Variant>());
MethodTrack *pm = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, pm->methods.size(), Vector<Variant>());
const MethodKey &mk = pm->methods[p_key_idx];
return mk.params;
}
StringName Animation::method_track_get_name(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), StringName());
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_METHOD, StringName());
MethodTrack *pm = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX_V(p_key_idx, pm->methods.size(), StringName());
return pm->methods[p_key_idx].method;
}
int Animation::bezier_track_insert_key(int p_track, float p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_BEZIER, -1);
BezierTrack *bt = static_cast<BezierTrack *>(t);
TKey<BezierKey> k;
k.time = p_time;
k.value.value = p_value;
k.value.in_handle = p_in_handle;
if (k.value.in_handle.x > 0) {
k.value.in_handle.x = 0;
}
k.value.out_handle = p_out_handle;
if (k.value.out_handle.x < 0) {
k.value.out_handle.x = 0;
}
int key = _insert(p_time, bt->values, k);
emit_changed();
return key;
}
void Animation::bezier_track_set_key_value(int p_track, int p_index, float p_value) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_BEZIER);
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX(p_index, bt->values.size());
bt->values.write[p_index].value.value = p_value;
emit_changed();
}
void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_BEZIER);
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX(p_index, bt->values.size());
bt->values.write[p_index].value.in_handle = p_handle;
if (bt->values[p_index].value.in_handle.x > 0) {
bt->values.write[p_index].value.in_handle.x = 0;
}
emit_changed();
}
void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_BEZIER);
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX(p_index, bt->values.size());
bt->values.write[p_index].value.out_handle = p_handle;
if (bt->values[p_index].value.out_handle.x < 0) {
bt->values.write[p_index].value.out_handle.x = 0;
}
emit_changed();
}
float Animation::bezier_track_get_key_value(int p_track, int p_index) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_BEZIER, 0);
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX_V(p_index, bt->values.size(), 0);
return bt->values[p_index].value.value;
}
Vector2 Animation::bezier_track_get_key_in_handle(int p_track, int p_index) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector2());
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_BEZIER, Vector2());
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX_V(p_index, bt->values.size(), Vector2());
return bt->values[p_index].value.in_handle;
}
Vector2 Animation::bezier_track_get_key_out_handle(int p_track, int p_index) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector2());
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_BEZIER, Vector2());
BezierTrack *bt = static_cast<BezierTrack *>(t);
ERR_FAIL_INDEX_V(p_index, bt->values.size(), Vector2());
return bt->values[p_index].value.out_handle;
}
static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, const Vector2 &start, const Vector2 &control_1, const Vector2 &control_2, const Vector2 &end) {
/* Formula from Wikipedia article on Bezier curves. */
real_t omt = (1.0 - t);
real_t omt2 = omt * omt;
real_t omt3 = omt2 * omt;
real_t t2 = t * t;
real_t t3 = t2 * t;
return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
}
float Animation::bezier_track_interpolate(int p_track, float p_time) const {
//this uses a different interpolation scheme
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
Track *track = tracks[p_track];
ERR_FAIL_COND_V(track->type != TYPE_BEZIER, 0);
BezierTrack *bt = static_cast<BezierTrack *>(track);
int len = _find(bt->values, length) + 1; // try to find last key (there may be more past the end)
if (len <= 0) {
// (-1 or -2 returned originally) (plus one above)
return 0;
} else if (len == 1) { // one key found (0+1), return it
return bt->values[0].value.value;
}
int idx = _find(bt->values, p_time);
ERR_FAIL_COND_V(idx == -2, 0);
//there really is no looping interpolation on bezier
if (idx < 0) {
return bt->values[0].value.value;
}
if (idx >= bt->values.size() - 1) {
return bt->values[bt->values.size() - 1].value.value;
}
float t = p_time - bt->values[idx].time;
int iterations = 10;
float duration = bt->values[idx + 1].time - bt->values[idx].time; // time duration between our two keyframes
float low = 0; // 0% of the current animation segment
float high = 1; // 100% of the current animation segment
float middle;
Vector2 start(0, bt->values[idx].value.value);
Vector2 start_out = start + bt->values[idx].value.out_handle;
Vector2 end(duration, bt->values[idx + 1].value.value);
Vector2 end_in = end + bt->values[idx + 1].value.in_handle;
//narrow high and low as much as possible
for (int i = 0; i < iterations; i++) {
middle = (low + high) / 2;
Vector2 interp = _bezier_interp(middle, start, start_out, end_in, end);
if (interp.x < t) {
low = middle;
} else {
high = middle;
}
}
//interpolate the result:
Vector2 low_pos = _bezier_interp(low, start, start_out, end_in, end);
Vector2 high_pos = _bezier_interp(high, start, start_out, end_in, end);
float c = (t - low_pos.x) / (high_pos.x - low_pos.x);
return low_pos.linear_interpolate(high_pos, c).y;
}
