pandemonium_engine_minimal/core/SCsub

152 lines
4.5 KiB
Python

#!/usr/bin/env python
Import("env")
import core_builders
from platform_methods import run_in_subprocess
env.core_sources = []
# Generate AES256 script encryption key
import os
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
if "SCRIPT_AES256_ENCRYPTION_KEY" in os.environ:
key = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
ec_valid = True
if len(key) != 64:
ec_valid = False
else:
txt = ""
for i in range(len(key) >> 1):
if i > 0:
txt += ","
txts = "0x" + key[i * 2 : i * 2 + 2]
try:
int(txts, 16)
except Exception:
ec_valid = False
txt += txts
if not ec_valid:
print("Error: Invalid AES256 encryption key, not 64 hexadecimal characters: '" + key + "'.")
print(
"Unset 'SCRIPT_AES256_ENCRYPTION_KEY' in your environment "
"or make sure that it contains exactly 64 hexadecimal characters."
)
Exit(255)
# NOTE: It is safe to generate this file here, since this is still executed serially
with open("script_encryption_key.gen.cpp", "w") as f:
f.write('#include "core/config/project_settings.h"\nuint8_t script_encryption_key[32]={' + txt + "};\n")
# Add required thirdparty code.
thirdparty_obj = []
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
# Misc thirdparty code: header paths are hardcoded, we don't need to append
# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
thirdparty_misc_dir = "thirdparty/misc/"
thirdparty_misc_sources = [
# C sources
"fastlz.c",
# C++ sources
"hq2x.cpp",
"pcg.cpp",
"triangulator.cpp",
"clipper.cpp",
]
thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources)
# Zlib library, can be unbundled
if env["builtin_zlib"]:
thirdparty_zlib_dir = "thirdparty/zlib/"
thirdparty_zlib_sources = [
"adler32.c",
"compress.c",
"crc32.c",
"deflate.c",
"infback.c",
"inffast.c",
"inflate.c",
"inftrees.c",
"trees.c",
"uncompr.c",
"zutil.c",
]
thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir])
# Needs to be available in main env too
env.Prepend(CPPPATH=[thirdparty_zlib_dir])
if env["target"] == "debug":
env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"])
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources)
env.core_sources += thirdparty_obj
#if env["scu_build"]:
# has_mbedtls_module = False
#
# try:
# has_mbedtls_module = env["module_mbedtls_enabled"]
# except:
# pass
#
# if env["builtin_mbedtls"] and not has_mbedtls_module:
# env.Prepend(CPPPATH=["crypto/mbedtls/include"])
#
# if env["builtin_mbedtls"] and has_mbedtls_module:
# env.Prepend(CPPPATH=["#modules/mbedtls/mbedtls/include"])
# Pandemonium source files
env.add_source_files(env.core_sources, "*.cpp")
env.add_source_files(env.core_sources, "script_encryption_key.gen.cpp")
env.add_source_files(env.core_sources, "version_hash.gen.cpp")
# Authors
env.Depends("#core/authors.gen.h", "../AUTHORS.md")
env.CommandNoCache("#core/authors.gen.h", "../AUTHORS.md", run_in_subprocess(core_builders.make_authors_header))
# Donors
env.Depends("#core/donors.gen.h", "../DONORS.md")
env.CommandNoCache("#core/donors.gen.h", "../DONORS.md", run_in_subprocess(core_builders.make_donors_header))
license_files = [ "../LICENSE.txt", "../COPYRIGHT.txt" ]
license_files.extend(env.module_license_files)
# License
env.Depends("#core/license.gen.h", license_files)
env.CommandNoCache(
"#core/license.gen.h", license_files, run_in_subprocess(core_builders.make_license_header)
)
# Chain load SCsubs
SConscript("os/SCsub")
SConscript("math/SCsub")
SConscript("string/SCsub")
SConscript("containers/SCsub")
SConscript("variant/SCsub")
SConscript("error/SCsub")
SConscript("config/SCsub")
SConscript("crypto/SCsub")
SConscript("io/SCsub")
SConscript("log/SCsub")
SConscript("object/SCsub")
SConscript("input/SCsub")
SConscript("bind/SCsub")
# Build it all as a library
lib = env.add_library("core", env.core_sources)
env.Prepend(LIBS=[lib])
# Needed to force rebuilding the core files when the thirdparty code is updated.
env.Depends(lib, thirdparty_obj)