mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-10 20:12:10 +01:00
161 lines
3.9 KiB
C++
161 lines
3.9 KiB
C++
// video_fbdev.cc
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/*
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* FRT - A Godot platform targeting single board computers
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* Copyright (c) 2017-2019 Emanuele Fornara
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "frt.h"
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#include <stdio.h>
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#include "bits/egl_base_context.h"
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#define FRT_DL_SKIP
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#include "dl/gles2.gen.h"
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static bool frt_load_gles(int version) {
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return frt_load_gles2("libGLESv2.so.2");
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}
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#define FRT_FBDEV_MALI 1
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static int probe_fbdev() {
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return FRT_FBDEV_MALI;
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}
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namespace frt {
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class EGLFBDevContext : public EGLBaseContext {
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public:
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virtual void create_surface(const Vec2 &size) = 0;
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virtual ~EGLFBDevContext() {}
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};
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class EGLMaliContext : public EGLFBDevContext {
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private:
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struct {
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uint16_t width;
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uint16_t height;
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} nativewindow;
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public:
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void create_surface(const Vec2 &size) {
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nativewindow.width = size.x;
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nativewindow.height = size.y;
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surface = eglCreateWindowSurface(display, config,
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(EGLNativeWindowType)&nativewindow, 0);
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if (surface == EGL_NO_SURFACE)
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fatal("video_fbdev: eglCreateWindowSurface failed.");
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}
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};
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class VideoFBDev : public Video, public ContextGL {
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private:
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bool initialized;
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Vec2 screen_size;
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Vec2 view_size;
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EGLFBDevContext *egl;
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int gl_version;
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bool vsync;
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void gles_init() {
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egl->init(gl_version);
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egl->create_surface(view_size);
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egl->make_current();
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initialized = true;
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}
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public:
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// Module
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VideoFBDev()
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: initialized(false), egl(0), gl_version(2), vsync(true) {}
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const char *get_id() const { return "video_fbdev"; }
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bool probe() {
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if (egl)
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return true;
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switch (probe_fbdev()) {
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case FRT_FBDEV_MALI:
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egl = new EGLMaliContext();
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break;
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default:
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fatal("video_fbdev: internal error.");
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}
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if (!frt_load_egl("libEGL.so.1")) {
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delete egl;
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egl = 0;
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return false;
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}
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screen_size.x = 720;
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screen_size.y = 480;
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return true;
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}
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void cleanup() {
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if (initialized) {
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egl->destroy_surface();
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egl->cleanup();
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initialized = false;
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}
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if (egl) {
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delete egl;
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egl = 0;
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}
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}
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// Video
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Vec2 get_screen_size() const { return screen_size; }
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Vec2 get_view_size() const { return view_size; }
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void set_title(const char *title) {}
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Vec2 move_pointer(const Vec2 &screen) { return screen; }
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void show_pointer(bool enable) {}
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ContextGL *create_the_gl_context(int version, Vec2 size) {
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if (!frt_load_gles(version))
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return 0;
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gl_version = version;
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view_size = size;
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return this;
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}
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bool provides_quit() { return false; }
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// ContextGL
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void release_current() {
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egl->release_current();
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}
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void make_current() {
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egl->make_current();
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}
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void swap_buffers() {
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egl->swap_buffers();
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}
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int get_window_width() { return view_size.x; }
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int get_window_height() { return view_size.y; }
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bool initialize() {
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gles_init();
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return true;
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}
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void set_use_vsync(bool use) {
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egl->swap_interval(use ? 1 : 0);
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vsync = use;
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}
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bool is_using_vsync() const { return vsync; }
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};
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FRT_REGISTER(VideoFBDev)
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} // namespace frt
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