/*************************************************************************/ /* power_windows.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ /* Adapted from corresponding SDL 2.0 code. */ /* * Simple DirectMedia Layer * Copyright (C) 1997-2017 Sam Lantinga * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include "power_windows.h" // CODE CHUNK IMPORTED FROM SDL 2.0 bool PowerWindows::GetPowerInfo_Windows() { SYSTEM_POWER_STATUS status; bool need_details = FALSE; /* This API should exist back to Win95. */ if (!GetSystemPowerStatus(&status)) { /* !!! FIXME: push GetLastError() into GetError() */ power_state = OS::POWERSTATE_UNKNOWN; } else if (status.BatteryFlag == 0xFF) { /* unknown state */ power_state = OS::POWERSTATE_UNKNOWN; } else if (status.BatteryFlag & (1 << 7)) { /* no battery */ power_state = OS::POWERSTATE_NO_BATTERY; } else if (status.BatteryFlag & (1 << 3)) { /* charging */ power_state = OS::POWERSTATE_CHARGING; need_details = TRUE; } else if (status.ACLineStatus == 1) { power_state = OS::POWERSTATE_CHARGED; /* on AC, not charging. */ need_details = TRUE; } else { power_state = OS::POWERSTATE_ON_BATTERY; /* not on AC. */ need_details = TRUE; } percent_left = -1; nsecs_left = -1; if (need_details) { const int pct = (int)status.BatteryLifePercent; const int secs = (int)status.BatteryLifeTime; if (pct != 255) { /* 255 == unknown */ percent_left = (pct > 100) ? 100 : pct; /* clamp between 0%, 100% */ } if (secs != (int)0xFFFFFFFF) { /* ((DWORD)-1) == unknown */ nsecs_left = secs; } } return TRUE; /* always the definitive answer on Windows. */ } OS::PowerState PowerWindows::get_power_state() { if (GetPowerInfo_Windows()) { return power_state; } else { return OS::POWERSTATE_UNKNOWN; } } int PowerWindows::get_power_seconds_left() { if (GetPowerInfo_Windows()) { return nsecs_left; } else { return -1; } } int PowerWindows::get_power_percent_left() { if (GetPowerInfo_Windows()) { return percent_left; } else { return -1; } } PowerWindows::PowerWindows() : nsecs_left(-1), percent_left(-1), power_state(OS::POWERSTATE_UNKNOWN) { } PowerWindows::~PowerWindows() { }