pandemonium_engine_minimal/scene/gui/texture_rect.h

60 lines
1.2 KiB
C++

#ifndef TEXTURE_FRAME_H
#define TEXTURE_FRAME_H
/* texture_rect.h */
#include "scene/main/control.h"
class TextureRect : public Control {
GDCLASS(TextureRect, Control);
public:
enum StretchMode {
STRETCH_SCALE_ON_EXPAND, //default, for backwards compatibility
STRETCH_SCALE,
STRETCH_TILE,
STRETCH_KEEP,
STRETCH_KEEP_CENTERED,
STRETCH_KEEP_ASPECT,
STRETCH_KEEP_ASPECT_CENTERED,
STRETCH_KEEP_ASPECT_COVERED,
};
private:
bool expand;
bool hflip;
bool vflip;
Ref<Texture> texture;
StretchMode stretch_mode;
void _texture_changed();
protected:
void _notification(int p_what);
virtual Size2 get_minimum_size() const;
static void _bind_methods();
public:
void set_texture(const Ref<Texture> &p_tex);
Ref<Texture> get_texture() const;
void set_expand(bool p_expand);
bool has_expand() const;
void set_stretch_mode(StretchMode p_mode);
StretchMode get_stretch_mode() const;
void set_flip_h(bool p_flip);
bool is_flipped_h() const;
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
TextureRect();
~TextureRect();
};
VARIANT_ENUM_CAST(TextureRect::StretchMode);
#endif // TEXTURE_FRAME_H