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https://github.com/Relintai/pandemonium_engine_minimal.git
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43 lines
2.2 KiB
XML
43 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CollisionShape" inherits="Spatial" version="4.2">
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<brief_description>
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Node that represents collision shape data in 3D space.
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</brief_description>
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<description>
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Editor facility for creating and editing collision shapes in 3D space. Set the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject.shape_owner_get_shape] to get the actual shape.
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You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object.
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[b]Warning:[/b] A non-uniformly scaled CollisionShape3D node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size of its [member shape] resource instead.
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</description>
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<tutorials>
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<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.md</link>
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<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<methods>
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<method name="make_convex_from_brothers">
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<return type="void" />
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<description>
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Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry.
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</description>
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</method>
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<method name="resource_changed">
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<return type="void" />
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<argument index="0" name="resource" type="Resource" />
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<description>
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If this method exists within a script it will be called whenever the shape resource has been modified.
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</description>
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</method>
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</methods>
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<members>
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
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A disabled collision shape has no effect in the world.
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</member>
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<member name="shape" type="Shape" setter="set_shape" getter="get_shape">
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The actual shape owned by this collision shape.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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