pandemonium_engine_minimal/scene/gui/texture_progress.h

95 lines
2.2 KiB
C++

#ifndef TEXTURE_PROGRESS_H
#define TEXTURE_PROGRESS_H
/* texture_progress.h */
#include "scene/gui/range.h"
class TextureProgress : public Range {
GDCLASS(TextureProgress, Range);
Ref<Texture> under;
Ref<Texture> progress;
Ref<Texture> over;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
enum FillMode {
FILL_LEFT_TO_RIGHT = 0,
FILL_RIGHT_TO_LEFT,
FILL_TOP_TO_BOTTOM,
FILL_BOTTOM_TO_TOP,
FILL_CLOCKWISE,
FILL_COUNTER_CLOCKWISE,
FILL_BILINEAR_LEFT_AND_RIGHT,
FILL_BILINEAR_TOP_AND_BOTTOM,
FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE,
FILL_MODE_MAX,
};
void set_fill_mode(int p_fill);
int get_fill_mode();
void set_progress_offset(Point2 p_offset);
Point2 get_progress_offset() const;
void set_radial_initial_angle(float p_angle);
float get_radial_initial_angle();
void set_fill_degrees(float p_angle);
float get_fill_degrees();
void set_radial_center_offset(const Point2 &p_off);
Point2 get_radial_center_offset();
void set_under_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_under_texture() const;
void set_progress_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_progress_texture() const;
void set_over_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_over_texture() const;
void set_stretch_margin(Margin p_margin, int p_size);
int get_stretch_margin(Margin p_margin) const;
void set_nine_patch_stretch(bool p_stretch);
bool get_nine_patch_stretch() const;
void set_tint_under(const Color &p_tint);
Color get_tint_under() const;
void set_tint_progress(const Color &p_tint);
Color get_tint_progress() const;
void set_tint_over(const Color &p_tint);
Color get_tint_over() const;
Size2 get_minimum_size() const;
TextureProgress();
private:
FillMode mode;
Point2 progress_offset;
float rad_init_angle;
float rad_max_degrees;
Point2 rad_center_off;
bool nine_patch_stretch;
int stretch_margin[4];
Color tint_under, tint_progress, tint_over;
Point2 unit_val_to_uv(float val);
Point2 get_relative_center();
void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate);
};
VARIANT_ENUM_CAST(TextureProgress::FillMode);
#endif // TEXTURE_PROGRESS_H