#ifndef COLLISION_OBJECT_2D_H #define COLLISION_OBJECT_2D_H /* collision_object_2d.h */ #include "scene/main/node_2d.h" #include "scene/resources/shapes_2d/shape_2d.h" class CollisionObject2D : public Node2D { GDCLASS(CollisionObject2D, Node2D); uint32_t collision_layer = 1; uint32_t collision_mask = 1; bool area; RID rid; bool pickable; struct ShapeData { ObjectID owner_id; Transform2D xform; struct Shape { Ref shape; int index; }; Vector shapes; bool disabled; bool one_way_collision; float one_way_collision_margin; ShapeData() { disabled = false; one_way_collision = false; one_way_collision_margin = 0; owner_id = 0; } }; int total_subshapes; RBMap shapes; bool only_update_transform_changes; //this is used for sync physics in KinematicBody protected: CollisionObject2D(RID p_rid, bool p_area); void _notification(int p_what); static void _bind_methods(); void _update_pickable(); friend class Viewport; void _input_event(Node *p_viewport, const Ref &p_input_event, int p_shape); void _mouse_enter(); void _mouse_exit(); void set_only_update_transform_changes(bool p_enable); public: void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; void set_collision_mask(uint32_t p_mask); uint32_t get_collision_mask() const; void set_collision_layer_bit(int p_bit, bool p_value); bool get_collision_layer_bit(int p_bit) const; void set_collision_mask_bit(int p_bit, bool p_value); bool get_collision_mask_bit(int p_bit) const; uint32_t create_shape_owner(Object *p_owner); void remove_shape_owner(uint32_t owner); void get_shape_owners(List *r_owners); Array _get_shape_owners(); void shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform); Transform2D shape_owner_get_transform(uint32_t p_owner) const; Object *shape_owner_get_owner(uint32_t p_owner) const; void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled); bool is_shape_owner_disabled(uint32_t p_owner) const; void shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable); bool is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const; void shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin); float get_shape_owner_one_way_collision_margin(uint32_t p_owner) const; void shape_owner_add_shape(uint32_t p_owner, const Ref &p_shape); int shape_owner_get_shape_count(uint32_t p_owner) const; Ref shape_owner_get_shape(uint32_t p_owner, int p_shape) const; int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const; void shape_owner_remove_shape(uint32_t p_owner, int p_shape); void shape_owner_clear_shapes(uint32_t p_owner); uint32_t shape_find_owner(int p_shape_index) const; void set_pickable(bool p_enabled); bool is_pickable() const; String get_configuration_warning() const; _FORCE_INLINE_ RID get_rid() const { return rid; } CollisionObject2D(); ~CollisionObject2D(); }; #endif // COLLISION_OBJECT_2D_H