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https://github.com/Relintai/pandemonium_engine_minimal.git
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37 lines
1.5 KiB
XML
37 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="World3D" inherits="Resource" version="4.2">
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<brief_description>
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Class that has everything pertaining to a world.
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</brief_description>
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<description>
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Class that has everything pertaining to a world. A physics space, a visual scenario, a navigation map and a sound space. Spatial nodes register their resources into the current world.
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</description>
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<tutorials>
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<link>$DOCS_URL/tutorials/physics/ray-casting.md</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state">
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Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
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</member>
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<member name="environment" type="Environment3D" setter="set_environment" getter="get_environment">
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The World's [Environment3D].
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</member>
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<member name="fallback_environment" type="Environment3D" setter="set_fallback_environment" getter="get_fallback_environment">
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The World's fallback_environment will be used if the World's [Environment3D] fails or is missing.
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</member>
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<member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
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The [RID] of this world's navigation map. Used by the [NavigationServer].
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</member>
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<member name="scenario" type="RID" setter="" getter="get_scenario">
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The World's visual scenario.
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</member>
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<member name="space" type="RID" setter="" getter="get_space">
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The World's physics space.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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