#ifndef COLLISION_POLYGON_2D_H #define COLLISION_POLYGON_2D_H /* collision_polygon_2d.h */ #include "scene/main/node_2d.h" class CollisionObject2D; class CollisionPolygon2D : public Node2D { GDCLASS(CollisionPolygon2D, Node2D); public: enum BuildMode { BUILD_SOLIDS, BUILD_SEGMENTS, }; protected: Rect2 aabb; BuildMode build_mode; Vector polygon; uint32_t owner_id; CollisionObject2D *parent; bool disabled; bool one_way_collision; float one_way_collision_margin; Vector> _decompose_in_convex(); void _build_polygon(); void _update_in_shape_owner(bool p_xform_only = false); protected: void _notification(int p_what); static void _bind_methods(); public: #ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; #endif void set_build_mode(BuildMode p_mode); BuildMode get_build_mode() const; void set_polygon(const Vector &p_polygon); Vector get_polygon() const; virtual String get_configuration_warning() const; void set_disabled(bool p_disabled); bool is_disabled() const; void set_one_way_collision(bool p_enable); bool is_one_way_collision_enabled() const; void set_one_way_collision_margin(float p_margin); float get_one_way_collision_margin() const; CollisionPolygon2D(); }; VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode); #endif // COLLISION_POLYGON_2D_H