pandemonium_engine_minimal/doc/classes/GeometryInstance.xml
2023-12-14 23:24:47 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GeometryInstance" inherits="VisualInstance" version="4.2">
<brief_description>
Base node for geometry-based visual instances.
</brief_description>
<description>
Base node for geometry-based visual instances. Shares some common functionality like visibility and custom materials.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_flag" qualifiers="const">
<return type="bool" />
<argument index="0" name="flag" type="int" enum="GeometryInstance.Flags" />
<description>
Returns the [enum GeometryInstance.Flags] that have been set for this object.
</description>
</method>
<method name="set_custom_aabb">
<return type="void" />
<argument index="0" name="aabb" type="AABB" />
<description>
Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
</description>
</method>
<method name="set_flag">
<return type="void" />
<argument index="0" name="flag" type="int" enum="GeometryInstance.Flags" />
<argument index="1" name="value" type="bool" />
<description>
Sets the [enum GeometryInstance.Flags] specified. See [enum GeometryInstance.Flags] for options.
</description>
</method>
</methods>
<members>
<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance.ShadowCastingSetting" default="1">
The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
</member>
<member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin" default="0.0">
The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
</member>
<member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0">
The GeometryInstance's max LOD distance.
[b]Note:[/b] This property currently has no effect.
</member>
<member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis" default="0.0">
The GeometryInstance's max LOD margin.
[b]Note:[/b] This property currently has no effect.
</member>
<member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance" default="0.0">
The GeometryInstance's min LOD distance.
[b]Note:[/b] This property currently has no effect.
</member>
<member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0">
The GeometryInstance's min LOD margin.
[b]Note:[/b] This property currently has no effect.
</member>
<member name="material_overlay" type="Material" setter="set_material_overlay" getter="get_material_overlay">
The material overlay for the whole geometry.
If a material is assigned to this property, it will be rendered on top of any other active material for all the surfaces.
</member>
<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
The material override for the whole geometry.
If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
</member>
</members>
<constants>
<constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting">
Will not cast any shadows.
</constant>
<constant name="SHADOW_CASTING_SETTING_ON" value="1" enum="ShadowCastingSetting">
Will cast shadows from all visible faces in the GeometryInstance.
Will take culling into account, so faces not being rendered will not be taken into account when shadow casting.
</constant>
<constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2" enum="ShadowCastingSetting">
Will cast shadows from all visible faces in the GeometryInstance.
Will not take culling into account, so all faces will be taken into account when shadow casting.
</constant>
<constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting">
Will only show the shadows casted from this object.
In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.
</constant>
<constant name="FLAG_DRAW_NEXT_FRAME_IF_VISIBLE" value="0" enum="Flags">
Unused in this class, exposed for consistency with [enum RenderingServer.InstanceFlags].
</constant>
<constant name="FLAG_MAX" value="1" enum="Flags">
Represents the size of the [enum Flags] enum.
</constant>
</constants>
</class>