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https://github.com/Relintai/pandemonium_engine_minimal.git
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51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
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/* physics_material.cpp */
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#include "physics_material.h"
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void PhysicsMaterial::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicsMaterial::set_friction);
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ClassDB::bind_method(D_METHOD("get_friction"), &PhysicsMaterial::get_friction);
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ClassDB::bind_method(D_METHOD("set_rough", "rough"), &PhysicsMaterial::set_rough);
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ClassDB::bind_method(D_METHOD("is_rough"), &PhysicsMaterial::is_rough);
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ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &PhysicsMaterial::set_bounce);
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ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicsMaterial::get_bounce);
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ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent);
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ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_friction", "get_friction");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_bounce", "get_bounce");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent");
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}
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void PhysicsMaterial::set_friction(real_t p_val) {
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friction = p_val;
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emit_changed();
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}
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void PhysicsMaterial::set_rough(bool p_val) {
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rough = p_val;
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emit_changed();
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}
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void PhysicsMaterial::set_bounce(real_t p_val) {
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bounce = p_val;
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emit_changed();
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}
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void PhysicsMaterial::set_absorbent(bool p_val) {
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absorbent = p_val;
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emit_changed();
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}
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PhysicsMaterial::PhysicsMaterial() :
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friction(1),
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rough(false),
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bounce(0),
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absorbent(false) {}
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