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https://github.com/Relintai/pandemonium_engine_minimal.git
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83 lines
1.5 KiB
C++
83 lines
1.5 KiB
C++
#ifndef PATH_2D_H
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#define PATH_2D_H
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/* path_2d.h */
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#include "scene/main/node_2d.h"
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class Curve2D;
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class Path2D : public Node2D {
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GDCLASS(Path2D, Node2D);
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Ref<Curve2D> curve;
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Vector<Vector2> _cached_draw_pts;
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void _curve_changed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_curve(const Ref<Curve2D> &p_curve);
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Ref<Curve2D> get_curve() const;
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Path2D();
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};
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class PathFollow2D : public Node2D {
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GDCLASS(PathFollow2D, Node2D);
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public:
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private:
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Path2D *path;
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real_t offset;
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real_t h_offset;
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real_t v_offset;
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real_t lookahead;
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bool cubic;
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bool loop;
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bool rotate;
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void _update_transform();
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protected:
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virtual void _validate_property(PropertyInfo &property) const;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_offset(float p_offset);
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float get_offset() const;
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void set_h_offset(float p_h_offset);
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float get_h_offset() const;
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void set_v_offset(float p_v_offset);
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float get_v_offset() const;
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void set_unit_offset(float p_unit_offset);
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float get_unit_offset() const;
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void set_lookahead(float p_lookahead);
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float get_lookahead() const;
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void set_loop(bool p_loop);
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bool has_loop() const;
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void set_rotate(bool p_rotate);
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bool is_rotating() const;
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void set_cubic_interpolation(bool p_enable);
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bool get_cubic_interpolation() const;
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String get_configuration_warning() const;
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PathFollow2D();
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};
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#endif // PATH_2D_H
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