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https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-17 22:17:19 +01:00
49 lines
892 B
C++
49 lines
892 B
C++
#ifndef BACKBUFFERCOPY_H
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#define BACKBUFFERCOPY_H
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/* back_buffer_copy.h */
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#include "scene/main/node_2d.h"
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class BackBufferCopy : public Node2D {
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GDCLASS(BackBufferCopy, Node2D);
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public:
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enum CopyMode {
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COPY_MODE_DISABLED,
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COPY_MODE_RECT,
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COPY_MODE_VIEWPORT
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};
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private:
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Rect2 rect;
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CopyMode copy_mode;
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void _update_copy_mode();
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protected:
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static void _bind_methods();
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void _validate_property(PropertyInfo &p_property) const;
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public:
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#ifdef TOOLS_ENABLED
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Rect2 _edit_get_rect() const;
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virtual bool _edit_use_rect() const;
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#endif
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void set_rect(const Rect2 &p_rect);
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Rect2 get_rect() const;
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Rect2 get_anchorable_rect() const;
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void set_copy_mode(CopyMode p_mode);
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CopyMode get_copy_mode() const;
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BackBufferCopy();
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~BackBufferCopy();
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};
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VARIANT_ENUM_CAST(BackBufferCopy::CopyMode);
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#endif // BACKBUFFERCOPY_H
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