#ifndef ANIMATION_H #define ANIMATION_H /*************************************************************************/ /* animation.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/resource.h" #define ANIM_MIN_LENGTH 0.001 class Animation : public Resource { GDCLASS(Animation, Resource); RES_BASE_EXTENSION("anim"); public: enum TrackType { TYPE_VALUE, ///< Set a value in a property, can be interpolated. TYPE_METHOD, ///< Call any method on a specific node. TYPE_BEZIER, ///< Bezier curve TYPE_AUDIO, TYPE_ANIMATION, }; enum InterpolationType { INTERPOLATION_NEAREST, INTERPOLATION_LINEAR, INTERPOLATION_CUBIC }; enum UpdateMode { UPDATE_CONTINUOUS, UPDATE_DISCRETE, UPDATE_TRIGGER, UPDATE_CAPTURE, }; private: struct Track { TrackType type; InterpolationType interpolation; bool loop_wrap; NodePath path; // path to something bool imported; bool enabled; Track() { interpolation = INTERPOLATION_LINEAR; imported = false; loop_wrap = true; enabled = true; } virtual ~Track() {} }; struct Key { float transition; float time; // time in secs Key() { transition = 1; } }; // transform key holds either Vector3 or Quaternion template struct TKey : public Key { T value; }; struct TransformKey { Vector3 loc; Quaternion rot; Vector3 scale; }; /* PROPERTY VALUE TRACK */ struct ValueTrack : public Track { UpdateMode update_mode; bool update_on_seek; Vector> values; ValueTrack() { type = TYPE_VALUE; update_mode = UPDATE_CONTINUOUS; } }; /* METHOD TRACK */ struct MethodKey : public Key { StringName method; Vector params; }; struct MethodTrack : public Track { Vector methods; MethodTrack() { type = TYPE_METHOD; } }; /* BEZIER TRACK */ struct BezierKey { Vector2 in_handle; //relative (x always <0) Vector2 out_handle; //relative (x always >0) float value; }; struct BezierTrack : public Track { Vector> values; BezierTrack() { type = TYPE_BEZIER; } }; /* AUDIO TRACK */ struct AudioKey { RES stream; float start_offset; //offset from start float end_offset; //offset from end, if 0 then full length or infinite AudioKey() { start_offset = 0; end_offset = 0; } }; struct AudioTrack : public Track { Vector> values; AudioTrack() { type = TYPE_AUDIO; } }; /* AUDIO TRACK */ struct AnimationTrack : public Track { Vector> values; AnimationTrack() { type = TYPE_ANIMATION; } }; Vector tracks; /* template int _insert_pos(float p_time, T& p_keys);*/ template void _clear(T &p_keys); template int _insert(float p_time, T &p_keys, const V &p_value); template inline int _find(const Vector &p_keys, float p_time) const; _FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_c) const; _FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, float p_c) const; _FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, float p_c) const; _FORCE_INLINE_ float _interpolate(const float &p_a, const float &p_b, float p_c) const; _FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, float p_c) const; _FORCE_INLINE_ Quaternion _cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, float p_c) const; _FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, float p_c) const; _FORCE_INLINE_ float _cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const; template _FORCE_INLINE_ T _interpolate(const Vector> &p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const; template _FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector &p_array, float from_time, float to_time, List *p_indices) const; _FORCE_INLINE_ void _value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List *p_indices) const; _FORCE_INLINE_ void _method_track_get_key_indices_in_range(const MethodTrack *mt, float from_time, float to_time, List *p_indices) const; float length; float step; bool loop; // bind helpers private: PoolVector _value_track_get_key_indices(int p_track, float p_time, float p_delta) const { List idxs; value_track_get_key_indices(p_track, p_time, p_delta, &idxs); PoolVector idxr; for (List::Element *E = idxs.front(); E; E = E->next()) { idxr.push_back(E->get()); } return idxr; } PoolVector _method_track_get_key_indices(int p_track, float p_time, float p_delta) const { List idxs; method_track_get_key_indices(p_track, p_time, p_delta, &idxs); PoolVector idxr; for (List::Element *E = idxs.front(); E; E = E->next()) { idxr.push_back(E->get()); } return idxr; } protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; static