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https://github.com/Relintai/pandemonium_engine_minimal.git
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59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
#ifndef PARALLAX_BACKGROUND_H
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#define PARALLAX_BACKGROUND_H
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/* parallax_background.h */
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#include "scene/main/canvas_layer.h"
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class ParallaxBackground : public CanvasLayer {
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GDCLASS(ParallaxBackground, CanvasLayer);
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Point2 offset;
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float scale;
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Point2 base_offset;
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Point2 base_scale;
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Point2 screen_offset;
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String group_name;
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Point2 limit_begin;
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Point2 limit_end;
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Point2 final_offset;
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bool ignore_camera_zoom;
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void _update_scroll();
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protected:
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void _camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset);
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_scroll_offset(const Point2 &p_ofs);
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Point2 get_scroll_offset() const;
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void set_scroll_scale(float p_scale);
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float get_scroll_scale() const;
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void set_scroll_base_offset(const Point2 &p_ofs);
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Point2 get_scroll_base_offset() const;
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void set_scroll_base_scale(const Point2 &p_ofs);
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Point2 get_scroll_base_scale() const;
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void set_limit_begin(const Point2 &p_ofs);
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Point2 get_limit_begin() const;
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void set_limit_end(const Point2 &p_ofs);
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Point2 get_limit_end() const;
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void set_ignore_camera_zoom(bool ignore);
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bool is_ignore_camera_zoom();
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Vector2 get_final_offset() const;
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ParallaxBackground();
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};
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#endif // PARALLAX_BACKGROUND_H
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