pandemonium_engine_minimal/scene/2d/collision_shape_2d.h

51 lines
1.1 KiB
C++

#ifndef COLLISION_SHAPE_2D_H
#define COLLISION_SHAPE_2D_H
/* collision_shape_2d.h */
#include "core/object/reference.h"
#include "scene/main/node_2d.h"
class Shape2D;
class CollisionObject2D;
class CollisionShape2D : public Node2D {
GDCLASS(CollisionShape2D, Node2D);
Ref<Shape2D> shape;
Rect2 rect;
uint32_t owner_id;
CollisionObject2D *parent;
void _shape_changed();
bool disabled;
bool one_way_collision;
float one_way_collision_margin;
void _update_in_shape_owner(bool p_xform_only = false);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
void set_shape(const Ref<Shape2D> &p_shape);
Ref<Shape2D> get_shape() const;
void set_disabled(bool p_disabled);
bool is_disabled() const;
void set_one_way_collision(bool p_enable);
bool is_one_way_collision_enabled() const;
void set_one_way_collision_margin(float p_margin);
float get_one_way_collision_margin() const;
virtual String get_configuration_warning() const;
CollisionShape2D();
};
#endif // COLLISION_SHAPE_2D_H