#ifndef SPRITE_H #define SPRITE_H /* sprite.h */ #include "core/object/reference.h" #include "scene/main/node_2d.h" class Sprite : public Node2D { GDCLASS(Sprite, Node2D); Ref texture; Ref normal_map; bool centered; Point2 offset; bool hflip; bool vflip; bool region; Rect2 region_rect; bool region_filter_clip; int frame; int vframes; int hframes; void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const; void _texture_changed(); protected: void _notification(int p_what); static void _bind_methods(); virtual void _validate_property(PropertyInfo &property) const; public: bool is_pixel_opaque(const Point2 &p_point) const; void set_texture(const Ref &p_texture); Ref get_texture() const; void set_normal_map(const Ref &p_texture); Ref get_normal_map() const; void set_centered(bool p_center); bool is_centered() const; void set_offset(const Point2 &p_offset); Point2 get_offset() const; void set_flip_h(bool p_flip); bool is_flipped_h() const; void set_flip_v(bool p_flip); bool is_flipped_v() const; void set_region(bool p_region); bool is_region() const; void set_region_filter_clip(bool p_enable); bool is_region_filter_clip_enabled() const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; void set_frame(int p_frame); int get_frame() const; void set_frame_coords(const Vector2 &p_coord); Vector2 get_frame_coords() const; void set_vframes(int p_amount); int get_vframes() const; void set_hframes(int p_amount); int get_hframes() const; Rect2 get_rect() const; virtual Rect2 get_anchorable_rect() const; Sprite(); ~Sprite(); }; #endif // SPRITE_H