#!/usr/bin/env python Import("env") # Thirdparty code thirdparty_obj = [] thirdparty_sources = "#thirdparty/misc/mikktspace.c" env_thirdparty = env.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.scene_sources += thirdparty_obj # Pandemonium source files scene_obj = [] env.add_source_files(scene_obj, "*.cpp") # 2d shapes shapes_2d_obj = [] env.add_source_files(shapes_2d_obj, "shapes_2d/*.cpp") for o in shapes_2d_obj: scene_obj.append(o) # 3d shapes shapes_3d_obj = [] env.add_source_files(shapes_3d_obj, "shapes/*.cpp") for o in shapes_3d_obj: scene_obj.append(o) # 2d navigation navigation_2d_obj = [] env.add_source_files(navigation_2d_obj, "navigation_2d/*.cpp") for o in navigation_2d_obj: scene_obj.append(o) # 3d navigation navigation_obj = [] env.add_source_files(navigation_obj, "navigation/*.cpp") for o in navigation_obj: scene_obj.append(o) # font font_obj = [] env.add_source_files(font_obj, "font/*.cpp") for o in font_obj: scene_obj.append(o) # material material_obj = [] env.add_source_files(material_obj, "material/*.cpp") for o in material_obj: scene_obj.append(o) env.scene_sources += scene_obj # mesh mesh_obj = [] env.add_source_files(mesh_obj, "mesh/*.cpp") for o in mesh_obj: scene_obj.append(o) env.scene_sources += scene_obj # Needed to force rebuilding the scene files when the thirdparty code is updated. env.Depends(scene_obj, thirdparty_obj) SConscript("default_theme/SCsub")