pandemonium_engine_minimal/scene/resources/mesh/mesh_data_tool.h

101 lines
2.3 KiB
C++

#ifndef MESH_DATA_TOOL_H
#define MESH_DATA_TOOL_H
/* mesh_data_tool.h */
#include "scene/resources/mesh/mesh.h"
class MeshDataTool : public Reference {
GDCLASS(MeshDataTool, Reference);
int format;
struct Vertex {
Vector3 vertex;
Color color;
Vector3 normal; // normal, binormal, tangent
Plane tangent;
Vector2 uv;
Vector2 uv2;
Vector<int> edges;
Vector<int> faces;
Variant meta;
};
Vector<Vertex> vertices;
struct Edge {
int vertex[2];
Vector<int> faces;
Variant meta;
};
Vector<Edge> edges;
struct Face {
int v[3];
int edges[3];
Variant meta;
};
Vector<Face> faces;
Ref<Material> material;
protected:
static void _bind_methods();
public:
void clear();
Error create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface);
Error commit_to_surface(const Ref<ArrayMesh> &p_mesh);
int get_format() const;
int get_vertex_count() const;
int get_edge_count() const;
int get_face_count() const;
Vector3 get_vertex(int p_idx) const;
void set_vertex(int p_idx, const Vector3 &p_vertex);
Vector3 get_vertex_normal(int p_idx) const;
void set_vertex_normal(int p_idx, const Vector3 &p_normal);
Plane get_vertex_tangent(int p_idx) const;
void set_vertex_tangent(int p_idx, const Plane &p_tangent);
Vector2 get_vertex_uv(int p_idx) const;
void set_vertex_uv(int p_idx, const Vector2 &p_uv);
Vector2 get_vertex_uv2(int p_idx) const;
void set_vertex_uv2(int p_idx, const Vector2 &p_uv2);
Color get_vertex_color(int p_idx) const;
void set_vertex_color(int p_idx, const Color &p_color);
Variant get_vertex_meta(int p_idx) const;
void set_vertex_meta(int p_idx, const Variant &p_meta);
Vector<int> get_vertex_edges(int p_idx) const;
Vector<int> get_vertex_faces(int p_idx) const;
int get_edge_vertex(int p_edge, int p_vertex) const;
Vector<int> get_edge_faces(int p_edge) const;
Variant get_edge_meta(int p_idx) const;
void set_edge_meta(int p_idx, const Variant &p_meta);
int get_face_vertex(int p_face, int p_vertex) const;
int get_face_edge(int p_face, int p_vertex) const;
Variant get_face_meta(int p_face) const;
void set_face_meta(int p_face, const Variant &p_meta);
Vector3 get_face_normal(int p_face) const;
Ref<Material> get_material() const;
void set_material(const Ref<Material> &p_material);
MeshDataTool();
};
#endif // MESH_DATA_TOOL_H