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https://github.com/Relintai/pandemonium_engine_minimal.git
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55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#ifndef WORLD_2D_H
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#define WORLD_2D_H
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/* world_2d.h */
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#include "core/config/project_settings.h"
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#include "core/object/resource.h"
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#include "servers/physics_2d_server.h"
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class VisibilityNotifier2D;
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class Viewport;
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class World;
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struct SpatialIndexer2D;
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class World2D : public Resource {
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GDCLASS(World2D, Resource);
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RID canvas;
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RID space;
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RID navigation_map;
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SpatialIndexer2D *indexer;
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protected:
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static void _bind_methods();
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friend class Viewport;
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friend class World;
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friend class VisibilityNotifier2D;
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void _register_world(World *p_world, const Rect2 &p_rect);
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void _update_world(World *p_world, const Rect2 &p_rect);
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void _remove_world(World *p_world);
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void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
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void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
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void _remove_notifier(VisibilityNotifier2D *p_notifier);
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void _update();
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public:
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RID get_canvas();
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RID get_space();
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Physics2DDirectSpaceState *get_direct_space_state();
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void get_world_list(List<World *> *r_worlds);
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void get_viewport_list(List<Viewport *> *r_worlds);
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World2D();
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~World2D();
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};
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#endif // WORLD_2D_H
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