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https://github.com/Relintai/pandemonium_engine_minimal.git
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51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
#ifndef COLLISION_SHAPE_2D_H
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#define COLLISION_SHAPE_2D_H
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/* collision_shape_2d.h */
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#include "core/object/reference.h"
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#include "scene/main/node_2d.h"
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class Shape2D;
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class CollisionObject2D;
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class CollisionShape2D : public Node2D {
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GDCLASS(CollisionShape2D, Node2D);
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Ref<Shape2D> shape;
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Rect2 rect;
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uint32_t owner_id;
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CollisionObject2D *parent;
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void _shape_changed();
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bool disabled;
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bool one_way_collision;
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float one_way_collision_margin;
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void _update_in_shape_owner(bool p_xform_only = false);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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void set_shape(const Ref<Shape2D> &p_shape);
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Ref<Shape2D> get_shape() const;
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void set_disabled(bool p_disabled);
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bool is_disabled() const;
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void set_one_way_collision(bool p_enable);
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bool is_one_way_collision_enabled() const;
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void set_one_way_collision_margin(float p_margin);
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float get_one_way_collision_margin() const;
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virtual String get_configuration_warning() const;
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CollisionShape2D();
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};
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#endif // COLLISION_SHAPE_2D_H
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