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https://github.com/Relintai/pandemonium_engine_minimal.git
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70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
#ifndef COLLISION_POLYGON_2D_H
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#define COLLISION_POLYGON_2D_H
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/* collision_polygon_2d.h */
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#include "scene/main/node_2d.h"
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class CollisionObject2D;
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class CollisionPolygon2D : public Node2D {
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GDCLASS(CollisionPolygon2D, Node2D);
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public:
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enum BuildMode {
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BUILD_SOLIDS,
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BUILD_SEGMENTS,
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};
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protected:
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Rect2 aabb;
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BuildMode build_mode;
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Vector<Point2> polygon;
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uint32_t owner_id;
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CollisionObject2D *parent;
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bool disabled;
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bool one_way_collision;
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float one_way_collision_margin;
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Vector<Vector<Vector2>> _decompose_in_convex();
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void _build_polygon();
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void _update_in_shape_owner(bool p_xform_only = false);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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#ifdef TOOLS_ENABLED
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virtual Rect2 _edit_get_rect() const;
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virtual bool _edit_use_rect() const;
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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#endif
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void set_build_mode(BuildMode p_mode);
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BuildMode get_build_mode() const;
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void set_polygon(const Vector<Point2> &p_polygon);
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Vector<Point2> get_polygon() const;
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virtual String get_configuration_warning() const;
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void set_disabled(bool p_disabled);
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bool is_disabled() const;
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void set_one_way_collision(bool p_enable);
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bool is_one_way_collision_enabled() const;
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void set_one_way_collision_margin(float p_margin);
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float get_one_way_collision_margin() const;
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CollisionPolygon2D();
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};
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VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode);
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#endif // COLLISION_POLYGON_2D_H
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