/* shape_2d.cpp */ #include "shape_2d.h" #include "core/config/engine.h" #include "core/config/project_settings.h" #include "servers/physics_2d_server.h" RID Shape2D::get_rid() const { return shape; } void Shape2D::set_custom_solver_bias(real_t p_bias) { custom_bias = p_bias; Physics2DServer::get_singleton()->shape_set_custom_solver_bias(shape, custom_bias); } real_t Shape2D::get_custom_solver_bias() const { return custom_bias; } bool Shape2D::collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) { ERR_FAIL_COND_V(p_shape.is_null(), false); int r; return Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, nullptr, 0, r); } bool Shape2D::collide(const Transform2D &p_local_xform, const Ref &p_shape, const Transform2D &p_shape_xform) { ERR_FAIL_COND_V(p_shape.is_null(), false); int r; return Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), nullptr, 0, r); } Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) { ERR_FAIL_COND_V(p_shape.is_null(), Array()); const int max_contacts = 16; Vector2 result[max_contacts * 2]; int contacts = 0; if (!Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, result, max_contacts, contacts)) { return Array(); } Array results; results.resize(contacts * 2); for (int i = 0; i < contacts * 2; i++) { results[i] = result[i]; } return results; } Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref &p_shape, const Transform2D &p_shape_xform) { ERR_FAIL_COND_V(p_shape.is_null(), Array()); const int max_contacts = 16; Vector2 result[max_contacts * 2]; int contacts = 0; if (!Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), result, max_contacts, contacts)) { return Array(); } Array results; results.resize(contacts * 2); for (int i = 0; i < contacts * 2; i++) { results[i] = result[i]; } return results; } void Shape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_solver_bias", "bias"), &Shape2D::set_custom_solver_bias); ClassDB::bind_method(D_METHOD("get_custom_solver_bias"), &Shape2D::get_custom_solver_bias); ClassDB::bind_method(D_METHOD("collide", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide); ClassDB::bind_method(D_METHOD("collide_with_motion", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion); ClassDB::bind_method(D_METHOD("collide_and_get_contacts", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide_and_get_contacts); ClassDB::bind_method(D_METHOD("collide_with_motion_and_get_contacts", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion_and_get_contacts); ClassDB::bind_method(D_METHOD("draw", "canvas_item", "color"), &Shape2D::draw); ADD_PROPERTY(PropertyInfo(Variant::REAL, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias"); } bool Shape2D::is_collision_outline_enabled() { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { return true; } #endif return GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true); } Shape2D::Shape2D(const RID &p_rid) { shape = p_rid; custom_bias = 0; } Shape2D::~Shape2D() { Physics2DServer::get_singleton()->free(shape); }