int Animation::audio_track_insert_key(int p_track, float p_time, const RES &p_stream, float p_start_offset, float p_end_offset) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_AUDIO, -1);
AudioTrack *at = static_cast<AudioTrack *>(t);
TKey<AudioKey> k;
k.time = p_time;
k.value.stream = p_stream;
k.value.start_offset = p_start_offset;
if (k.value.start_offset < 0) {
k.value.start_offset = 0;
}
k.value.end_offset = p_end_offset;
if (k.value.end_offset < 0) {
k.value.end_offset = 0;
}
int key = _insert(p_time, at->values, k);
emit_changed();
return key;
}
void Animation::audio_track_set_key_stream(int p_track, int p_key, const RES &p_stream) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_AUDIO);
AudioTrack *at = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX(p_key, at->values.size());
at->values.write[p_key].value.stream = p_stream;
emit_changed();
}
void Animation::audio_track_set_key_start_offset(int p_track, int p_key, float p_offset) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_AUDIO);
AudioTrack *at = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX(p_key, at->values.size());
if (p_offset < 0) {
p_offset = 0;
}
at->values.write[p_key].value.start_offset = p_offset;
emit_changed();
}
void Animation::audio_track_set_key_end_offset(int p_track, int p_key, float p_offset) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_AUDIO);
AudioTrack *at = static_cast<AudioTrack *>(t);
ERR_FAIL_INDEX(p_key, at->values.size());
if (p_offset < 0) {
p_offset = 0;
}
at->values.write[p_key].value.end_offset = p_offset;
emit_changed();
}
RES Animation::audio_track_get_key_stream(int p_track, int p_key) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), RES());
const Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_AUDIO, RES());
const AudioTrack *at = static_cast<const AudioTrack *>(t);
ERR_FAIL_INDEX_V(p_key, at->values.size(), RES());
return at->values[p_key].value.stream;
}
float Animation::audio_track_get_key_start_offset(int p_track, int p_key) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
const Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0);
const AudioTrack *at = static_cast<const AudioTrack *>(t);
ERR_FAIL_INDEX_V(p_key, at->values.size(), 0);
return at->values[p_key].value.start_offset;
}
float Animation::audio_track_get_key_end_offset(int p_track, int p_key) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
const Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0);
const AudioTrack *at = static_cast<const AudioTrack *>(t);
ERR_FAIL_INDEX_V(p_key, at->values.size(), 0);
return at->values[p_key].value.end_offset;
}
//
int Animation::animation_track_insert_key(int p_track, float p_time, const StringName &p_animation) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_ANIMATION, -1);
AnimationTrack *at = static_cast<AnimationTrack *>(t);
TKey<StringName> k;
k.time = p_time;
k.value = p_animation;
int key = _insert(p_time, at->values, k);
emit_changed();
return key;
}
void Animation::animation_track_set_key_animation(int p_track, int p_key, const StringName &p_animation) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_ANIMATION);
AnimationTrack *at = static_cast<AnimationTrack *>(t);
ERR_FAIL_INDEX(p_key, at->values.size());
at->values.write[p_key].value = p_animation;
emit_changed();
}
StringName Animation::animation_track_get_key_animation(int p_track, int p_key) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), StringName());
const Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_ANIMATION, StringName());
const AnimationTrack *at = static_cast<const AnimationTrack *>(t);
ERR_FAIL_INDEX_V(p_key, at->values.size(), StringName());
return at->values[p_key].value;
}
void Animation::set_length(float p_length) {
if (p_length < ANIM_MIN_LENGTH) {
p_length = ANIM_MIN_LENGTH;
}
length = p_length;
emit_changed();
}
float Animation::get_length() const {
return length;
}
void Animation::set_loop(bool p_enabled) {
loop = p_enabled;
emit_changed();
}
bool Animation::has_loop() const {
return loop;
}
void Animation::track_set_imported(int p_track, bool p_imported) {
ERR_FAIL_INDEX(p_track, tracks.size());
tracks[p_track]->imported = p_imported;
}
bool Animation::track_is_imported(int p_track) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), false);
return tracks[p_track]->imported;
}
void Animation::track_set_enabled(int p_track, bool p_enabled) {
ERR_FAIL_INDEX(p_track, tracks.size());
tracks[p_track]->enabled = p_enabled;
emit_changed();
}
bool Animation::track_is_enabled(int p_track) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), false);
return tracks[p_track]->enabled;
}
void Animation::track_move_up(int p_track) {
if (p_track >= 0 && p_track < (tracks.size() - 1)) {
SWAP(tracks.write[p_track], tracks.write[p_track + 1]);
}
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_move_down(int p_track) {
if (p_track > 0 && p_track < tracks.size()) {
SWAP(tracks.write[p_track], tracks.write[p_track - 1]);
}
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_move_to(int p_track, int p_to_index) {
ERR_FAIL_INDEX(p_track, tracks.size());
ERR_FAIL_INDEX(p_to_index, tracks.size() + 1);
if (p_track == p_to_index || p_track == p_to_index - 1) {
return;
}
Track *track = tracks.get(p_track);
tracks.remove(p_track);
// Take into account that the position of the tracks that come after the one removed will change.
