mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-10 20:12:10 +01:00
25 lines
1.1 KiB
XML
25 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="StringName" version="4.2">
|
|
<brief_description>
|
|
A built-in type for unique strings.
|
|
</brief_description>
|
|
<description>
|
|
[StringName]s are immutable strings designed for general-purpose representation of unique names (also called "string interning"). Two [StringName]s with the same value are the same object. Comparing them is extremely fast compared to regular [String]s.
|
|
You will usually just pass a [String] to methods expecting a [StringName] and it will be automatically converted, but you may occasionally want to construct a [StringName] ahead of time with the [StringName] constructor or, in GDScript, the literal syntax [code]@"example"[/code].
|
|
See also [NodePath], which is a similar concept specifically designed to store pre-parsed scene tree paths.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="StringName">
|
|
<return type="StringName" />
|
|
<argument index="0" name="from" type="String" />
|
|
<description>
|
|
Constructs a [StringName] as a copy of the given [StringName].
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|