void _bind_methods(); public: int add_track(TrackType p_type, int p_at_pos = -1); void remove_track(int p_track); int get_track_count() const; TrackType track_get_type(int p_track) const; void track_set_path(int p_track, const NodePath &p_path); NodePath track_get_path(int p_track) const; int find_track(const NodePath &p_path, const TrackType p_type) const; void track_move_up(int p_track); void track_move_down(int p_track); void track_move_to(int p_track, int p_to_index); void track_swap(int p_track, int p_with_track); void track_set_imported(int p_track, bool p_imported); bool track_is_imported(int p_track) const; void track_set_enabled(int p_track, bool p_enabled); bool track_is_enabled(int p_track) const; void track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition = 1); void track_set_key_transition(int p_track, int p_key_idx, float p_transition); void track_set_key_value(int p_track, int p_key_idx, const Variant &p_value); void track_set_key_time(int p_track, int p_key_idx, float p_time); int track_find_key(int p_track, float p_time, bool p_exact = false) const; void track_remove_key(int p_track, int p_idx); void track_remove_key_at_position(int p_track, float p_pos); int track_get_key_count(int p_track) const; Variant track_get_key_value(int p_track, int p_key_idx) const; float track_get_key_time(int p_track, int p_key_idx) const; float track_get_key_transition(int p_track, int p_key_idx) const; void track_set_interpolation_type(int p_track, InterpolationType p_interp); InterpolationType track_get_interpolation_type(int p_track) const; int bezier_track_insert_key(int p_track, float p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle); void bezier_track_set_key_value(int p_track, int p_index, float p_value); void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle); void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle); float bezier_track_get_key_value(int p_track, int p_index) const; Vector2 bezier_track_get_key_in_handle(int p_track, int p_index) const; Vector2 bezier_track_get_key_out_handle(int p_track, int p_index) const; float bezier_track_interpolate(int p_track, float p_time) const; int audio_track_insert_key(int p_track, float p_time, const RES &p_stream, float p_start_offset = 0, float p_end_offset = 0); void audio_track_set_key_stream(int p_track, int p_key, const RES &p_stream); void audio_track_set_key_start_offset(int p_track, int p_key, float p_offset); void audio_track_set_key_end_offset(int p_track, int p_key, float p_offset); RES audio_track_get_key_stream(int p_track, int p_key) const; float audio_track_get_key_start_offset(int p_track, int p_key) const; float audio_track_get_key_end_offset(int p_track, int p_key) const; int animation_track_insert_key(int p_track, float p_time, const StringName &p_animation); void animation_track_set_key_animation(int p_track, int p_key, const StringName &p_animation); StringName animation_track_get_key_animation(int p_track, int p_key) const; void track_set_interpolation_loop_wrap(int p_track, bool p_enable); bool track_get_interpolation_loop_wrap(int p_track) const; Variant value_track_interpolate(int p_track, float p_time) const; void value_track_get_key_indices(int p_track, float p_time, float p_delta, List *p_indices) const; void value_track_set_update_mode(int p_track, UpdateMode p_mode); UpdateMode value_track_get_update_mode(int p_track) const; void method_track_get_key_indices(int p_track, float p_time, float p_delta, List *p_indices) const; Vector method_track_get_params(int p_track, int p_key_idx) const; StringName method_track_get_name(int p_track, int p_key_idx) const; void copy_track(int p_track, Ref p_to_animation); void track_get_key_indices_in_range(int p_track, float p_time, float p_delta, List *p_indices) const; void set_length(float p_length); float get_length() const; void set_loop(bool p_enabled); bool has_loop() const; void set_step(float p_step); float get_step() const; void clear(); void optimize(float p_allowed_linear_err = 0.05, float p_allowed_angular_err = 0.01, float p_max_optimizable_angle = Math_PI * 0.125); Animation(); ~Animation(); }; VARIANT_ENUM_CAST(Animation::TrackType); VARIANT_ENUM_CAST(Animation::InterpolationType); VARIANT_ENUM_CAST(Animation::UpdateMode); #endif