mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-10 20:12:10 +01:00
152 lines
4.5 KiB
Python
152 lines
4.5 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
|
|
import core_builders
|
|
from platform_methods import run_in_subprocess
|
|
|
|
env.core_sources = []
|
|
|
|
|
|
# Generate AES256 script encryption key
|
|
import os
|
|
|
|
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
|
|
if "SCRIPT_AES256_ENCRYPTION_KEY" in os.environ:
|
|
key = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
|
|
ec_valid = True
|
|
if len(key) != 64:
|
|
ec_valid = False
|
|
else:
|
|
txt = ""
|
|
for i in range(len(key) >> 1):
|
|
if i > 0:
|
|
txt += ","
|
|
txts = "0x" + key[i * 2 : i * 2 + 2]
|
|
try:
|
|
int(txts, 16)
|
|
except Exception:
|
|
ec_valid = False
|
|
txt += txts
|
|
if not ec_valid:
|
|
print("Error: Invalid AES256 encryption key, not 64 hexadecimal characters: '" + key + "'.")
|
|
print(
|
|
"Unset 'SCRIPT_AES256_ENCRYPTION_KEY' in your environment "
|
|
"or make sure that it contains exactly 64 hexadecimal characters."
|
|
)
|
|
Exit(255)
|
|
|
|
# NOTE: It is safe to generate this file here, since this is still executed serially
|
|
with open("script_encryption_key.gen.cpp", "w") as f:
|
|
f.write('#include "core/config/project_settings.h"\nuint8_t script_encryption_key[32]={' + txt + "};\n")
|
|
|
|
|
|
# Add required thirdparty code.
|
|
|
|
thirdparty_obj = []
|
|
|
|
env_thirdparty = env.Clone()
|
|
env_thirdparty.disable_warnings()
|
|
|
|
# Misc thirdparty code: header paths are hardcoded, we don't need to append
|
|
# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
|
|
thirdparty_misc_dir = "thirdparty/misc/"
|
|
thirdparty_misc_sources = [
|
|
# C sources
|
|
"fastlz.c",
|
|
# C++ sources
|
|
"hq2x.cpp",
|
|
"pcg.cpp",
|
|
"triangulator.cpp",
|
|
"clipper.cpp",
|
|
]
|
|
thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
|
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources)
|
|
|
|
# Zlib library, can be unbundled
|
|
if env["builtin_zlib"]:
|
|
thirdparty_zlib_dir = "thirdparty/zlib/"
|
|
thirdparty_zlib_sources = [
|
|
"adler32.c",
|
|
"compress.c",
|
|
"crc32.c",
|
|
"deflate.c",
|
|
"infback.c",
|
|
"inffast.c",
|
|
"inflate.c",
|
|
"inftrees.c",
|
|
"trees.c",
|
|
"uncompr.c",
|
|
"zutil.c",
|
|
]
|
|
thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
|
|
|
|
env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir])
|
|
# Needs to be available in main env too
|
|
env.Prepend(CPPPATH=[thirdparty_zlib_dir])
|
|
if env["target"] == "debug":
|
|
env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"])
|
|
|
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources)
|
|
|
|
env.core_sources += thirdparty_obj
|
|
|
|
#if env["scu_build"]:
|
|
# has_mbedtls_module = False
|
|
#
|
|
# try:
|
|
# has_mbedtls_module = env["module_mbedtls_enabled"]
|
|
# except:
|
|
# pass
|
|
#
|
|
# if env["builtin_mbedtls"] and not has_mbedtls_module:
|
|
# env.Prepend(CPPPATH=["crypto/mbedtls/include"])
|
|
#
|
|
# if env["builtin_mbedtls"] and has_mbedtls_module:
|
|
# env.Prepend(CPPPATH=["#modules/mbedtls/mbedtls/include"])
|
|
|
|
# Pandemonium source files
|
|
|
|
env.add_source_files(env.core_sources, "*.cpp")
|
|
env.add_source_files(env.core_sources, "script_encryption_key.gen.cpp")
|
|
env.add_source_files(env.core_sources, "version_hash.gen.cpp")
|
|
|
|
# Authors
|
|
env.Depends("#core/authors.gen.h", "../AUTHORS.md")
|
|
env.CommandNoCache("#core/authors.gen.h", "../AUTHORS.md", run_in_subprocess(core_builders.make_authors_header))
|
|
|
|
# Donors
|
|
env.Depends("#core/donors.gen.h", "../DONORS.md")
|
|
env.CommandNoCache("#core/donors.gen.h", "../DONORS.md", run_in_subprocess(core_builders.make_donors_header))
|
|
|
|
license_files = [ "../LICENSE.txt", "../COPYRIGHT.txt" ]
|
|
license_files.extend(env.module_license_files)
|
|
|
|
# License
|
|
env.Depends("#core/license.gen.h", license_files)
|
|
env.CommandNoCache(
|
|
"#core/license.gen.h", license_files, run_in_subprocess(core_builders.make_license_header)
|
|
)
|
|
|
|
# Chain load SCsubs
|
|
SConscript("os/SCsub")
|
|
SConscript("math/SCsub")
|
|
SConscript("string/SCsub")
|
|
SConscript("containers/SCsub")
|
|
SConscript("variant/SCsub")
|
|
SConscript("error/SCsub")
|
|
SConscript("config/SCsub")
|
|
SConscript("crypto/SCsub")
|
|
SConscript("io/SCsub")
|
|
SConscript("log/SCsub")
|
|
SConscript("object/SCsub")
|
|
SConscript("input/SCsub")
|
|
SConscript("bind/SCsub")
|
|
|
|
# Build it all as a library
|
|
lib = env.add_library("core", env.core_sources)
|
|
env.Prepend(LIBS=[lib])
|
|
|
|
# Needed to force rebuilding the core files when the thirdparty code is updated.
|
|
env.Depends(lib, thirdparty_obj)
|