#ifndef LINE_SHAPE_2D_H #define LINE_SHAPE_2D_H /* line_shape_2d.h */ #include "scene/resources/shapes_2d/shape_2d.h" class LineShape2D : public Shape2D { GDCLASS(LineShape2D, Shape2D); Vector2 normal; real_t d; void _update_shape(); protected: static void _bind_methods(); public: virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; void set_normal(const Vector2 &p_normal); void set_d(real_t p_d); Vector2 get_normal() const; real_t get_d() const; virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; virtual real_t get_enclosing_radius() const; LineShape2D(); }; #endif // LINE_SHAPE_2D_H