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https://github.com/Relintai/pandemonium_engine_minimal.git
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51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#ifndef VIDEO_STREAM_H
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#define VIDEO_STREAM_H
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/* video_stream.h */
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#include "scene/resources/texture.h"
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class VideoStreamPlayback : public Resource {
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GDCLASS(VideoStreamPlayback, Resource);
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public:
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typedef int (*AudioMixCallback)(void *p_udata, const float *p_data, int p_frames);
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virtual void stop() = 0;
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virtual void play() = 0;
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virtual bool is_playing() const = 0;
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virtual void set_paused(bool p_paused) = 0;
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virtual bool is_paused() const = 0;
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virtual void set_loop(bool p_enable) = 0;
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virtual bool has_loop() const = 0;
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virtual float get_length() const = 0;
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virtual float get_playback_position() const = 0;
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virtual void seek(float p_time) = 0;
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virtual void set_audio_track(int p_idx) = 0;
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virtual Ref<Texture> get_texture() const = 0;
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virtual void update(float p_delta) = 0;
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virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0;
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virtual int get_channels() const = 0;
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virtual int get_mix_rate() const = 0;
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};
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class VideoStream : public Resource {
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GDCLASS(VideoStream, Resource);
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OBJ_SAVE_TYPE(VideoStream); // Saves derived classes with common type so they can be interchanged.
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public:
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virtual void set_audio_track(int p_track) = 0;
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virtual Ref<VideoStreamPlayback> instance_playback() = 0;
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};
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#endif
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