pandemonium_engine_minimal/modules/enet/networked_multiplayer_enet.h

138 lines
3.4 KiB
C++

#ifndef NETWORKED_MULTIPLAYER_ENET_H
#define NETWORKED_MULTIPLAYER_ENET_H
/* networked_multiplayer_enet.h */
#include "core/crypto/crypto.h"
#include "core/io/networked_multiplayer_peer.h"
#include <enet/enet.h>
class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer);
private:
enum {
SYSMSG_ADD_PEER,
SYSMSG_REMOVE_PEER
};
enum {
SYSCH_CONFIG,
SYSCH_RELIABLE,
SYSCH_UNRELIABLE,
SYSCH_MAX
};
bool active;
bool server;
uint32_t unique_id;
int target_peer;
TransferMode transfer_mode;
int transfer_channel;
int channel_count;
bool always_ordered;
ENetEvent event;
ENetPeer *peer;
ENetHost *host;
bool refuse_connections;
bool server_relay;
ConnectionStatus connection_status;
RBMap<int, ENetPeer *> peer_map;
struct Packet {
ENetPacket *packet;
int from;
int channel;
};
List<Packet> incoming_packets;
Packet current_packet;
uint32_t _gen_unique_id() const;
void _pop_current_packet();
Vector<uint8_t> src_compressor_mem;
Vector<uint8_t> dst_compressor_mem;
IP_Address bind_ip;
bool dtls_enabled;
Ref<CryptoKey> dtls_key;
Ref<X509Certificate> dtls_cert;
bool dtls_verify;
String dtls_hostname;
protected:
static void _bind_methods();
public:
virtual void set_transfer_mode(TransferMode p_mode);
virtual TransferMode get_transfer_mode() const;
virtual void set_target_peer(int p_peer);
virtual int get_packet_peer() const;
virtual IP_Address get_peer_address(int p_peer_id) const;
virtual int get_peer_port(int p_peer_id) const;
void set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max);
Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
Error create_client(const String &p_address, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_client_port = 0);
void close_connection(uint32_t wait_usec = 100);
void disconnect_peer(int p_peer, bool now = false);
virtual void poll();
virtual bool is_server() const;
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); ///< buffer is GONE after next get_packet
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
virtual int get_max_packet_size() const;
virtual ConnectionStatus get_connection_status() const;
virtual void set_refuse_new_connections(bool p_enable);
virtual bool is_refusing_new_connections() const;
virtual int get_unique_id() const;
int get_packet_channel() const;
int get_last_packet_channel() const;
void set_transfer_channel(int p_channel);
int get_transfer_channel() const;
void set_channel_count(int p_channel);
int get_channel_count() const;
void set_always_ordered(bool p_ordered);
bool is_always_ordered() const;
void set_server_relay_enabled(bool p_enabled);
bool is_server_relay_enabled() const;
NetworkedMultiplayerENet();
~NetworkedMultiplayerENet();
void set_bind_ip(const IP_Address &p_ip);
void set_dtls_enabled(bool p_enabled);
bool is_dtls_enabled() const;
void set_dtls_verify_enabled(bool p_enabled);
bool is_dtls_verify_enabled() const;
void set_dtls_key(Ref<CryptoKey> p_key);
void set_dtls_certificate(Ref<X509Certificate> p_cert);
void set_dtls_hostname(const String &p_hostname);
String get_dtls_hostname() const;
};
#endif // NETWORKED_MULTIPLAYER_ENET_H