pandemonium_engine_minimal/scene/2d/area_2d.h

158 lines
3.5 KiB
C++

#ifndef AREA_2D_H
#define AREA_2D_H
/* area_2d.h */
#include "core/containers/vset.h"
#include "scene/2d/collision_object_2d.h"
class Area2D : public CollisionObject2D {
GDCLASS(Area2D, CollisionObject2D);
public:
enum SpaceOverride {
SPACE_OVERRIDE_DISABLED,
SPACE_OVERRIDE_COMBINE,
SPACE_OVERRIDE_COMBINE_REPLACE,
SPACE_OVERRIDE_REPLACE,
SPACE_OVERRIDE_REPLACE_COMBINE
};
private:
SpaceOverride space_override;
Vector2 gravity_vec;
real_t gravity;
bool gravity_is_point;
real_t gravity_distance_scale;
real_t linear_damp;
real_t angular_damp;
int priority;
bool monitoring;
bool monitorable;
bool locked;
void _body_inout(int p_status, const RID &p_body, int p_instance, int p_body_shape, int p_area_shape);
void _body_enter_tree(ObjectID p_id);
void _body_exit_tree(ObjectID p_id);
struct ShapePair {
int body_shape;
int area_shape;
bool operator<(const ShapePair &p_sp) const {
if (body_shape == p_sp.body_shape) {
return area_shape < p_sp.area_shape;
} else {
return body_shape < p_sp.body_shape;
}
}
ShapePair() {}
ShapePair(int p_bs, int p_as) {
body_shape = p_bs;
area_shape = p_as;
}
};
struct BodyState {
RID rid;
int rc;
bool in_tree;
VSet<ShapePair> shapes;
};
RBMap<ObjectID, BodyState> body_map;
void _area_inout(int p_status, const RID &p_area, int p_instance, int p_area_shape, int p_self_shape);
void _area_enter_tree(ObjectID p_id);
void _area_exit_tree(ObjectID p_id);
struct AreaShapePair {
int area_shape;
int self_shape;
bool operator<(const AreaShapePair &p_sp) const {
if (area_shape == p_sp.area_shape) {
return self_shape < p_sp.self_shape;
} else {
return area_shape < p_sp.area_shape;
}
}
AreaShapePair() {}
AreaShapePair(int p_bs, int p_as) {
area_shape = p_bs;
self_shape = p_as;
}
};
struct AreaState {
RID rid;
int rc;
bool in_tree;
VSet<AreaShapePair> shapes;
};
RBMap<ObjectID, AreaState> area_map;
void _clear_monitoring();
bool audio_bus_override;
StringName audio_bus;
protected:
void _notification(int p_what);
static void _bind_methods();
void _validate_property(PropertyInfo &property) const;
public:
void set_space_override_mode(SpaceOverride p_mode);
SpaceOverride get_space_override_mode() const;
void set_gravity_is_point(bool p_enabled);
bool is_gravity_a_point() const;
void set_gravity_distance_scale(real_t p_scale);
real_t get_gravity_distance_scale() const;
void set_gravity_vector(const Vector2 &p_vec);
Vector2 get_gravity_vector() const;
void set_gravity(real_t p_gravity);
real_t get_gravity() const;
void set_linear_damp(real_t p_linear_damp);
real_t get_linear_damp() const;
void set_angular_damp(real_t p_angular_damp);
real_t get_angular_damp() const;
void set_priority(real_t p_priority);
real_t get_priority() const;
void set_monitoring(bool p_enable);
bool is_monitoring() const;
void set_monitorable(bool p_enable);
bool is_monitorable() const;
Array get_overlapping_bodies() const; //function for script
Array get_overlapping_areas() const; //function for script
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
void set_audio_bus_override(bool p_override);
bool is_overriding_audio_bus() const;
void set_audio_bus_name(const StringName &p_audio_bus);
StringName get_audio_bus_name() const;
Area2D();
~Area2D();
};
VARIANT_ENUM_CAST(Area2D::SpaceOverride);
#endif // AREA_2D_H