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https://github.com/Relintai/pandemonium_engine_minimal.git
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54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
#ifndef ASPECT_RATIO_CONTAINER_H
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#define ASPECT_RATIO_CONTAINER_H
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/* aspect_ratio_container.h */
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#include "scene/gui/container.h"
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class AspectRatioContainer : public Container {
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GDCLASS(AspectRatioContainer, Container);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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virtual Size2 get_minimum_size() const;
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public:
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enum StretchMode {
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STRETCH_WIDTH_CONTROLS_HEIGHT,
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STRETCH_HEIGHT_CONTROLS_WIDTH,
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STRETCH_FIT,
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STRETCH_COVER,
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};
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enum AlignMode {
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ALIGN_BEGIN,
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ALIGN_CENTER,
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ALIGN_END,
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};
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private:
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float ratio = 1.0;
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StretchMode stretch_mode = STRETCH_FIT;
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AlignMode alignment_horizontal = ALIGN_CENTER;
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AlignMode alignment_vertical = ALIGN_CENTER;
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public:
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void set_ratio(float p_ratio);
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float get_ratio() const { return ratio; }
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void set_stretch_mode(StretchMode p_mode);
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StretchMode get_stretch_mode() const { return stretch_mode; }
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void set_alignment_horizontal(AlignMode p_alignment_horizontal);
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AlignMode get_alignment_horizontal() const { return alignment_horizontal; }
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void set_alignment_vertical(AlignMode p_alignment_vertical);
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AlignMode get_alignment_vertical() const { return alignment_vertical; }
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};
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VARIANT_ENUM_CAST(AspectRatioContainer::StretchMode);
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VARIANT_ENUM_CAST(AspectRatioContainer::AlignMode);
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#endif // ASPECT_RATIO_CONTAINER_H
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