tracks.insert(p_to_index > p_track ? p_to_index - 1 : p_to_index, track);
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_swap(int p_track, int p_with_track) {
ERR_FAIL_INDEX(p_track, tracks.size());
ERR_FAIL_INDEX(p_with_track, tracks.size());
if (p_track == p_with_track) {
return;
}
SWAP(tracks.write[p_track], tracks.write[p_with_track]);
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::set_step(float p_step) {
step = p_step;
emit_changed();
}
float Animation::get_step() const {
return step;
}
void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) {
ERR_FAIL_COND(p_to_animation.is_null());
ERR_FAIL_INDEX(p_track, get_track_count());
int dst_track = p_to_animation->get_track_count();
p_to_animation->add_track(track_get_type(p_track));
p_to_animation->track_set_path(dst_track, track_get_path(p_track));
p_to_animation->track_set_imported(dst_track, track_is_imported(p_track));
p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track));
p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track));
p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track));
if (track_get_type(p_track) == TYPE_VALUE) {
p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
}
for (int i = 0; i < track_get_key_count(p_track); i++) {
p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i));
}
}
void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_track", "type", "at_position"), &Animation::add_track, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("remove_track", "track_idx"), &Animation::remove_track);
ClassDB::bind_method(D_METHOD("get_track_count"), &Animation::get_track_count);
ClassDB::bind_method(D_METHOD("track_get_type", "track_idx"), &Animation::track_get_type);
ClassDB::bind_method(D_METHOD("track_get_path", "track_idx"), &Animation::track_get_path);
ClassDB::bind_method(D_METHOD("track_set_path", "track_idx", "path"), &Animation::track_set_path);
ClassDB::bind_method(D_METHOD("find_track", "path", "type"), &Animation::find_track);
ClassDB::bind_method(D_METHOD("track_move_up", "track_idx"), &Animation::track_move_up);
ClassDB::bind_method(D_METHOD("track_move_down", "track_idx"), &Animation::track_move_down);
ClassDB::bind_method(D_METHOD("track_move_to", "track_idx", "to_idx"), &Animation::track_move_to);
ClassDB::bind_method(D_METHOD("track_swap", "track_idx", "with_idx"), &Animation::track_swap);
ClassDB::bind_method(D_METHOD("track_set_imported", "track_idx", "imported"), &Animation::track_set_imported);
ClassDB::bind_method(D_METHOD("track_is_imported", "track_idx"), &Animation::track_is_imported);
ClassDB::bind_method(D_METHOD("track_set_enabled", "track_idx", "enabled"), &Animation::track_set_enabled);
ClassDB::bind_method(D_METHOD("track_is_enabled", "track_idx"), &Animation::track_is_enabled);
ClassDB::bind_method(D_METHOD("position_track_insert_key", "track_idx", "time", "position"), &Animation::position_track_insert_key);
ClassDB::bind_method(D_METHOD("rotation_track_insert_key", "track_idx", "time", "rotation"), &Animation::rotation_track_insert_key);
ClassDB::bind_method(D_METHOD("scale_track_insert_key", "track_idx", "time", "scale"), &Animation::scale_track_insert_key);
ClassDB::bind_method(D_METHOD("track_insert_key", "track_idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1));
ClassDB::bind_method(D_METHOD("track_remove_key", "track_idx", "key_idx"), &Animation::track_remove_key);
ClassDB::bind_method(D_METHOD("track_remove_key_at_position", "track_idx", "position"), &Animation::track_remove_key_at_position);
ClassDB::bind_method(D_METHOD("track_set_key_value", "track_idx", "key", "value"), &Animation::track_set_key_value);
ClassDB::bind_method(D_METHOD("track_set_key_transition", "track_idx", "key_idx", "transition"), &Animation::track_set_key_transition);
ClassDB::bind_method(D_METHOD("track_set_key_time", "track_idx", "key_idx", "time"), &Animation::track_set_key_time);
