pandemonium_engine_minimal/scene/2d/collision_polygon_2d.h

70 lines
1.5 KiB
C++

#ifndef COLLISION_POLYGON_2D_H
#define COLLISION_POLYGON_2D_H
/* collision_polygon_2d.h */
#include "scene/main/node_2d.h"
class CollisionObject2D;
class CollisionPolygon2D : public Node2D {
GDCLASS(CollisionPolygon2D, Node2D);
public:
enum BuildMode {
BUILD_SOLIDS,
BUILD_SEGMENTS,
};
protected:
Rect2 aabb;
BuildMode build_mode;
Vector<Point2> polygon;
uint32_t owner_id;
CollisionObject2D *parent;
bool disabled;
bool one_way_collision;
float one_way_collision_margin;
Vector<Vector<Vector2>> _decompose_in_convex();
void _build_polygon();
void _update_in_shape_owner(bool p_xform_only = false);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
#ifdef TOOLS_ENABLED
virtual Rect2 _edit_get_rect() const;
virtual bool _edit_use_rect() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
#endif
void set_build_mode(BuildMode p_mode);
BuildMode get_build_mode() const;
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
virtual String get_configuration_warning() const;
void set_disabled(bool p_disabled);
bool is_disabled() const;
void set_one_way_collision(bool p_enable);
bool is_one_way_collision_enabled() const;
void set_one_way_collision_margin(float p_margin);
float get_one_way_collision_margin() const;
CollisionPolygon2D();
};
VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode);
#endif // COLLISION_POLYGON_2D_H