pandemonium_engine_minimal/scene/gui/rich_text_effect.cpp

88 lines
3.4 KiB
C++

/* rich_text_effect.cpp */
#include "rich_text_effect.h"
#include "core/object/script_language.h"
void RichTextEffect::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CharFXTransform")));
}
Variant RichTextEffect::get_bbcode() const {
Variant r;
if (get_script_instance()) {
if (!get_script_instance()->get("bbcode", r)) {
String path = get_script_instance()->get_script()->get_path();
r = path.get_file().get_basename();
}
}
return r;
}
bool RichTextEffect::_process_effect_impl(Ref<CharFXTransform> p_cfx) {
bool return_value = false;
if (get_script_instance()) {
Variant v = get_script_instance()->call("_process_custom_fx", p_cfx);
if (v.get_type() != Variant::BOOL) {
return_value = false;
} else {
return_value = (bool)v;
}
}
return return_value;
}
RichTextEffect::RichTextEffect() {
}
void CharFXTransform::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_relative_index"), &CharFXTransform::get_relative_index);
ClassDB::bind_method(D_METHOD("set_relative_index", "index"), &CharFXTransform::set_relative_index);
ClassDB::bind_method(D_METHOD("get_absolute_index"), &CharFXTransform::get_absolute_index);
ClassDB::bind_method(D_METHOD("set_absolute_index", "index"), &CharFXTransform::set_absolute_index);
ClassDB::bind_method(D_METHOD("get_elapsed_time"), &CharFXTransform::get_elapsed_time);
ClassDB::bind_method(D_METHOD("set_elapsed_time", "time"), &CharFXTransform::set_elapsed_time);
ClassDB::bind_method(D_METHOD("is_visible"), &CharFXTransform::is_visible);
ClassDB::bind_method(D_METHOD("set_visibility", "visibility"), &CharFXTransform::set_visibility);
ClassDB::bind_method(D_METHOD("get_offset"), &CharFXTransform::get_offset);
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CharFXTransform::set_offset);
ClassDB::bind_method(D_METHOD("get_color"), &CharFXTransform::get_color);
ClassDB::bind_method(D_METHOD("set_color", "color"), &CharFXTransform::set_color);
ClassDB::bind_method(D_METHOD("get_environment"), &CharFXTransform::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "environment"), &CharFXTransform::set_environment);
ClassDB::bind_method(D_METHOD("get_character"), &CharFXTransform::get_character);
ClassDB::bind_method(D_METHOD("set_character", "character"), &CharFXTransform::set_character);
ADD_PROPERTY(PropertyInfo(Variant::INT, "relative_index"), "set_relative_index", "get_relative_index");
ADD_PROPERTY(PropertyInfo(Variant::INT, "absolute_index"), "set_absolute_index", "get_absolute_index");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "elapsed_time"), "set_elapsed_time", "get_elapsed_time");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visibility", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "env"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "character"), "set_character", "get_character");
}
CharFXTransform::CharFXTransform() {
relative_index = 0;
absolute_index = 0;
visibility = true;
offset = Point2();
color = Color();
character = 0;
elapsed_time = 0.0f;
}
CharFXTransform::~CharFXTransform() {
environment.clear();
}