mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-17 22:17:19 +01:00
84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
#ifndef TEXTURE_BUTTON_H
|
|
#define TEXTURE_BUTTON_H
|
|
|
|
/* texture_button.h */
|
|
|
|
|
|
#include "core/object/reference.h"
|
|
#include "scene/gui/base_button.h"
|
|
|
|
class BitMap;
|
|
|
|
class TextureButton : public BaseButton {
|
|
GDCLASS(TextureButton, BaseButton);
|
|
|
|
public:
|
|
enum StretchMode {
|
|
STRETCH_SCALE,
|
|
STRETCH_TILE,
|
|
STRETCH_KEEP,
|
|
STRETCH_KEEP_CENTERED,
|
|
STRETCH_KEEP_ASPECT,
|
|
STRETCH_KEEP_ASPECT_CENTERED,
|
|
STRETCH_KEEP_ASPECT_COVERED,
|
|
};
|
|
|
|
private:
|
|
Ref<Texture> normal;
|
|
Ref<Texture> pressed;
|
|
Ref<Texture> hover;
|
|
Ref<Texture> disabled;
|
|
Ref<Texture> focused;
|
|
Ref<BitMap> click_mask;
|
|
bool expand;
|
|
StretchMode stretch_mode;
|
|
|
|
Rect2 _texture_region;
|
|
Rect2 _position_rect;
|
|
bool _tile;
|
|
|
|
bool hflip;
|
|
bool vflip;
|
|
|
|
void _set_texture(Ref<Texture> *p_destination, const Ref<Texture> &p_texture);
|
|
void _texture_changed();
|
|
|
|
protected:
|
|
virtual Size2 get_minimum_size() const;
|
|
virtual bool has_point(const Point2 &p_point) const;
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_normal_texture(const Ref<Texture> &p_normal);
|
|
void set_pressed_texture(const Ref<Texture> &p_pressed);
|
|
void set_hover_texture(const Ref<Texture> &p_hover);
|
|
void set_disabled_texture(const Ref<Texture> &p_disabled);
|
|
void set_focused_texture(const Ref<Texture> &p_focused);
|
|
void set_click_mask(const Ref<BitMap> &p_click_mask);
|
|
|
|
Ref<Texture> get_normal_texture() const;
|
|
Ref<Texture> get_pressed_texture() const;
|
|
Ref<Texture> get_hover_texture() const;
|
|
Ref<Texture> get_disabled_texture() const;
|
|
Ref<Texture> get_focused_texture() const;
|
|
Ref<BitMap> get_click_mask() const;
|
|
|
|
bool get_expand() const;
|
|
void set_expand(bool p_expand);
|
|
|
|
void set_stretch_mode(StretchMode p_stretch_mode);
|
|
StretchMode get_stretch_mode() const;
|
|
|
|
void set_flip_h(bool p_flip);
|
|
bool is_flipped_h() const;
|
|
|
|
void set_flip_v(bool p_flip);
|
|
bool is_flipped_v() const;
|
|
|
|
TextureButton();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(TextureButton::StretchMode);
|
|
#endif // TEXTURE_BUTTON_H
|