/* circle_shape_2d.cpp */ #include "circle_shape_2d.h" #include "servers/physics_2d_server.h" #include "servers/rendering_server.h" bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return p_point.length() < get_radius() + p_tolerance; } void CircleShape2D::_update_shape() { Physics2DServer::get_singleton()->shape_set_data(get_rid(), radius); emit_changed(); } void CircleShape2D::set_radius(real_t p_radius) { radius = p_radius; _update_shape(); } real_t CircleShape2D::get_radius() const { return radius; } void CircleShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CircleShape2D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &CircleShape2D::get_radius); ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius"); } Rect2 CircleShape2D::get_rect() const { Rect2 rect; rect.position = -Point2(get_radius(), get_radius()); rect.size = Point2(get_radius(), get_radius()) * 2.0; return rect; } real_t CircleShape2D::get_enclosing_radius() const { return radius; } void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector points; for (int i = 0; i < 24; i++) { points.push_back(Vector2(Math::cos(i * Math_PI * 2 / 24.0), Math::sin(i * Math_PI * 2 / 24.0)) * get_radius()); } Vector col; col.push_back(p_color); RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); if (is_collision_outline_enabled()) { RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col, 1.0, true); // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color, 1.0, true); } } CircleShape2D::CircleShape2D() : Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) { radius = 10; _update_shape(); }