pandemonium_engine_minimal/scene/gui/texture_button.h

84 lines
2.0 KiB
C++

#ifndef TEXTURE_BUTTON_H
#define TEXTURE_BUTTON_H
/* texture_button.h */
#include "core/object/reference.h"
#include "scene/gui/base_button.h"
class BitMap;
class TextureButton : public BaseButton {
GDCLASS(TextureButton, BaseButton);
public:
enum StretchMode {
STRETCH_SCALE,
STRETCH_TILE,
STRETCH_KEEP,
STRETCH_KEEP_CENTERED,
STRETCH_KEEP_ASPECT,
STRETCH_KEEP_ASPECT_CENTERED,
STRETCH_KEEP_ASPECT_COVERED,
};
private:
Ref<Texture> normal;
Ref<Texture> pressed;
Ref<Texture> hover;
Ref<Texture> disabled;
Ref<Texture> focused;
Ref<BitMap> click_mask;
bool expand;
StretchMode stretch_mode;
Rect2 _texture_region;
Rect2 _position_rect;
bool _tile;
bool hflip;
bool vflip;
void _set_texture(Ref<Texture> *p_destination, const Ref<Texture> &p_texture);
void _texture_changed();
protected:
virtual Size2 get_minimum_size() const;
virtual bool has_point(const Point2 &p_point) const;
void _notification(int p_what);
static void _bind_methods();
public:
void set_normal_texture(const Ref<Texture> &p_normal);
void set_pressed_texture(const Ref<Texture> &p_pressed);
void set_hover_texture(const Ref<Texture> &p_hover);
void set_disabled_texture(const Ref<Texture> &p_disabled);
void set_focused_texture(const Ref<Texture> &p_focused);
void set_click_mask(const Ref<BitMap> &p_click_mask);
Ref<Texture> get_normal_texture() const;
Ref<Texture> get_pressed_texture() const;
Ref<Texture> get_hover_texture() const;
Ref<Texture> get_disabled_texture() const;
Ref<Texture> get_focused_texture() const;
Ref<BitMap> get_click_mask() const;
bool get_expand() const;
void set_expand(bool p_expand);
void set_stretch_mode(StretchMode p_stretch_mode);
StretchMode get_stretch_mode() const;
void set_flip_h(bool p_flip);
bool is_flipped_h() const;
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
TextureButton();
};
VARIANT_ENUM_CAST(TextureButton::StretchMode);
#endif // TEXTURE_BUTTON_H