ClassDB::bind_method(D_METHOD("track_get_key_transition", "track_idx", "key_idx"), &Animation::track_get_key_transition);
ClassDB::bind_method(D_METHOD("track_get_key_count", "track_idx"), &Animation::track_get_key_count);
ClassDB::bind_method(D_METHOD("track_get_key_value", "track_idx", "key_idx"), &Animation::track_get_key_value);
ClassDB::bind_method(D_METHOD("track_get_key_time", "track_idx", "key_idx"), &Animation::track_get_key_time);
ClassDB::bind_method(D_METHOD("track_find_key", "track_idx", "time", "exact"), &Animation::track_find_key, DEFVAL(false));
ClassDB::bind_method(D_METHOD("track_set_interpolation_type", "track_idx", "interpolation"), &Animation::track_set_interpolation_type);
ClassDB::bind_method(D_METHOD("track_get_interpolation_type", "track_idx"), &Animation::track_get_interpolation_type);
ClassDB::bind_method(D_METHOD("track_set_interpolation_loop_wrap", "track_idx", "interpolation"), &Animation::track_set_interpolation_loop_wrap);
ClassDB::bind_method(D_METHOD("track_get_interpolation_loop_wrap", "track_idx"), &Animation::track_get_interpolation_loop_wrap);
ClassDB::bind_method(D_METHOD("value_track_set_update_mode", "track_idx", "mode"), &Animation::value_track_set_update_mode);
ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode);
ClassDB::bind_method(D_METHOD("value_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_value_track_get_key_indices);
ClassDB::bind_method(D_METHOD("value_track_interpolate", "track_idx", "time_sec"), &Animation::value_track_interpolate);
ClassDB::bind_method(D_METHOD("method_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_method_track_get_key_indices);
ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name);
ClassDB::bind_method(D_METHOD("method_track_get_params", "track_idx", "key_idx"), &Animation::method_track_get_params);
ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track_idx", "time", "value", "in_handle", "out_handle"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("bezier_track_set_key_value", "track_idx", "key_idx", "value"), &Animation::bezier_track_set_key_value);
ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "track_idx", "key_idx", "in_handle"), &Animation::bezier_track_set_key_in_handle);
ClassDB::bind_method(D_METHOD("bezier_track_set_key_out_handle", "track_idx", "key_idx", "out_handle"), &Animation::bezier_track_set_key_out_handle);
ClassDB::bind_method(D_METHOD("bezier_track_get_key_value", "track_idx", "key_idx"), &Animation::bezier_track_get_key_value);
ClassDB::bind_method(D_METHOD("bezier_track_get_key_in_handle", "track_idx", "key_idx"), &Animation::bezier_track_get_key_in_handle);
ClassDB::bind_method(D_METHOD("bezier_track_get_key_out_handle", "track_idx", "key_idx"), &Animation::bezier_track_get_key_out_handle);
ClassDB::bind_method(D_METHOD("bezier_track_interpolate", "track_idx", "time"), &Animation::bezier_track_interpolate);
ClassDB::bind_method(D_METHOD("audio_track_insert_key", "track_idx", "time", "stream", "start_offset", "end_offset"), &Animation::audio_track_insert_key, DEFVAL(0), DEFVAL(0));
ClassDB::bind_method(D_METHOD("audio_track_set_key_stream", "track_idx", "key_idx", "stream"), &Animation::audio_track_set_key_stream);
ClassDB::bind_method(D_METHOD("audio_track_set_key_start_offset", "track_idx", "key_idx", "offset"), &Animation::audio_track_set_key_start_offset);
ClassDB::bind_method(D_METHOD("audio_track_set_key_end_offset", "track_idx", "key_idx", "offset"), &Animation::audio_track_set_key_end_offset);
ClassDB::bind_method(D_METHOD("audio_track_get_key_stream", "track_idx", "key_idx"), &Animation::audio_track_get_key_stream);
ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_start_offset);
ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_end_offset);
ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track_idx", "time", "animation"), &Animation::animation_track_insert_key);
ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "track_idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation);
ClassDB::bind_method(D_METHOD("animation_track_get_key_animation", "track_idx", "key_idx"), &Animation::animation_track_get_key_animation);
ClassDB::bind_method(D_METHOD("set_length", "time_sec"), &Animation::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &Animation::get_length);
ClassDB::bind_method(D_METHOD("set_loop", "enabled"), &Animation::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &Animation::has_loop);
ClassDB::bind_method(D_METHOD("set_step", "size_sec"), &Animation::set_step);
ClassDB::bind_method(D_METHOD("get_step"), &Animation::get_step);
ClassDB::bind_method(D_METHOD("clear"), &Animation::clear);
ClassDB::bind_method(D_METHOD("copy_track", "track_idx", "to_animation"), &Animation::copy_track);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"), "set_length", "get_length");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step");
ADD_SIGNAL(MethodInfo("tracks_changed"));
BIND_ENUM_CONSTANT(TYPE_VALUE);
BIND_ENUM_CONSTANT(TYPE_POSITION_3D);
BIND_ENUM_CONSTANT(TYPE_ROTATION_3D);
BIND_ENUM_CONSTANT(TYPE_SCALE_3D);
BIND_ENUM_CONSTANT(TYPE_METHOD);
BIND_ENUM_CONSTANT(TYPE_BEZIER);
BIND_ENUM_CONSTANT(TYPE_AUDIO);
BIND_ENUM_CONSTANT(TYPE_ANIMATION);
BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST);
BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR);
BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC);
BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS);
BIND_ENUM_CONSTANT(UPDATE_DISCRETE);
BIND_ENUM_CONSTANT(UPDATE_TRIGGER);
BIND_ENUM_CONSTANT(UPDATE_CAPTURE);
}
void Animation::clear() {
for (int i = 0; i < tracks.size(); i++) {
memdelete(tracks[i]);
}
tracks.clear();
loop = false;
length = 1;
emit_changed();
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
bool Animation::_position_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_err, real_t p_allowed_angular_error, const Vector3 &p_norm) {
const Vector3 &v0 = t0.value;
const Vector3 &v1 = t1.value;
const Vector3 &v2 = t2.value;
if (v0.is_equal_approx(v2)) {
//0 and 2 are close, let's see if 1 is close
if (!v0.is_equal_approx(v1)) {
//not close, not optimizable
return false;
}
} else {
Vector3 pd = (v2 - v0);
real_t d0 = pd.dot(v0);
real_t d1 = pd.dot(v1);
real_t d2 = pd.dot(v2);
if (d1 < d0 || d1 > d2) {
return false;
}
Vector3 s[2] = { v0, v2 };
real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1);
if (d > pd.length() * p_allowed_linear_err) {
return false; //beyond allowed error for collinearity
}
if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_allowed_angular_error) {
return false;
}
}
return true;
}
bool Animation::_rotation_track_optimize_key(const TKey<Quaternion> &t0, const TKey<Quaternion> &t1, const TKey<Quaternion> &t2, real_t p_allowed_angular_error, float p_max_optimizable_angle) {
const Quaternion &q0 = t0.value;
const Quaternion &q1 = t1.value;
const Quaternion &q2 = t2.value;
//localize both to rotation from q0
if (q0.is_equal_approx(q2)) {
if (!q0.is_equal_approx(q1)) {
return false;
}
} else {
Quaternion r02 = (q0.inverse() * q2).normalized();
Quaternion r01 = (q0.inverse() * q1).normalized();
Vector3 v02, v01;
real_t a02, a01;
r02.get_axis_angle(v02, a02);
r01.get_axis_angle(v01, a01);
if (Math::abs(a02) > p_max_optimizable_angle) {
return false;
}
if (v01.dot(v02) < 0) {
//make sure both rotations go the same way to compare
v02 = -v02;
a02 = -a02;
}
real_t err_01 = Math::acos(v01.normalized().dot(v02.normalized())) / Math_PI;
if (err_01 > p_allowed_angular_error) {
//not rotating in the same axis
return false;
}
if (a01 * a02 < 0) {
//not rotating in the same direction
return false;
}
real_t tr = a01 / a02;
if (tr < 0 || tr > 1) {
return false; //rotating too much or too less
}
}
return true;
}
bool Animation::_scale_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_error) {
const Vector3 &v0 = t0.value;
