pandemonium_engine_minimal/scene/gui/aspect_ratio_container.h

54 lines
1.3 KiB
C++

#ifndef ASPECT_RATIO_CONTAINER_H
#define ASPECT_RATIO_CONTAINER_H
/* aspect_ratio_container.h */
#include "scene/gui/container.h"
class AspectRatioContainer : public Container {
GDCLASS(AspectRatioContainer, Container);
protected:
void _notification(int p_what);
static void _bind_methods();
virtual Size2 get_minimum_size() const;
public:
enum StretchMode {
STRETCH_WIDTH_CONTROLS_HEIGHT,
STRETCH_HEIGHT_CONTROLS_WIDTH,
STRETCH_FIT,
STRETCH_COVER,
};
enum AlignMode {
ALIGN_BEGIN,
ALIGN_CENTER,
ALIGN_END,
};
private:
float ratio = 1.0;
StretchMode stretch_mode = STRETCH_FIT;
AlignMode alignment_horizontal = ALIGN_CENTER;
AlignMode alignment_vertical = ALIGN_CENTER;
public:
void set_ratio(float p_ratio);
float get_ratio() const { return ratio; }
void set_stretch_mode(StretchMode p_mode);
StretchMode get_stretch_mode() const { return stretch_mode; }
void set_alignment_horizontal(AlignMode p_alignment_horizontal);
AlignMode get_alignment_horizontal() const { return alignment_horizontal; }
void set_alignment_vertical(AlignMode p_alignment_vertical);
AlignMode get_alignment_vertical() const { return alignment_vertical; }
};
VARIANT_ENUM_CAST(AspectRatioContainer::StretchMode);
VARIANT_ENUM_CAST(AspectRatioContainer::AlignMode);
#endif // ASPECT_RATIO_CONTAINER_H