pandemonium_engine_minimal/scene/gui/gradient_edit.h

57 lines
1.4 KiB
C++

#ifndef GRADIENT_EDIT_H
#define GRADIENT_EDIT_H
/* gradient_edit.h */
#include "scene/main/control.h"
#include "scene/resources/gradient.h"
class PopupPanel;
class ColorPicker;
class ImageTexture;
class GradientEdit : public Control {
GDCLASS(GradientEdit, Control);
PopupPanel *popup;
ColorPicker *picker;
Ref<ImageTexture> checker;
bool grabbing;
int grabbed;
Vector<Gradient::Point> points;
Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR;
Ref<Gradient> gradient_cache;
Ref<GradientTexture> preview_texture;
void _draw_checker(int x, int y, int w, int h);
void _color_changed(const Color &p_color);
int _get_point_from_pos(int x);
void _show_color_picker();
protected:
void _gui_input(const Ref<InputEvent> &p_event);
void _notification(int p_what);
static void _bind_methods();
public:
void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
Vector<float> get_offsets() const;
Vector<Color> get_colors() const;
void set_points(Vector<Gradient::Point> &p_points);
Vector<Gradient::Point> &get_points();
void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode);
Gradient::InterpolationMode get_interpolation_mode();
virtual Size2 get_minimum_size() const;
GradientEdit();
virtual ~GradientEdit();
};
#endif // GRADIENT_EDIT_H