const Vector3 &v1 = t1.value;
const Vector3 &v2 = t2.value;
if (v0.is_equal_approx(v2)) {
//0 and 2 are close, let's see if 1 is close
if (!v0.is_equal_approx(v1)) {
//not close, not optimizable
return false;
}
} else {
Vector3 pd = (v2 - v0);
real_t d0 = pd.dot(v0);
real_t d1 = pd.dot(v1);
real_t d2 = pd.dot(v2);
if (d1 < d0 || d1 > d2) {
return false; //beyond segment range
}
Vector3 s[2] = { v0, v2 };
real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1);
if (d > pd.length() * p_allowed_linear_error) {
return false; //beyond allowed error for colinearity
}
}
return true;
}
void Animation::_position_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err) {
ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_POSITION_3D);
PositionTrack *tt = static_cast<PositionTrack *>(tracks[p_idx]);
bool prev_erased = false;
TKey<Vector3> first_erased;
Vector3 norm;
for (int i = 1; i < tt->positions.size() - 1; i++) {
TKey<Vector3> &t0 = tt->positions.write[i - 1];
TKey<Vector3> &t1 = tt->positions.write[i];
TKey<Vector3> &t2 = tt->positions.write[i + 1];
bool erase = _position_track_optimize_key(t0, t1, t2, p_allowed_linear_err, p_allowed_angular_err, norm);
if (erase && !prev_erased) {
norm = (t2.value - t1.value).normalized();
}
if (prev_erased && !_position_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err, p_allowed_angular_err, norm)) {
//avoid error to go beyond first erased key
erase = false;
}
if (erase) {
if (!prev_erased) {
first_erased = t1;
prev_erased = true;
}
tt->positions.remove(i);
i--;
} else {
prev_erased = false;
norm = Vector3();
}
}
}
void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) {
ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_ROTATION_3D);
RotationTrack *tt = static_cast<RotationTrack *>(tracks[p_idx]);
bool prev_erased = false;
TKey<Quaternion> first_erased;
for (int i = 1; i < tt->rotations.size() - 1; i++) {
TKey<Quaternion> &t0 = tt->rotations.write[i - 1];
TKey<Quaternion> &t1 = tt->rotations.write[i];
TKey<Quaternion> &t2 = tt->rotations.write[i + 1];
bool erase = _rotation_track_optimize_key(t0, t1, t2, p_allowed_angular_err, p_max_optimizable_angle);
if (prev_erased && !_rotation_track_optimize_key(t0, first_erased, t2, p_allowed_angular_err, p_max_optimizable_angle)) {
//avoid error to go beyond first erased key
erase = false;
}
if (erase) {
if (!prev_erased) {
first_erased = t1;
prev_erased = true;
}
tt->rotations.remove(i);
i--;
} else {
prev_erased = false;
}
}
}
void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_linear_err) {
ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_SCALE_3D);
ScaleTrack *tt = static_cast<ScaleTrack *>(tracks[p_idx]);
bool prev_erased = false;
TKey<Vector3> first_erased;
for (int i = 1; i < tt->scales.size() - 1; i++) {
TKey<Vector3> &t0 = tt->scales.write[i - 1];
TKey<Vector3> &t1 = tt->scales.write[i];
TKey<Vector3> &t2 = tt->scales.write[i + 1];
bool erase = _scale_track_optimize_key(t0, t1, t2, p_allowed_linear_err);
if (prev_erased && !_scale_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err)) {
//avoid error to go beyond first erased key
erase = false;
}
if (erase) {
if (!prev_erased) {
first_erased = t1;
prev_erased = true;
}
tt->scales.remove(i);
i--;
} else {
prev_erased = false;
}
}
}
void Animation::optimize(float p_allowed_linear_err, float p_allowed_angular_err, float p_max_optimizable_angle) {
for (int i = 0; i < tracks.size(); i++) {
if (tracks[i]->type == TYPE_POSITION_3D) {
_position_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err);
} else if (tracks[i]->type == TYPE_ROTATION_3D) {
_rotation_track_optimize(i, p_allowed_angular_err, p_max_optimizable_angle);
} else if (tracks[i]->type == TYPE_SCALE_3D) {
_scale_track_optimize(i, p_allowed_linear_err);
}
}
}
Animation::Animation() {
step = 0.1;
loop = false;
length = 1;
}
Animation::~Animation() {
for (int i = 0; i < tracks.size(); i++) {
memdelete(tracks[i]);
}
}