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https://github.com/Relintai/pandemonium_engine_minimal.git
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158 lines
3.5 KiB
C++
158 lines
3.5 KiB
C++
#ifndef AREA_2D_H
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#define AREA_2D_H
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/* area_2d.h */
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#include "core/containers/vset.h"
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#include "scene/2d/collision_object_2d.h"
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class Area2D : public CollisionObject2D {
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GDCLASS(Area2D, CollisionObject2D);
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public:
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enum SpaceOverride {
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SPACE_OVERRIDE_DISABLED,
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SPACE_OVERRIDE_COMBINE,
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SPACE_OVERRIDE_COMBINE_REPLACE,
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SPACE_OVERRIDE_REPLACE,
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SPACE_OVERRIDE_REPLACE_COMBINE
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};
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private:
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SpaceOverride space_override;
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Vector2 gravity_vec;
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real_t gravity;
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bool gravity_is_point;
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real_t gravity_distance_scale;
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real_t linear_damp;
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real_t angular_damp;
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int priority;
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bool monitoring;
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bool monitorable;
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bool locked;
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void _body_inout(int p_status, const RID &p_body, int p_instance, int p_body_shape, int p_area_shape);
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void _body_enter_tree(ObjectID p_id);
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void _body_exit_tree(ObjectID p_id);
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struct ShapePair {
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int body_shape;
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int area_shape;
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bool operator<(const ShapePair &p_sp) const {
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if (body_shape == p_sp.body_shape) {
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return area_shape < p_sp.area_shape;
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} else {
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return body_shape < p_sp.body_shape;
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}
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}
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ShapePair() {}
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ShapePair(int p_bs, int p_as) {
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body_shape = p_bs;
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area_shape = p_as;
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}
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};
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struct BodyState {
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RID rid;
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int rc;
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bool in_tree;
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VSet<ShapePair> shapes;
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};
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RBMap<ObjectID, BodyState> body_map;
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void _area_inout(int p_status, const RID &p_area, int p_instance, int p_area_shape, int p_self_shape);
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void _area_enter_tree(ObjectID p_id);
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void _area_exit_tree(ObjectID p_id);
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struct AreaShapePair {
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int area_shape;
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int self_shape;
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bool operator<(const AreaShapePair &p_sp) const {
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if (area_shape == p_sp.area_shape) {
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return self_shape < p_sp.self_shape;
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} else {
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return area_shape < p_sp.area_shape;
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}
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}
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AreaShapePair() {}
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AreaShapePair(int p_bs, int p_as) {
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area_shape = p_bs;
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self_shape = p_as;
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}
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};
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struct AreaState {
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RID rid;
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int rc;
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bool in_tree;
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VSet<AreaShapePair> shapes;
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};
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RBMap<ObjectID, AreaState> area_map;
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void _clear_monitoring();
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bool audio_bus_override;
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StringName audio_bus;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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void _validate_property(PropertyInfo &property) const;
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public:
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void set_space_override_mode(SpaceOverride p_mode);
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SpaceOverride get_space_override_mode() const;
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void set_gravity_is_point(bool p_enabled);
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bool is_gravity_a_point() const;
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void set_gravity_distance_scale(real_t p_scale);
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real_t get_gravity_distance_scale() const;
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void set_gravity_vector(const Vector2 &p_vec);
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Vector2 get_gravity_vector() const;
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void set_gravity(real_t p_gravity);
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real_t get_gravity() const;
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void set_linear_damp(real_t p_linear_damp);
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real_t get_linear_damp() const;
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void set_angular_damp(real_t p_angular_damp);
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real_t get_angular_damp() const;
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void set_priority(real_t p_priority);
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real_t get_priority() const;
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void set_monitoring(bool p_enable);
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bool is_monitoring() const;
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void set_monitorable(bool p_enable);
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bool is_monitorable() const;
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Array get_overlapping_bodies() const; //function for script
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Array get_overlapping_areas() const; //function for script
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bool overlaps_area(Node *p_area) const;
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bool overlaps_body(Node *p_body) const;
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void set_audio_bus_override(bool p_override);
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bool is_overriding_audio_bus() const;
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void set_audio_bus_name(const StringName &p_audio_bus);
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StringName get_audio_bus_name() const;
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Area2D();
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~Area2D();
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};
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VARIANT_ENUM_CAST(Area2D::SpaceOverride);
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#endif // AREA_2D_H
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